Okay, now we are going correct way. Still I see in your text a lot of useless description which I don't need.
About the first idea, it's just basic a chance on attacks to summon some minor enemies. Well, it could work but how is that tactical? Well it doesn't always need to be that tactical. Still I don't see that very unique idea.
About second idea, where does the flame come from, is there a chance to evade it, and how I actually do that?
The third idea is actually nice that the dragon would take a character away. But I've a problem with it too: the model doesn't have such animations so I'm limited with this case. I can make the dragon fly, etc but I can't do that.
Okay, let's hope you'll continue with ideas. I would also suggest others to do the same.
Yeah, i was jus trying to be a little "epic"!
About the first idea, it could be a minion that appears and has an enormous dmg but just die after one hit. But i actually tought on the spirit beeing an animation and the killing blow coming from the dragon
The tatical could be something like: after beeing hited 20 times, so the chance is 20% of instant die, u change who is taking the hits to some hero that has las HP or who can be out of the party for a few moments and dont compromise everything...another thing could be running around to take as few hits is possible....and the last one could be using spell that stun and makes him attacking slower in prior of the spell that inflicte more dmg but dont stun or slow.
The second one, the flame comes out from the dragon mouth and it can be:
1) dodge-able IF there are a few waves (like 3) and it takes half of the CURRENT HP (if u have full HP it will be 1/2, then 1/4 and then 1/8 of max HP if u didn't dodge any wave)
2) not dodge-able IF there is just one wave and it takes half of the MAX HP
The third one, it becomes invunerable and then goes up with one of the characthers (random choice i guess) and then both are set on fire and SHE (thx Chimto) flies around (like a infinite symbol, or just an eight lying) for onte time or two times and then it dive to the ground doing the damage to the hero and healing her (it would looks like a little bit with the phoenix combo from phodom, i guess)
And about my idea number 4 (the 3 last relics that helps you to slain the dragon: D.S.gauntles (dont let the dragon heal over time or use healing spells), D.S. blade (make the hero inflict +X damage) and D.S. staff (make the dragon hit slower so the first passive ability don't be such a bother)