Author Topic: Competition #34  (Read 2257 times)

Aeroblyctos

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Competition #34
« on: November 27, 2011, 11:26:29 am »
Competition Idea

The idea of this competition is to create an item set special bonus. There must be at least two different bonuses that will eventually combine to something even more powerful.


Hints

Here's an example number one:
Spoiler (hover to show)

Here's an example number two:
Spoiler (hover to show)

    • You don't need to the create whole item set with stats, just the special things.
    • Usually item sets have two to six pieces. In rare cases even more.
    • It can be active or passive idea. Usually items are passives.



    Competition Rules

      • The idea have to be yours.
      • You can make unlimited amount of entries.
      • I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).




      Competition Prizes

      The winner of this competition will have his or her name to Hall Of Fame and will be credited as "Competition Winners" and "Idea Giver". If you have one more than once you'll be credited automatically as "Great Idea Giver". Also any other ideas that I'll use will be credited as "Idea Giver".



      Judging

      I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.

      This is the order how I judge:

        • Is your idea creative and fresh?
        • Can I possibly create your idea?
        • The presentation?




        Deadline

        The competition begins immediately and conclude 5.12.2011.



        Final Words

        Good luck, may the best idea win. If you have questions, ask.
        « Last Edit: November 28, 2011, 08:12:26 am by Aeroblyctos »

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        /=FoX=/-Eragon

        • Damanthe
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        Re: Competition #34
        « Reply #1 on: November 27, 2011, 12:26:07 pm »
        Hello,

        Do one have to give the item set a name? Is it required to name the parts?
        Or is it just inventing the bonuses without any background?

        Blackdoom59

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        Re: Competition #34
        « Reply #2 on: November 27, 2011, 01:48:17 pm »
        1-Cursed arrow
        +Dmg
        +As
        +Everytime the user attacks , there are x% chances to deal dmg = total health(of user)

        2-Cursed bow
        +Dmg
        +Dmg aura
        +Everytime the user attacks , there are x% chances to deal dmg = total mana(of user)




        Cursed Balista
        +Dmg
        +As aura
        +Dmg aura
        +AS
        +Everytime the user attacks , there are x% chances to deal dmg=total life and mana(of user)
        « Last Edit: November 27, 2011, 02:09:13 pm by Blackdoom59 »

        Blackdoom59

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        Re: Competition #34
        « Reply #3 on: November 27, 2011, 02:06:58 pm »
        2nd entry a huuuge item set.

        Hellfire stone1
        +dmg
        +as
        +ms
        +armor
        +armor aura
        +evasion
        +magic dmg
        +hp
        +mp
        +hp regen
        +mp regen


        And so goes on with the other helfire stones.Like if the dmg of the first one is 25 , the dmg of the second one is 50 , and so on...There are 25 helfire stones , the last one looks like this

        Hellfire rock
        +dmg
        +as
        +ms
        +armor
        +armor aura
        +magic dmg
        +evasion
        +mp
        +hp
        +mp regen
        +hp regen
        +When used , the user summons
        Devil's Guard

        http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20   for model

        Devil's guard has huge dmg , huge armor , huge hp and slow AS and MS.
        Devil's guard randomly attacks enemies and alies , for it is neutral.
        Devil's guard last for only 10-25 seconds.
        Even for an Epic boss , Devil's guard is a hard opponent , it can't be killed easily
        If Devil's guard dies ,then an Archdemon appears , the same , he attacks both alies and enemies.
        http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
        He has low hp , low armor , huge ms and as.

        Blackdoom59

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        Re: Competition #34
        « Reply #4 on: November 27, 2011, 02:12:59 pm »
        Soooo , how am I going xD?

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        Re: Competition #34
        « Reply #5 on: November 28, 2011, 02:29:17 am »
        Hello,

        Disclaimer: Additional stats are necessary to be added.

        Alchemist's Tools
        Special bonuses are passive.

        Piece #1: Alchemist's Flask
        Increases alchemy level growth by 30%.

        Piece #2: Alchemist's Herb Bag
        Increases alchemy level growth by 30%.

        Piece #3: Alchemist's Recipe Book
        Increases alchemy level growth by 30%.

        Complete set bonus:
        Increases alchemy level growth by 100%.

        /=FoX=/-Eragon

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        Re: Competition #34
        « Reply #6 on: November 28, 2011, 02:45:29 am »
        Hello,

        Second entry from me.

        Disclaimer: No additional stats, the purpose of this set is to sell it once it's done!

