Author Topic: Competition #25  (Read 2487 times)

Aeroblyctos

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Competition #25
« on: April 05, 2011, 04:57:07 pm »
Competition Idea

The idea of this competition is to create a powerful item that can be obtained from later chapters. This item can be an item that is dropped by a boss or a mini-game. The item must be a stand alone item, but it can be a part of a synthesis item.



Hints


- The most important thing is that you create an unique idea for the item. It is recommended that the special thing is passive, but it also can be activated by clicking the item.
- Search a fitting icon for it from here: http://www.hiveworkshop.com/forums/icons.php
- Also don't forget to give your item basic stats.
 
List of basic things item can give:


Spoiler (hover to show)



Competition Rules

- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).




Competition Prizes

The winner of this competition will have his or her name to Hall Of Fame and will be credited as "Competition Winners" and "Idea Giver". If you have one more than once you'll be credited automatically as "Great Idea Giver". Also any other ideas that I'll use will be credited as "Idea Giver".



Judging

I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.

This is the order how I judge:

- Is the special thing of the item unique?
- Is the overall idea of the item fine? Or is it too random?
- Would I use this item in later chapters?
- How does the icon fit with the item?




Deadline

The competition begins immediately and conclude 13.4.2011.



Final Words

Good luck, may the best idea win. If you have questions, ask.
« Last Edit: April 05, 2011, 04:58:57 pm by Aeroblyctos »

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phasekill

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Re: Competition #25
« Reply #1 on: April 06, 2011, 05:45:21 am »
Icon: http://www.hiveworkshop.com/forums/icons-541/btnflamesword-192167/?prev=t%3D17%26r%3D20%26d%3Dlist%26page%3D2


The created item is intended to be a final tier/late game item of immense power. Understandably i dont understand
how you (Aeroblyctos) intends for the difficulty and strength to be set at and therefore numbers in this item
will undoubtedly be either too low or high. Casual Warning.

Name of the Item: Foulfire
Class: Myth
Attributes:   1000+ Damage
      100+ Allstats
      75% Critical Damage
      40% Attack Speed
      Soul Strike
Unique Attribute: Foulfire damages the targets soul with each successive strike, the soul of the target is weakened and the bond between spirit and flesh deteriorates. As a result with each attack the target takes an extra 200 damage. This effect lingers upon the target as long as it is constantly hit, upon a 4 second delay, the soul will repair its connection to the body and the damaging effect is reset.

Worked Example: I strike for 350 dmg with Foul fire, 1st atk 350, 2nd atk 550, 3rd atk 750...

A couple of problems:

1. I realise leaving this uncapped could be... IMBA!! But as most bosses at least from Chp 4
onwards possess a number of AoE instant kill spells, this should negate the consecutive whackaway.
2. Lifesteal also would be undeniably broken! Possible solutions i can think of (i am no coder) would be to make this
override lifesteal, have the damage done by a dummy unit or something so the hero can't benefit from the 10k dmg
output etc...
3. The fact that normal mobs could become superfluous from this is an issue. This is why a cap may be necessary
but considering i see this as a LATE game item of the highest tier, like available in the last 2 chapters only,
the mobs should have sufficient HP to make it bearable.

Story: They say God (Xyrzious??!?!) himself made this blade in the fiery forges of the heavens above to triumph
over any opponent. Handed down to his chief lieutenant upon the mortal plane, he watched as the lieutenant defeated
all who came against him in a series of swift, sure and silent strokes. As his mortal servant's reputation grew, so
to did a madness that corrupted his once noble heart. The divine power of the sword was too much; his noble deeds
turned to endless bloodshed and folly as he laid waste to any that stood before him in maddened displays of his
power. Xyrzious unable to watch sent an angel down to stop him, horrified as even the angel fell before his
corrupted lieutenant's endless onslaught. Xyrzious himself saw the death of his angel and wept; no longer able to stand
by idly, he appeared before his lieutenant and in his omnipotent power smote him from the Earth. Yet reamined his
creation, the sword now known as Foulfire for the endless fiery destruction it had wreaked. Xyrzious carried it to Heaven
and threw it from there into the great sea and eventually became lost and forgotten by most of man.

