Okay, so I'm basically using killa's idea, but the details are tweaked, idea is still the same. (Yeah, I know its a big long and its basically against the rules, but I got set on this and couldn't think of anything different >.<)
Title: Pride of the sun
For: Phodom
Basic idea: Phodom turns into a sun that is either a healer or spell caster.
Set ability:
State of the sun (this is what turn's Phodom into the sun): Based on moral, Phodom will turn into a Dark, or Bright sun. Sun lasts until destroyed or is canceled via combustion/end sun. Chance on cast 0.1%, or activated. If activated, cooldown is 300 seconds AFTER the sun is destroyed.
Side note: All casting abilities of the suns will add mana, except for combustion and Dark/Bright sun's presence, unless specified.
Stats of both suns:
Health: 40,000 / # of pieces. (bear with it, there's a reason why health decreases.)
Mana: 10,000, no regeneration and starts at 0/10,000
Dark sun's abilities:
- Dark sun's presence (cost 0 mana): Causes (250 * # of set pieces) damage every second in a 600 area around the sun.
- Sun's wrath (cost 0 mana): sends out a stream of fire in a line, dealing ((100 * # of pieces) + current amount of mana) damage all enemies in the stream. And adds 10% of that damage to current mana. (cooldown, 5 seconds)
- Mass of the sun (cost 50 mana): Pulls in all enemies in a 700 area, dealing ((100 + (100 * # of enemies being pulled)) * # of pieces)/sec for (1.25 * # of pieces). Adds 20% of total damage to mana. (cooldown 30 seconds)
- Dark Sun's rage: (cost all of current mana, need to have 1,000 at least): The Dark sun charges a huge stream of fire into a ball (channel time = current mana - 1000/sec) then sends the burning inferno towards the targeted unit, dealing (500 * total time channeled). Does not add mana. (cooldown 180 seconds)
Bright sun's abilities:
- Bright sun's presence(cost 0 mana): sends out a healing circle of fire, healing every ally in a 500 area by ((125 * # of pieces) + current mana) every 5 seconds.
- Sun's blessing(cost 0 mana): surrounds an ally in fire, it will healing them for (100 * # of pieces) for ((current mana / 1,000) + # of pieces). Adds ((100 * # of pieces) * 0.1) to mana. (cooldown = (1.25 * # of pieces) + time heal lasted)
- Light of the sun (costs 50 mana): Sends out a blinding light that stuns all enemies in a 600 area for ((current mana / 1,000) + # of pieces). Adds ( stun time * 100) to mana. (cooldown 30 seconds)
- Bright sun's warmth (cost 1,000 mana): Pours all of the sun's energy into itself, creating a healing heat. (drains mana at 100/sec, heals all allies in 700 range by 5% of their health per sec until mana is less than 100). (cooldown 180 seconds)
Generic sun's abilities: (both Dark and Bright have these)
- Combustion (costs 10,000 mana): The sun draws in energy from everything until it explodes. Has a (5 / # of pieces) channel time, and deals ((10,000 * # of pieces) + 10,000). (cooldown 400 seconds)
- Black & White hole: Has a ((40,000 / total health of sun) / 100) chance to create a Black or White hole upon combustion.
- Cancel sun: Turns the sun back into Phodom.
Note: Both the Black and White hole disappear, and Phodom is back when mana is completely drained.
Black hole abilities and stats:
Life: 999,999,999,999 (unkillable)
Mana: 10,000 * # of pieces
- Pulls all enemies towards the position of the sun (or where it was I should say), draining (100 + current mana) health per second from every unit and adds it to the current mana until it reaches max mana.
White hole abilities and stats:
Life 10,000 * # of pieces
Mana: 9,999,999
- Every 10 seconds the white hole pushes enemies away from the center, and heals allies in range (600) fully (if enough mana). Drains 2 mana for every 1 unit a unit is pushed away, and drains 10 mana for every health point healed.