Author Topic: Competition #26  (Read 1375 times)

Aeroblyctos

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Re: Competition #26
« on: April 24, 2011, 02:29:39 am »
When i think of a boss passive i think of you defeat then another gets out of nowhere an extra 300% attack speed or movement speed or damage or whatever. I just dont like it haha. What you said is akin to the golem on Ch3 is fine and took me a while to figure out so yes defs tactical ;), but i wanna think of a new idea :P.

Well that's just one idea of many.

Well i havent got any sound ideas atm just a few rough ideas like a portal spawns in a new arena theres a timer a player has to defend from waves to keep it alive until they canjump back through, a small maze where the players hp reg is set to -30 (rest is disabled) and they have to reach the end where a small miniboss fight occurs naturally the hp degen stops at this point, an obstacle course like boulders go backwards and forwards across paths, fires shoot up of paths etc... a player has to reach the end with one character, i even have a bad idea for a small tower defense.

That portal idea isn't really a puzzle, it just killing at the moment. You need to think something more to it so it can be a puzzle. There should be a twist! But it doesn't need to be puzzle, but still it needs a twist!

About that maze with with disabled hit point regen won't work that way. But we can do like every 1 second one vitality point is lost. That way we can make this more hectic. Also the maze must have a twist!

About tower defense, no, no, no. It just doesn't work. "We are fightning against an epic dragon boss... But sometimes in the fight we must build some towers to defeat couple minions before continuing the battle."