Author Topic: Competition #18  (Read 1386 times)

Aeroblyctos

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Competition #18
« on: January 04, 2011, 06:20:53 am »
Competition Idea

This competition's idea is to create an unique boss spell for Nar'Shi. You don't need to create it in world editor, just reply here your awesome ideas. Look at the link under to see Nar'Shi.

http://tcocampaign.createaforum.com/index.php?action=dlattach;topic=127.0;attach=85;image



Hints

- Make sure it's unique and none other boss in  this campaign uses it yet.
- There Nar'Shi and those 6 Death Millers. I suggest to you use those Death Millers.




Competition Rules

- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).




Competition Prizes

The winner of this competition will have his or her name to Hall Of Fame. Also your name will be mentioned in the credits as "Idea Giver" and "Competition Winners".



Judging

I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.



Deadline

The competition begins immediately and conclude 9/1/2011.



Final Words

Good luck, may the best idea win. If you have questions, ask. If there are many great ideas I'll be using them in other bosses as well.
« Last Edit: January 04, 2011, 06:27:29 am by Aeroblyctos »

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Divine Seal

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Re: Competition #18
« Reply #1 on: January 05, 2011, 05:44:05 am »
For this competition, my entry would be:

Quote
Healing of Darkness: After Nar'Shi engage in combat, the Death Millers will begin to spin, and after several second, all of the Death Miller will fire a wave of dark energy toward Nar'Shi, which heals quite a large amount of Nar'Shi's hit point and mana point. The dark energy is composed of souls of those he kill and claimed before, which is stored in the Death Millers. Each wave multiply the effect by two, for example, the first wave heals 100 hit point and 50 mana point, the second wave heals 200 hit point and 100 mana point, the third wave heals 400 hit point and 200 and such, the effect would be reset back though if all player-controlled unit exits from the room.

Because of this ability, the player needs to kill Nar'Shi as fast as they could before the effect of the Death Miller's mana point and hit point restoration restore a huge amount of mana point and hit point, which makes it quite hard to defeat Nar'Shi, especially in harder difficulty mode.

Aeroblyctos

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Re: Competition #18
« Reply #2 on: January 06, 2011, 01:49:53 pm »
Btw guys, don't care about the terrain, it will be improved. But there are for sure those Death Millers and Nar'Shi!

So, more ideas! I'm sure everyone here have some awesome boss ideas! And by the way, boss spells doesn't need to relate to those Death Millers, you can also make other kind of unique boss spells as well!

LucasMapurunga

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Re: Competition #18
« Reply #3 on: January 06, 2011, 03:41:31 pm »
Well, I guess I can make an entry, too, since I'm not a judge. So, here is mine:

Death Bolts:

Spoiler (hover to show)

Players need to be very cautious and act quickly to solve this skill, unless it's a probably game over. Or a lot of spent lives.
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Aeroblyctos

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Re: Competition #18
« Reply #4 on: January 08, 2011, 02:38:02 pm »
So once again the same two participants?

Come on! At least one more!  ;)

Here's the picture of the current place.

Alan_Osl

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Re: Competition #18
« Reply #5 on: January 08, 2011, 10:08:56 pm »
Sacrificial Skull Pile

Description:
Spoiler (hover to show)

The ward's skill and attribute:
Spoiler (hover to show)

Justification:
Spoiler (hover to show)

Aeroblyctos

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Re: Competition #18
« Reply #6 on: January 10, 2011, 05:56:13 am »
Hello! This time I judge for real because here are three entries.

First of all, this time I'm not satisfied the ideas you have given. Or am I simply too strict? With a little thinking you could make awesome ideas! I'm usually the guy with positive feedback, but this time I want to be mighty DARTH VADER!


Divine Seal

From what I understood of this ability, it is a little complicated version of hit point regeneration. Well, just a little. The basic idea is that there's life regeneration that increases everytime Nar'Shi kills a unit owned by the player. This idea I could use as a passive idea for some mini-bosses. I might use the passive idea.

2/5



Alan_Osl

The idea of fixed damage taken is fine and I'll be using that idea. However, the ward idea is used many times in the campaign before and the ward itself doesn't have anything that makes my world upside-down. THUNDER CLAP? TROLOLLOL!I won't be using this idea for this boss.