pl4ton

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Re: Competition #25
« Reply #2 on: April 06, 2011, 07:57:06 am »
Its gonna be legen.... wait for it ... dary! xD

Kings Guard




http://www.hiveworkshop.com/forums/icons-541/btnwarriorsblessing-170042/?prev=of%3Ddownloads_month%26r%3D20%26page%3D4


requires:

-Guard Shield:

+25 Str +25 Agi, 25% Chance Block 500 physical Dmg

-Guard Helm:

+25 Str +25 Agi, +300 Magic Damage

-Guard Armor:

+25 Str +25 Agi, +30 Armor, +1000 Hp

-Guard Sword:

+25 Str +25 Agi, +25% Attack speed, +100 Damage


Kings Guard :

+100 Str, +100 Agi, +150 Damage, 25% Chance to block 1000 physical Dmg, +25% Attack Speed, +50 Armor, +2000 Hp, +500 Magic Damage

Passive: Each Attack against you has a 10% chance to increase Armor by 5 for 8 seconds. Stacks up to 5 times

Active: Casts an Aoe Buff arround you and your allies that can absorb up to 3500 Magic Damage. Lasts for up to 10sec. 5 mins cooldown.



History:

Sir Richard was the famous leader of the Royal King Guards, until he was murdered under unknown circumstances nearly 100 years ago. Since then, his armor disappeared and noone knew where it could remain. 


requires all 4 set parts + Diamond + 20000 Gold to craft.

Quality: Legendary

purpose:

Tanking Item, Group Buff,


notes:

Numbers can be changed, its just the idea I want to present. The Item parts could be found by stealing Bosses, Minibosses and Black Merchant. 
The Aoe Buff could be based on the standard "spell shield" spell.


By the way, how can i add the Item picture directly to the post? Would be cooler to see the picture aswell? Seems im too stupid for it  ;D

« Last Edit: April 06, 2011, 10:26:04 am by pl4ton »

Aeroblyctos

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Re: Competition #25
« Reply #3 on: April 06, 2011, 09:29:09 am »
- Oh, forgot to say that no need for story(I may use that story however).
- There's a maximum cap of letters in item descriptions. Try to make maximum of this long description: "The wielder is healed when he moves. Every 15th attack either heals the wielder by 2000 health or deals 2000 damage to enemy. Every attack has a 15% chance to increase all stats by 12 for 30 seconds(can stack up to 5 times). When the wielder is attacked, deals damage equal to INTx2 to the attacker."
- About picture, do it like this:



Quote my post to see how I did that.

pl4ton

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Re: Competition #25
« Reply #4 on: April 06, 2011, 11:56:56 pm »
yea, but stories are always cool + it lets the people think more about their item theme  ;D

Heart of the Frozen Goddess:





http://www.hiveworkshop.com/forums/icons-541/btnbtncoldofthedamned-118326/?prev=t%3D17%26mmr%3D4%26r%3D20%26d%3Dlist%26page%3D24


+2000Hp, +1500 Mana, +1000 Spell Damage, -30% Hp/Mana Regen


Passive: The skull emmits pure cold, ennemies in an 800 Aoe have their Movement and Attack Speed slowed by 30%


Active: Hate of the Frozen:

Sends out an ring of ice damaging all nearby ennemies (Intx5) and slows their move and attack speed by 100%  for 1 sek. 500 Mana, 3 Mins cooldown


History:

When the Ice Goddess was betrayed by her own sister she died but her cold heart survived the aeons.