        Sky Crystal of Daytime Savings
        Special bonuses are passive.

        Piece #1: Sky Crystal Piece I
        Speeds up the time of clock by 10%.

        Piece #2: Sky Crystal Piece II
        Speeds up the time of clock by 10%.

        Piece #3: Sky Crystal Piece III
        Speeds up the time of clock by 10%.

        Piece #4: Sky Crystal Piece IV
        Speeds up the time of clock by 10%.

        Piece #5: Sky Crystal Piece V
        Speeds up the time of clock by 10%.

        Piece #6: Sky Crystal Piece VI
        Speeds up the time of clock by 10%.

        Piece #7: Sky Crystal Piece VII
        Speeds up the time of clock by 10%.

        Piece #8: Sky Crystal Piece VIII
        Speeds up the time of clock by 10%.

        Piece #9: Sky Crystal Piece IX
        Speeds up the time of clock by 10%.

        Piece #10: Sky Crystal Piece X
        Speeds up the time of clock by 10%.

        Complete set bonus:
        Speeds up the time of clock by 100%.

        Sells for:
        500 gold a piece or 6000 gold for complete set.
        « Last Edit: November 28, 2011, 02:47:09 am by DD Canada »

        Aeroblyctos

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        Re: Competition #34
        « Reply #7 on: November 28, 2011, 03:48:21 am »
        Hello,

        Do one have to give the item set a name? Is it required to name the parts?
        Or is it just inventing the bonuses without any background?

        No need to give names, just write the descriptions. Yup, just invent the bonuses without background. Let's skip the bullshit and go straight to the point.

        1-Cursed arrow
        +Dmg
        +As
        +Everytime the user attacks , there are x% chances to deal dmg = total health(of user)

        2-Cursed bow
        +Dmg
        +Dmg aura
        +Everytime the user attacks , there are x% chances to deal dmg = total mana(of user)




        Cursed Balista
        +Dmg
        +As aura
        +Dmg aura
        +AS
        +Everytime the user attacks , there are x% chances to deal dmg=total life and mana(of user)

        This is something I'm looking for.

        2nd entry a huuuge item set.

        Hellfire stone1
        +dmg
        +as
        +ms
        +armor
        +armor aura
        +evasion
        +magic dmg
        +hp
        +mp
        +hp regen
        +mp regen


        And so goes on with the other helfire stones.Like if the dmg of the first one is 25 , the dmg of the second one is 50 , and so on...There are 25 helfire stones , the last one looks like this

        Hellfire rock
        +dmg
        +as
        +ms
        +armor
        +armor aura
        +magic dmg
        +evasion
        +mp
        +hp
        +mp regen
        +hp regen
        +When used , the user summons
        Devil's Guard

        http://www.hiveworkshop.com/forums/models-530/demon-arch-duke-202613/?prev=search%3DDemon%2520pet%26d%3Dlist%26r%3D20   for model

        Devil's guard has huge dmg , huge armor , huge hp and slow AS and MS.
        Devil's guard randomly attacks enemies and alies , for it is neutral.
        Devil's guard last for only 10-25 seconds.
        Even for an Epic boss , Devil's guard is a hard opponent , it can't be killed easily
        If Devil's guard dies ,then an Archdemon appears , the same , he attacks both alies and enemies.
        http://www.hiveworkshop.com/forums/models-530/archdemon2-49237/?prev=search%3DDemon%26r%3D20%26d%3Dlist%26page%3D2
        He has low hp , low armor , huge ms and as.

        You're focusing on the wrong thing. I don't want any stats, I want the special things. Anyone can create and put together some stats, but the harder part is to create the special things. This is what I'm searching for.

        Hello,

        Disclaimer: Additional stats are necessary to be added.

        Alchemist's Tools
        Special bonuses are passive.

        Piece #1: Alchemist's Flask
        Increases alchemy level growth by 30%.

        Piece #2: Alchemist's Herb Bag
        Increases alchemy level growth by 30%.

        Piece #3: Alchemist's Recipe Book
        Increases alchemy level growth by 30%.

        Complete set bonus:
        Increases alchemy level growth by 100%.

        I don't see two things that combines. I just see one thing that becomes better.

        /=FoX=/-Eragon

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        Re: Competition #34
        « Reply #8 on: November 28, 2011, 04:06:43 am »
        Hello,

        Quote
        I don't see two things that combines. I just see one thing that becomes better.

        Well... Consider it as a suggestion for an item set outside the competition, then. :)

        Third entry from me...