2,5/5



LucasMapurunga

The idea is somewhat better than the other ideas, it has some "deep" in it. Or so I thought first. The more I read the idea worse it gets. First of all, why this event would happen when Nar'Shi's hit points are low and why there's chance to evade the events itself? I want events that happens more than once in a life time.

Also the rest doesn't make much sense to me. Hip, hip, hurray. A circle with fires! And then the slaughter halls start to shoot some fire balls. Well isn't that NOT tactical?

2/5


Here's my OWN idea I created. I wanted something this level.

Nar'shi teleports to the middle of the battle field and casts a mana shield protecting himself. Nar'shi Has 10,000 mana and the shield receives different amount of damages depending of the difficulty: 1.5/2.0/2,5/3.0.

After three seconds, all the Death Miller starts to spin around and become vulnerable. When a Death Miller is damaged it stops spinning. While channeling, Nar'Shi shoot impales every third second against player's units dealing damage and stunning. When all Death Millers stop spinning OR 15 seconds has passed the event ends.

If the spinners are stopped, nothing happens and the normal fight continues. However, if they are not stopped and 15 seconds has passed all units in the room will be impaled dealing 3000/4000/5000/6000 damage. If there are no characters(P+ForG) in the room Nar'Shi is healed completely.

Anyway, Alan_Osl won because it gave me one new idea I have never thought before: fixed hit points and damage taken. Congratulations, Luke. May the force be with you.
« Last Edit: January 10, 2011, 06:00:49 am by Aeroblyctos »

Alan_Osl

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Re: Competition #18
« Reply #7 on: January 10, 2011, 06:21:01 am »
The idea of fixed damage taken is fine and I'll be using that idea. However, the ward idea is used many times in the campaign before and the ward itself doesn't have anything that makes my world upside-down. THUNDER CLAP? TROLOLLOL!I won't be using this idea for this boss.

2,5/5

I know its weird to have a ward using thunder clap.  ;D
I'll leave it to your imagination. My whole focus is actually the fixed damage  ;)

LucasMapurunga

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Re: Competition #18
« Reply #8 on: January 10, 2011, 07:00:46 am »



LucasMapurunga

The idea is somewhat better than the other ideas, it has some "deep" in it. Or so I thought first. The more I read the idea worse it gets. First of all, why this event would happen when Nar'Shi's hit points are low and why there's chance to evade the events itself? I want events that happens more than once in a life time.

Also the rest doesn't make much sense to me. Hip, hip, hurray. A circle with fires! And then the slaughter halls start to shoot some fire balls. Well isn't that NOT tactical?

The idea was : fire starting around one Death Mitten - like a clock, you see? - , and when the clock is ready, the Mitten itself shots a death bolt... the low life to trigger the event was because i think it was too powerfull  :-[

And congrats Alan  ;)
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Aeroblyctos

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Re: Competition #18
« Reply #9 on: January 10, 2011, 07:11:19 am »
I know its weird to have a ward using thunder clap.  ;D
I'll leave it to your imagination. My whole focus is actually the fixed damage  ;)
Yes, I'll use that fixed damage & taken in some other places. Do you have suggestion of any boss from ch 1 to 5? No need to be the boss itself but a summon of some kind.

Hey, I just tried to be bad ass I could with that review. Sooo... The problem was with your, LucasMapurunga, that it's avoidable depending of player's character(how powerful they are), not by any skill or strategy. You can't evade the death bolt once it's triggered.

However, now I get the fire effect. So it's a clock where fire goes...The idea of the clock is perhaps unique but that "death bolt" ruins it.  :(

And it's Death Miller by the way.  ;D
« Last Edit: January 10, 2011, 07:13:09 am by Aeroblyctos »

Alan_Osl

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Re: Competition #18
« Reply #10 on: January 10, 2011, 07:12:37 am »
Thank you, Lucas =)

Aeroblyctos

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Re: Competition #18
« Reply #11 on: January 13, 2011, 06:59:57 am »
I just realized that the special spell I made has one big error also: where the hell is that mana shield needed?  ;D

Oh well. I'm not perfect either. Need to edit it as well a little before adding it to the campaign.

Thread moved & buried.
« Last Edit: January 13, 2011, 07:09:09 am by Aeroblyctos »