Quality: Epic

Purpose: Defensive Aura, Aoe Spell

notes: the idea is not soo original, some item like this exists in dota. but i still think it could fit into the campaign.

phasekill

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Re: Competition #25
« Reply #5 on: April 07, 2011, 02:12:50 am »
Icon:http://www.hiveworkshop.com/forums/icons-541/btninferno-127000/?prev=c%3D121%26t%3D12%26r%3D20%26d%3Dlist%26page%3D5

Sorry about it, im at sschool and cant change it to jpg sorry.

The created item is intended to be a final tier/late . Understandably i dont understand
how you (Aeroblyctos) intends for the difficulty and strength to be set at and therefore numbers in this item
will undoubtedly be either too low or high. Casual Warning.

Name: The Inferno Skull
Class: Legendary
Attributes:25+ Health Reg
                          25+ Mana Reg
                          800+ Magic Dmg
                          Chaos Rains
Unique Attrribute: Calls down 2 mighty Inferno's from a distant hellish plane. Both have innate
magic resistance, 15 armor and an infernal flame cloak that deals 100 dmg per sec. HP determined by
5000+(combinedherolevels*5). Atk Dmg determined by the caller's (str*2.5). Tim till death is equla to 60 + casters (int/2). Both infernos attack medium rate and move slow. It has a cd of 400seconds as well as a maximum of 4 charges, use wisely!

Sorry this above statment iss woreded poorly, ill try and refine later ^^

Notes: I imagine this item to be obtained not by stealing but my defeating a mini boss or boss which is in the shape of a giant custom cool firegolem (base the inferno w3 unit) :)



« Last Edit: April 07, 2011, 02:37:43 am by phasekill »

Aeroblyctos

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Re: Competition #25
« Reply #6 on: April 07, 2011, 03:00:09 am »
Good, good. Many entries. Forgot to say one thing: the maximum cooldown is 300 seconds. If it goes higher the basic cooldown meter won't work.

phasekill

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Re: Competition #25
« Reply #7 on: April 07, 2011, 03:07:19 am »
ok 300 seconds will suffice imo. i just want it long enuf so u cant use it twice on a single boss battle, it isnt meant to be abused.

Aeroblyctos

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Re: Competition #25
« Reply #8 on: April 10, 2011, 04:18:09 pm »
That works fine too. More entries, please!  ;)

phasekill

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Re: Competition #25
« Reply #9 on: April 11, 2011, 03:12:42 am »
Icon: http://www.hiveworkshop.com/forums/icons-541/btnfirestaff-57107/?prev=search%3Dstaff%26d%3Dlist%26r%3D20%26t%3D17
(its pretty shitty sorry, p.s i still cant find that jpg link u guys have)

The created item is intended to be a final tier/late game item  power. Understandably i dont understand
how you (Aeroblyctos) intends for the difficulty and strength to be set at and therefore numbers in this item
will undoubtedly be either too low or high. Casual Warning.

Name of the item: The Grefyre Staff
Class: Myth
Attributes: 150+ Intelligence
       1000+ Mana
       45% Magic Dmg
        1+ Luck       
       Wildfyre
Wildfyre: Targeted area (400-600?) is enveloped in flames ( i imagine that the entire taget area burns similiar to
Dooms spell in DOTA but with like big mothereffin flames and they have to be super freaking darkred!). Any enemy caught
within it suffers 500 dmg/s. Additonally (150-200AOE) explosions occur every second within the area causing massive damage
(i dont know how you code ur spells but im thinking huge magic dmg 8000+ for these explosions). This is a channeling spell
and the caster loses 5% of his life per sec and takes 25% extra damage. Costs 2500 mana. Channel time 10 seconds. This
only effects enemies. Cooldown 300sec

Notes: THis description is way to long but im trying to describe exactly how i picture it. I have also left out the main
damage mainly because i dont want to make some dodgy calculation so i left it open for adjustment, i just gave a rough
estimate. The AOE sizes are a problem i just want it to make sure the negatives of using this spell are outweighed by
the fact the enemy is hit alot within the area to take heaps of damage.

