Author Topic: Competition #26  (Read 1713 times)

Aeroblyctos

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Re: Competition #26
« on: July 30, 2011, 07:37:01 pm »
Okay, so here are the results.

Combat King - Vitality Attack

This issue of Combat King will teach the reader how to enhance your normal auto attacks with your own vitality. Every 5th auto attack you make will inflict extra damage based on X times your main atribute. |nActivate: Every 5th hit. |nEach level increase the times using your main atribute by 1,5.

X= (1,5*CBlvl)

1.  1,5 times your main atribute
2.  3,0 times your main atribute
3.  4,5 times your main atribute
4.  6,0 times your main atribute
5.  7,5 times your main atribute

Icon that could fit with this one: http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283/

Okay this is pretty basic idea that increases basic attack damage.

3/5

2 Ideas:

Combat King - Refresher

This issue of Combat King will teach the reader how to control their own colddowns. After casting a spell the reader will have a chance to refresh his other abilities colddown by X seconds. |nActivate: On casting. |nEach level increases the colddown refreshing by 1 second.

1*(CBlvl)

1:  1 second of refreshing
2:  2 seconds of refreshing
3:  3 seconds of refreshing
4.  4 seconds of refreshing
5.  5 seconds of refreshing

Can't do, good idea.

2/5

Combat King - Refresher

This issue of Combat King will teach the reader how to control their own colddowns. After casting a spell the reader will have a X% chance to fully refresh his other non ultimates abilities colddown . |nActivate: On casting. |nEach level increases the chance of refreshing by 4%.

4*(CBlvl)%

1:  4%
2:  8%
3:  12%
4.  16%
5.  20%

edit1: an icon that could go with that item
http://www.hiveworkshop.com/forums/icons-541/btnelementalspirit-199282/?prev=d%3Dlist%26r%3D20%26t%3D14

Can't do, good idea.

2/5

Combat King - Pain Killer

This issue of Combat King will teach the reader how to prevent pains from attacks. After being damaged a X ammount of times the next damage made to them will be completly nullified. |nActivate: On being damaged. |nEach level decrease the ammount of times damaged recieved by 1.

X= 8-(CBlvl)

1:  7 second of refreshing
2:  6 seconds of refreshing
3:  5 seconds of refreshing
4.  4 seconds of refreshing
5.  3 seconds of refreshing

I got a similar combat king already: Parry. It's good idea however. I could add this somewhere...

3/5


Chain Critical

After parry/evade an enemy's attack, you have x% to instant kill a creep or inflict a great amount of damage (maybe base on main attribute) to bosses. After finish that attack, if there are other enemies, you can continue killing them instantly by pressing a hotkey (if this is impossible to do, give this ability another y% to continue the chain critical, but make it balance). This chain can continue as long as there are still enemies left nearby.

It's a little bit complicated and I can't detect if actually character have evaded an attack. I could however add somekind of "massacre" kill to Fradz that kills instantly many units but hmm.

2,5 / 5

Words of prayer

This issue of Combat King will give the reader a chance of being healed and gain mana back when enemies land a critical on them.

Level 1:  20% chance of being healed of 20% of the damage into health and 5% into mana.
Level 2:  20% chance of being healed of 40% of the damage into health and 10% into mana.
Level 3:  30% chance of being healed of 40% of the damage into health and 10% into mana.
Level 4:  30% chance of being healed of 60% of the damage into health and 15% into mana.
Level 5:  40% chance of being healed of 60% of the damage into health and 15% into mana.

I can't detect when critical damages are received plus 10% of enemies have critical strikes.


Quote from: Witardo
Focus:
http://www.hiveworkshop.com/forums/icons-541/btnbless-198239
Through intense knowledge about his own strenght, the hero can get even more power from his attributes (could remove everything except damage bonus).

Level 1: +0'5 damage pero main attribute point, +10 health per strenght point, +0'1 critical chance per agility point, +X spell power per intellect point.
Level 2: +0'5 damage pero main attribute point, +10 health per strenght point, +0'1 critical chance per agility point, +X spell power per intellect point.
Level 3: +1 damage pero main attribute point, +15 health per strenght point, +0'2 critical chance per agility point, +Y spell power per intellect point.
Level 4: +1 damage pero main attribute point, +15 health per strenght point, +0'2 critical chance per agility point, +Y spell power per intellect point.
Level 5: +1'5 damage pero main attribute point, +20 health per strenght point, +0'3 critical chance per agility point, +Z spell power per intellect point.

Can't do this. It's a good idea however. :(

2/5

Quote from: Witardo
Retailation:
http://www.hiveworkshop.com/forums/icons-541/btnpowerbarrier-198257
Whenever hero is atacked, there is a chance that he will strike back with a critical hit and stunning the atacker, however it may not occur more than once every few seconds.

Level 1: 3% chance to retailate, making next attack a critical hit and stunning target for 3 seconds, may not activate more than once every 30 seconds.
Level 2: 6% chance to retailate, making next attack a critical hit and stunning target for 3 seconds, may not activate more than once every 27 seconds.
Level 3: 9% chance to retailate, making next attack a critical hit and stunning target for 4 seconds, may not activate more than once every 24 seconds.
Level 4: 12% chance to retailate, making next attack a critical hit and stunning target for 4 seconds, may not activate more than once every 21 seconds.
Level 5: 15% chance to retailate, making next attack a critical hit and stunning target for 5 seconds, may not activate more than once every 18 seconds.

This is very similar to conter attack. I feel like I'm not gonna make a combat king from this but I could add this as Phodom's ability.

3/5

Quote from: Witardo
Energization:
http://www.hiveworkshop.com/forums/icons-541/btnenhancebody-199283
Whenever the hero cast a spell, there is a X% chance that your next attack deal extra damage.

Level 1: 10% of increaseing next attack damage by 25%.
Level 2: 10% of increaseing next attack damage by 50%.
Level 3: 15% of increaseing next attack damage by 75%.
Level 4: 15% of increaseing next attack damage by 100%.
Level 5: 20% of increaseing next attack damage by 150%.

This is a unique idea but I feel like it's missing something. I put this down and maybe... Just maybe.

2,5/5

Quote from: Witardo
Enrage:
http://www.hiveworkshop.com/forums/icons-541/btnbloodeye-195431
The hero auto-attacks may cause him to enter in a Rage-state, increasing his attack speed.

Level 1: 3% chance to increase attack speed by 50%.
Level 2: 6% chance to increase attack speed by 50%.
Level 3: 9% chance to increase attack speed by 75%.
Level 4: 12% chance to increase attack speed by 75%.
Level 5: 15% chance to increase attack speed by 100%.

This idea is pretty basic yet I haven't done this used this idea. Hmm, actually now that I think more I should put this kind of idea somewhere. Now I know! I'm gonna add something like for Galeoth's special abilities!

3/5



I chose EndlessPain's, modified a little. However I wonn't let him win because I modified the combat king too much! Here's the result:

Spoiler (hover to show)


So... I think the simpliest idea wins this time... Even if I'm not gonna make ita combat king. HAH! But I liked the idea so much that next time when I'm doing abilities it's gonna be there!

So the winner is.... Enrage by Witardo!

Hahaa, my superb judging skills once again have been proven to be ****. Well whatever here are the combat kings:

Spoiler (hover to show)