Ethereal Summoner
Hitpoint: 40 000
Mana: 20 000
Attack damage: none
Movespeed: very fast
Skills:
1. Ethereal (Passive): this hero can only be damaged by spell.
2. Teleport (Active, 10 mana): random teleport this hero, remove all buffs from him after teleport.
3. Summon Hell (Random, every 10s, 500 mana): 10 000 hitpoints, 200 damage, sleep, aoe damage.
4. Summon Heaven (Random, every 10s, 500 mana): 10 000 hitpoints, 200 damage, sleep, aoe heal.
5. Summon Illusion (Random, every 10s, 1000 mana): summon Phodom, Fradz and Galeoth's illusion, the illusion do 100% percent damage and take 100% damage, they last for 60s (or less).
Event:
Summon Element:
When this hero's hitpoints is 30% remains, play a cutscene then put this hero far away from players (about 1500). Summon 5 totems in front of this hero (each totem have their own color prefer to their element: Metal, Wood, Water, Fire, Earth), each totem have 5 000 hitpoints, every 1 sec, each totem summon an element with 500 hitpoints (or more), 100 - 120 damage, fast attack speed, attack range: 600 (each element type have its own attack bonus, Metal: 20% x2 critical, Wood: siphon life 80%, Water: slow 20% as and ms, Fire: damage over time, Earth: bonus health and armor). This event stop when all totems are destroyed.
I know this is hard to make