Author Topic: Competition #26  (Read 1362 times)

Aeroblyctos

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Competition #26
« on: April 19, 2011, 07:58:39 am »
Competition Idea

The idea of this competition is to create a boss idea when there are two bosses fightning against the player same time. The idea can be a passive or a powerful spell. The idea will be used in future bosses.



Hints

- Try to think something own or improve an old idea to a whole new level.
- The idea should be somewhat tactical.




Examples

- When bosses are close enough they are healed over time.
- When another boss dies other will get +100% attack speed.
- Bosses must be killed same time in order to prevent respawns.
- Both bosses becomes invulnerable and start casting a powerful spell...




Competition Rules

- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).




Competition Prizes

The winner of this competition will have his or her name to Hall Of Fame and will be credited as "Competition Winners" and "Idea Giver". If you have one more than once you'll be credited automatically as "Great Idea Giver". Also any other ideas that I'll use will be credited as "Idea Giver".



Judging

I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.

This is the order how I judge:

- Is the idea unique?
- Will I use it?
- Am I able to make it?




Deadline

The competition begins immediately and conclude 27.4.2011.



Final Words

Good luck, may the best idea win. If you have questions, ask.
« Last Edit: April 19, 2011, 08:00:41 am by Aeroblyctos »

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Aeroblyctos

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Re: Competition #26
« Reply #1 on: April 22, 2011, 04:30:29 am »
-bump-

Actually I need these ideas for last gladiator arena battles as well.

Here are the gladiator arena fighters. Feel free to make these ideas for other bosses as well. This competition should be easy and is very important for me: I need to finish these gladiator fighter before chapter 7 is completed.

Spoiler (hover to show)

phasekill

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Re: Competition #26
« Reply #2 on: April 22, 2011, 08:46:28 pm »
Personally i hate the idea of any sort of uber boss passive or something along those lines, a powerful channeled invulnerable
spell may be interesting, i may think of something later, but what i personally loved was in God of War Ares battle
(any one play) is that in a cut scene he sucked you into an alternate universe (a different arena) where you had to
complete a puzzle, a relatively simple protect mission but still it was pretty fun, unique and changed up the gameplay.

Something like that as the boss' approache 5% hp in which a cut scene appears and the character/s get blasted,shot,
sucked, forced etc... into a portal and a new area where a challenge awaits they need to complete before returning. As
of yet i have no ideas ( i will think on this later) but after fnishing the said puzzle (could be any objective) you
could successfully return in a cut scene and the boss' could be "oh wtf" and then the charcters could instapwn the rest
of their 5% hp in one cool hit spell etc...

As their are two bosses, once one reaches the 5% hp he goes intto a invulnerable state and naturally you have to beat the other down to until he is on par health, then this procedure would be called.
« Last Edit: April 22, 2011, 08:54:10 pm by phasekill »

Aeroblyctos

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Re: Competition #26
« Reply #3 on: April 23, 2011, 04:35:00 am »
Personally i hate the idea of any sort of uber boss passive or something along those lines

Yup, yup. But that can make the battle more challenging. Like player must separate the two bosses from each other or they are healed. Isn't that tactical? Uuh, I think so.


i personally loved was in God of War Ares battle
(any one play) is that in a cut scene he sucked you into an alternate universe (a different arena) where you had to
complete a puzzle, a relatively simple protect mission but still it was pretty fun, unique and changed up the gameplay.

Sounds interesting and can be done. But the question is, what kind of puzzle?


As their are two bosses, once one reaches the 5% hp he goes intto a invulnerable state and naturally you have to beat the other down to until he is on par health, then this procedure would be called.

Sounds an okay idea already.

phasekill

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Re: Competition #26
« Reply #4 on: April 23, 2011, 08:24:18 pm »
Quote
Yup, yup. But that can make the battle more challenging. Like player must separate the two bosses from each other or they are healed. Isn't that tactical? Uuh, I think so.

When i think of a boss passive i think of you defeat then another gets out of nowhere an extra 300% attack speed or movement speed or damage or whatever. I just dont like it haha. What you said is akin to the golem on Ch3 is fine and took me a while to figure out so yes defs tactical ;), but i wanna think of a new idea :P.

Quote
Sounds interesting and can be done. But the question is, what kind of puzzle?