Story: A heart of a red dragon was used to imbue this staff with fiery powers. The maddened dragon didn't want to
die and some part of its unrelenting malevolent spirt remained trapped. It was devastatingly effective against
the humans in the war but the price was too high. The users lifeforce was drained by the staff itself to fuel its
destructive power. The dragons unable to destroy it, and unwilling to lose it to the humans, hid it deep underground,
it has recently been unearthed of late...

pl4ton

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Re: Competition #25
« Reply #10 on: April 12, 2011, 01:48:52 am »
Master Assasins Dagger




http://www.hiveworkshop.com/forums/icons-541/btncrruneblades-172650/?prev=r%3D20%26page%3D35



requires:

Ninjas Left Dagger:

+50 Damage, +30% Att Speed

Ninjas Right Dagger:

+50 Damage, +30% Crit Damage


Master Assasins Dagger:

+150 Damage, +30 %Attack Speed, +40% Crit Damage

Passive: Cursed Blade:

each succesfull attack steals 1 point Damage from the attacked ennemy and adds it to ur Damage. Lasts 45 sec.


notes: I dont know how easy or hard this is to code, but the main purpose on this item is to weaken bosses while buffing yourself with the "leeched" damage. Benefits would be smaller against minor creeps ofc.


Edit2:

Maybe the passive could also be changed on something like this:

When attacking, every 10% missing max hp (of the ennemy) gives you 10% Damage Bonus.  Stacks up to 5 times. Lasts 60 sec.
« Last Edit: April 12, 2011, 02:00:45 am by pl4ton »

Aeroblyctos

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Re: Competition #25
« Reply #11 on: April 12, 2011, 04:12:19 am »
It's easy to code but when does the effect start and when end? Like every 45 it just makes your bonuses disappear?

pl4ton

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Re: Competition #25
« Reply #12 on: April 12, 2011, 08:54:12 am »
It starts when attacking a certain target, if u kill the target or attack another the buff will end after 45 sec. Oh and only 1 buff can be active. e.g: u kill a creep/boss or whatever u just get the buff from this creep! if u immediately attack another u wont get any bonus until the buff expires. Do u know what i mean?

Aeroblyctos

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Re: Competition #25
« Reply #13 on: April 12, 2011, 10:08:23 am »
Yea.

SaRDaNaPaLoS_QQ

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Re: Competition #25
« Reply #14 on: April 13, 2011, 09:41:39 am »


Lightning Dragon's sword.

The dragon of lightning (instert name) afraid of getting his sword stolen in the big dragon war he hide it and protected it by a row of challenges. Having been slayed into the war, his prize remains hidden for a brave warrior to find.

2 alternatives

1) Part of lightning dragon's set
2) Part of dragons set, basically i think of making, lightnings dragon sword, fire shield, ice armor etc.

It will grant 150 damage, 20% atk speed, and 20 to all stats.

Now for the effect, i have a lot of ideas, i will brainstorm them here

1) Gives every attack a 1% chance of uniting with the lightning dragon's essence, (pseudo-avatar) you will get higher attack speed and 25% lightning strike on each attack (like 25% chance of a lightning proc every time you attack) For animation, put some wings on the user, gonna be epic! :P

2) can turn the field into an electric hell, allies will be healed and opponents will be damaged over time, when the field duration ends opponents are stunned for X seconds.

as for other ideas, i may post them later.

So,

3)attacks have a change of purging the target with pure lightning energy, removing all his buffs and destroyng X of his mana pool, dealing X*2 damage.

4) everytime the holder kills an enemy there is a chance a small dragon hitchling will be borned, the small dragon has a quite good attack (give him 150 or something) and can buff attack speed of ally units.

5) Chuck norris aura. You win. Thats it. Gratz!

6) The holder can lose 25 of his max hp/mp in order to make units in 500 AoE unable to attack. (active)

Rest after i finish my lessons >.>
« Last Edit: April 13, 2011, 10:00:06 am by SaRDaNaPaLoS_QQ »