        Disclaimer: Could be given additional stats.

        Twin Daggers of Sun
        Special bonuses are active.

        Piece #1: Era of Sunrise
        When used on an undead unit, deals (lvl x 500) light damage. Has a cooldown of 90 seconds.

        Piece #2: Era of Sunset
        When used on a living non-undead unit, deals (lvl x 500) darkness damage. Has a cooldown of 90 seconds.

        Complete set bonus:
        When used on any unit, deals (lvl x 750) light or darkness damage. Has a cooldown of 90 seconds.

        Aeroblyctos

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        Re: Competition #34
        « Reply #9 on: November 28, 2011, 05:20:10 am »
        Quote
        I don't see two things that combines. I just see one thing that becomes better.

        Actually I should have said "I don't see MULTIPLE things that combines(two or more). I just see one thing that becomes better.

        Doomlord

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        Re: Competition #34
        « Reply #10 on: November 28, 2011, 05:47:54 am »
        Abyssal Set
        This set has 6 pieces:
        • Abyssal Cuirass
          Passive: Bonus armor.
          Active: Damage Return (returns 50% of incoming damage) for the next 5 seconds.
        • Abyssal Bracers
          Passive: Bonus attack speed.
          Active: Frenzy (30% bash) for the next 5 seconds.
        • Abyssal Talisman
          Passive: Bonus magic resistance.
          Active: Spell Immunity for the next 5 seconds.
        • Abyssal Spear
          Passive: Bonus attack damage.
          Active: Mana Burn attacks for the next 5 seconds.
        • Abyssal Shield
          Passive: Chance to block an incoming attack.
          Active: Immolation (deals DoT) for the next 5 seconds.
        • Abyssal Greaves
          Passive: Bonus movement speed.
          Active: Stalker State (zero collision size and 150% bonus movement speed) for the next 5 seconds.
        Abyssal Set
        Passive: combining all the bonuses.
        Active: Abyssal Warrior Form: combining all the active abilities.
        « Last Edit: November 28, 2011, 06:16:44 am by doomlord »

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        Re: Competition #34
        « Reply #11 on: November 28, 2011, 06:25:21 am »
        Hello,

        I thought about the alchemist's tools over and gave it a go on fixing it to match the requirements of the competition.

        Alchemist's Tools 2.0
        Special bonuses are passive.

        Piece #1: Alchemist's Flask
        Upon creating a potion, there's a 30% chance to create two potions.
        Also increases alchemy level growth by 30%.


        Piece #2: Alchemist's Herb Bag
        Upon picking up herbs, there's a 30% chance to find a herb that's large enough to fill up two normal herbs (aka double the quantity).
        Also increases alchemy level growth by 30%.


        Piece #3: Alchemist's Recipe Book
        Upon mixing herbs to create potions, there's a 30% chance to success on using less materials, consuming only one of each required herb.
        Also increases alchemy level growth by 30%.


        Complete set bonus:
        All the previous except level growth, which would be 100%.

        Aeroblyctos

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        Re: Competition #34
        « Reply #12 on: November 28, 2011, 08:06:34 am »
        Ok, now we are going correct way.

        I added another example also.
        « Last Edit: November 28, 2011, 08:12:55 am by Aeroblyctos »

        Blackdoom59

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        Re: Competition #34
        « Reply #13 on: November 28, 2011, 08:18:28 am »
        Hmmm , I know!

        1.Heaven's spear
        +dmg
        +everytime the user attacks , there are x% chances to deal bonus dmg and take away x health regeneration for x seconds

        2.Heaven's shield
        +armor
        +everytime the user is attacked , there are x% chances to take less dmg and take away x health for x seconds

        The heaven
        +dmg
        +armor
        +everytime the user is attacked , there are x% chances to take less dmg and take away x health and x health regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x health and x health regen for x seconds.

        Blackdoom59

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        Re: Competition #34
        « Reply #14 on: November 28, 2011, 08:20:09 am »
        1.Hell's spear
        +dmg
        +everytime the user attacks , there are x% chances to deal bonus dmg and take away x mana regeneration for x seconds

        2.Hell's shield
        +armor
        +everytime the user is attacked , there are x% chances to take less dmg and take away x mana for x seconds

        The Hell
        +dmg
        +armor
        +everytime the user is attacked , there are x% chances to take less dmg and take away x mana and x mana regen for x seconds ; everytime the user attacks , there are x% chances to deal bonus dmg and take away x mana and x mana regen for x seconds.