Author Topic: Competition #27  (Read 2213 times)

zarthak

  • Dart
  • *
  • Posts: 5
    • View Profile
Re: Competition #27
« Reply #15 on: September 06, 2011, 12:29:07 pm »
Okay, now we are going correct way. Still I see in your text a lot of useless description which I don't need.

About the first idea, it's just basic a chance on attacks to summon some minor enemies. Well, it could work but how is that tactical? Well it doesn't always need to be that tactical. Still I don't see that very unique idea.

About second idea, where does the flame come from, is there a chance to evade it, and how I actually do that?

The third idea is actually nice that the dragon would take a character away. But I've a problem with it too: the model doesn't have such animations so I'm limited with this case. I can make the dragon fly, etc but I can't do that.

Okay, let's hope you'll continue with ideas. I would also suggest others to do the same.

Yeah, i was jus trying to be a little "epic"!  ;D

About the first idea, it could be a minion that appears and has an enormous dmg but just die after one hit. But i actually tought on the spirit beeing an animation and the killing blow coming from the dragon :P
The tatical could be something like: after beeing hited 20 times, so the chance is 20% of instant die, u change who is taking the hits to some hero that has las HP or who can be out of the party for a few moments and dont compromise everything...another thing could be running around to take as few hits is possible....and the last one could be using spell that stun and makes him attacking slower in prior of the spell that inflicte more dmg but dont stun or slow.

The second one, the flame comes out from the dragon mouth and it can be:

1) dodge-able IF there are a few waves (like 3) and it takes half of the CURRENT HP (if u have full HP it will be 1/2, then 1/4 and then 1/8 of max HP if u didn't dodge any wave)

2) not dodge-able IF there is just one wave and it takes half of the MAX HP

The third one, it becomes invunerable and then goes up with one of the characthers (random choice i guess) and then both are set on fire and SHE (thx Chimto) flies around (like a infinite symbol, or just an eight lying) for onte time or two times and then it dive to the ground doing the damage to the hero and healing her (it would looks like a little bit with the phoenix combo from phodom, i guess)

And about my idea number 4 (the 3 last relics that helps you to slain the dragon: D.S.gauntles (dont let the dragon heal over time or use healing spells), D.S. blade (make the hero inflict +X damage) and D.S. staff (make the dragon hit slower so the first passive ability don't be such a bother)

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Competition #27
« Reply #16 on: September 09, 2011, 01:40:47 am »
So we have now two entries. One more entry and I'll start to judge.

btw aero when u read my topic last time ?

What topic?

And why i must post new topic with every new mechanic which i will wrote ?

Just make a new post. It's annoying when people edit their posts for new ideas. It's hard to see sometimes what is new and what is old.
« Last Edit: September 09, 2011, 03:31:42 am by Aeroblyctos »

AriLaroo

  • Alfred
  • **
  • Posts: 65
  • Immortal meat
    • View Profile
Re: Competition #27
« Reply #17 on: September 09, 2011, 12:29:33 pm »
1st ability - dragon breath (how unexpectable ^^)
the dragon inhales air(channel, 5-8 sec, magic immune) which makes him vulnerable (+100% incoming damage, but it just a trap for greedy fools muhaha) and after thad deals continiously massive fatal frontal aoe ( 10 sec +- 5, still magic immune) (may be accompanied by wingstrikes (side aoe,lower damage) or tail strike ( back aoe with stun or disarm or blind or silence or etc =)).
other variant - dragon turns his aoe to the one random hero duringl all channel. this hero must hide from this aoe behind the iceblocks (which spawn after smth other ability\pre-placed before battle and has his own hp and also destroyable by this breath)
2nd ability - feast =)
dragon swallowed into his stomach random hero(teleports his into the other location, periodicaly aoe, speed\dmg penalty or other)
there he fight with something other,  but this "something" share his hp with the dragon.
also dragon releases all of his "victims" on every 25 % missing. if all three heroes are inside - gameover.
« Last Edit: September 11, 2011, 06:08:41 am by AriLaroo »
One shot - one kill
no luck - just . . . E N R A G E

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Competition #27
« Reply #18 on: September 11, 2011, 04:50:20 am »
Okay, good.

I'll judge someday soon.

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Competition #27
« Reply #19 on: September 12, 2011, 04:34:48 am »
Hello everyone.

My name is Aeroblyctos and I'm the judge of the day. Today I'm gonna judge three entries from AdmOrian, zarthak and AriLaroo. The competition was probably the hardest so far. Also it was very hard for me to judge so I compared all ideas together and combined with my own.

I judged this compeititon a little differently because of the theme and ideas you gave.

I think the best ideas were AriLaroo's "eat thing", AdmOrian "Boss Effect 2", zarthak's "third idea". From all these I think with a little editing the idea the "eat thing" could be the most unique.

I mean, the dragon teleports a random character to some other dimension and there he must do something. Or other character in the real world must pull back the character from that other dimension. If all characters are in the other dimension Gave Over.

So I say AriLaroo wins the competition.
« Last Edit: September 12, 2011, 08:18:45 am by Aeroblyctos »

AriLaroo

  • Alfred
  • **
  • Posts: 65
  • Immortal meat
    • View Profile
Re: Competition #27
« Reply #20 on: September 12, 2011, 05:01:37 am »
ty Aero! =)
One shot - one kill
no luck - just . . . E N R A G E