Author Topic: Competition #21  (Read 1147 times)

Divine Seal

  • Amaranth
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Re: Competition #21
« on: January 26, 2011, 05:17:17 am »
Actually, I was thinking of the thing like Killa's entry, which the Esper start to build up energy of lightning and deal a huge Area of Effect Damage, but at the same time, I was actually thinking of "upgrading" the idea so that it will be more interesting, oh well. Anyway, Here is my entry for this competition:

Quote
Thunder Wave (AoE Channeling):

Every random time, the Esper will start to channel large amount of energy and there is no where to stop him unless you have a bash or a stun of course. After channeling for 5 - 10 second, the Esper will release 2 wave of thunder at an extremely high speed from him, first in an X shape and second in the shape of a cross (you could also make it random like when the first time he uses this skill, it releases out the lightning in X, then cross, but at the second time, it come out in the shape of a cross first then in the shape of an X. My suggestion for the animation of the thunder wave is to make the projectile or whatever you call it a lightning bolt from above and as the lightning bolt struck the ground, make the Thunder Clap animation skill as well).

Also, instead of the wave's effect grows gradually weaker as it extend, the effect of the thunder wave grow stronger and stronger, thus making the player so that he needs to avoid the waves carefully or else he will be struck and will be dealt high damage and be purged as well, greatly reducing movement speed, attack damage and armor for short period of time

For my second entry, I don't know if this is accepted or not, as it lies in the category "support" more while there are only single, AoE, passive and ultimate, but here is it anyway:

Quote
Guardian of Thunder (Support):

The Esper will summon an amount of ball full with lightning energy (amount of ball depends on difficulty) that requires at least 20 or 30 hits for it to be killed (amount of hit needed depends on difficulty as well). While the energy ball is still alive which is filled with the energy of a powerful lightning guardian, every magic damage that is used on the Esper by the enemy will instead turn the magic damage into his own energy and heals him for an amount of hit point, the more damage the magic damage should deal the more hit point it heals the Esper.

Well, that's it for my entry.