Author Topic: Competition #18  (Read 1458 times)

Divine Seal

  • Amaranth
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Re: Competition #18
« on: January 05, 2011, 05:44:05 am »
For this competition, my entry would be:

Quote
Healing of Darkness: After Nar'Shi engage in combat, the Death Millers will begin to spin, and after several second, all of the Death Miller will fire a wave of dark energy toward Nar'Shi, which heals quite a large amount of Nar'Shi's hit point and mana point. The dark energy is composed of souls of those he kill and claimed before, which is stored in the Death Millers. Each wave multiply the effect by two, for example, the first wave heals 100 hit point and 50 mana point, the second wave heals 200 hit point and 100 mana point, the third wave heals 400 hit point and 200 and such, the effect would be reset back though if all player-controlled unit exits from the room.

Because of this ability, the player needs to kill Nar'Shi as fast as they could before the effect of the Death Miller's mana point and hit point restoration restore a huge amount of mana point and hit point, which makes it quite hard to defeat Nar'Shi, especially in harder difficulty mode.