Author Topic: Competition #26  (Read 1363 times)

Aeroblyctos

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Re: Competition #26
« on: April 23, 2011, 04:35:00 am »
Personally i hate the idea of any sort of uber boss passive or something along those lines

Yup, yup. But that can make the battle more challenging. Like player must separate the two bosses from each other or they are healed. Isn't that tactical? Uuh, I think so.


i personally loved was in God of War Ares battle
(any one play) is that in a cut scene he sucked you into an alternate universe (a different arena) where you had to
complete a puzzle, a relatively simple protect mission but still it was pretty fun, unique and changed up the gameplay.

Sounds interesting and can be done. But the question is, what kind of puzzle?


As their are two bosses, once one reaches the 5% hp he goes intto a invulnerable state and naturally you have to beat the other down to until he is on par health, then this procedure would be called.

Sounds an okay idea already.