Well i havent got any sound ideas atm just a few rough ideas like a portal spawns in a new arena theres a timer a player has to defend from waves to keep it alive until they canjump back through, a small maze where the players hp reg is set to -30 (rest is disabled) and they have to reach the end where a small miniboss fight occurs naturally the hp degen stops at this point, an obstacle course like boulders go backwards and forwards across paths, fires shoot up of paths etc... a player has to reach the end with one character, i even have a bad idea for a small tower defense.
« Last Edit: April 24, 2011, 02:25:11 am by Aeroblyctos »

Aeroblyctos

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Re: Competition #26
« Reply #5 on: April 24, 2011, 02:29:39 am »
When i think of a boss passive i think of you defeat then another gets out of nowhere an extra 300% attack speed or movement speed or damage or whatever. I just dont like it haha. What you said is akin to the golem on Ch3 is fine and took me a while to figure out so yes defs tactical ;), but i wanna think of a new idea :P.

Well that's just one idea of many.

Well i havent got any sound ideas atm just a few rough ideas like a portal spawns in a new arena theres a timer a player has to defend from waves to keep it alive until they canjump back through, a small maze where the players hp reg is set to -30 (rest is disabled) and they have to reach the end where a small miniboss fight occurs naturally the hp degen stops at this point, an obstacle course like boulders go backwards and forwards across paths, fires shoot up of paths etc... a player has to reach the end with one character, i even have a bad idea for a small tower defense.

That portal idea isn't really a puzzle, it just killing at the moment. You need to think something more to it so it can be a puzzle. There should be a twist! But it doesn't need to be puzzle, but still it needs a twist!

About that maze with with disabled hit point regen won't work that way. But we can do like every 1 second one vitality point is lost. That way we can make this more hectic. Also the maze must have a twist!

About tower defense, no, no, no. It just doesn't work. "We are fightning against an epic dragon boss... But sometimes in the fight we must build some towers to defeat couple minions before continuing the battle."

phasekill

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Re: Competition #26
« Reply #6 on: April 24, 2011, 05:09:45 am »
Quote
About that maze with with disabled hit point regen won't work that way. But we can do like every 1 second one vitality point is lost. That way we can make this more hectic. Also the maze must have a twist!

Every one second vitality point lost wuld be too harsh, its 90 second isnt it generally, maybe cut it down to 12 or so. I can imagine a maze with 4 exits, 3 of them false and spawn a small mini boss. Or perhaps the pathing as in the walls could change every so often, but that wuld get to difficult i can imagine... You could get the casual mob spawn to delay the heroes. Id suggest some like insta kill obstacles like a burst of fire from the floors that you have to time to get past to the exits, but idk.
Quote
About tower defense, no, no, no. It just doesn't work. "We are fightning against an epic dragon boss... But sometimes in the fight we must build some towers to defeat couple minions before continuing the battle."
Quote
i even have a bad idea for a small tower defense
  Definitely a bad idea:P

Aeroblyctos

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Re: Competition #26
« Reply #7 on: April 24, 2011, 05:20:31 am »
Tell me more about the puzzle. Draw something or put in words that twist the puzzle requires.

phasekill

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Re: Competition #26
« Reply #8 on: April 24, 2011, 05:36:31 am »
Perhaps the twist cannot be so much in the maze itself, save the extra negative food degen. But rather the longer you stay in teh maze, the more the two bosses outside get healed. If this is activated on say 5% hp for both of them, perhaps give them a 1% hp regen. The longer you stay the more they heal, then when you find your way out, you continue the rest of your battle from there?


Aeroblyctos

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Re: Competition #26
« Reply #9 on: April 24, 2011, 06:36:51 am »
And what kind of maze is this?

phasekill

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Re: Competition #26
« Reply #10 on: April 24, 2011, 07:45:45 pm »
You know those mazes you sometimes get on the side of Mcdonald's boxes, like an actual maze with walls that you have to navigate your way through to find the end, a few monsters could spawn blocking paths which could lead to the exit to give you an idea of the right way. It wouldn't need to be huge, i'd imagine without any obstacles it would take about 40 seconds to go start to end, and with monsters and the negative food degen, maybe 60-70 depending on how familiar you are with it?

I realise its not the greatest 'twist' you were looking for. But it was all i had atm when i saw you needed one, i just thought of something quickly which may change up the gameplay.

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Re: Competition #26
« Reply #11 on: June 05, 2011, 11:47:44 am »
Okay, thanks for the idea, phasekill.

I'll see what I can do, but this contest is over without a winner.