Author Topic: Competition #17  (Read 1138 times)

Aeroblyctos

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Competition #17
« on: December 25, 2010, 04:13:37 pm »
Competition Idea

This competition's idea is to create an idea of the final combat king I simply cannot make myself. Poor me. The combat king is third ranked it suppose to be magic type combat king. The name of the combat king is Magic Torment. The best idea will be picked and used in the campaign(if it's good enough of course).



Hints

- Make sure it's a passive ability.
- Make sure it's powerful enough, it's third ranked!
- How does levels effect your combat king?
- It suppose to be for magic users.
- It can start many ways but here are some: after cast, cast on target, every X second, attacked, attacking, dies, kills,..




Competition Rules

- The idea have to be yours.
- You can make unlimited amount of entries.
- I will have all the rights to edit the rules all the time(I will do it correctly and I will be fair for everyone).




Competition Prizes

The winner of this competition will have his/her name to Hall Of Fame(which I will improve time to time). Also, your ability idea will be created to the campaign(if it's good enough).



Judging

I'm the only one who will judge the winner of the competition. I will judge all entries. The amount of entries you post will not decrease your chance to win in any way. However, if there are a lot of entries or horrible entries, I'll have the right to kick some of them away in order to make the final judge easier for me.



Deadline

The competition begins immediately and conclude 1/1/2011.



Final Words

Good luck, may the best idea win. If you have questions, ask.
« Last Edit: December 25, 2010, 04:19:44 pm by Aeroblyctos »

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LucasMapurunga

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Re: Competition #17
« Reply #1 on: December 25, 2010, 06:08:18 pm »
Magic Torment


This issue of the combat king teaches ...



How this works ?


- Every magic casted by the user will make a buffer increase

- The buffer increases until x.

- Each charge increases the magical power of the user by y%.

- When the buffer reaches it's maximum charges +1, the magic flux becomes too unstable, and it's energies are released to the nearest enemy in a 1000 area, causing z damage. The effect ends here.

- If no magic is casted in 15 seconds, the effect ends.

- If there's no enemy within the area, the torment is released in the user, damaging him.

 

X = Combat king level x 2

Y = Combat King level

Z = Combat king level x 40




SIDE NOTES



- It would be nice if numbers appeared in a purple color near to the user head when the buffer is increased (similar to the npc's texts), in a "current stack/max stack" format.

- A purple glow/aura around the user when the buff is active, and also a purple wave/ray/hadouken or something to show the torment release.

- I choose purple 'cause i like purple.

- The maths are just for demonstration.
« Last Edit: December 25, 2010, 06:10:00 pm by LucasMapurunga »
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Aeroblyctos

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Re: Competition #17
« Reply #2 on: December 26, 2010, 08:51:40 am »
I forgot to mention that all other ideas which are good enough will be used as item or ability ideas.

Aeroblyctos

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Re: Competition #17
« Reply #3 on: December 29, 2010, 05:11:39 am »
Oh come on guys! More ideas or these competitions will never work!

Is it so hard to create few passive ability idea? Just few days left!

Divine Seal

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Re: Competition #17
« Reply #4 on: December 29, 2010, 06:43:37 am »
Well, since it has the word "magic" and "torment" in it, it should have something to do by using magic to damage the enemy, so my entry for this competition would be:

Quote
Magic Torment:

This issue of combat kings teaches the user how to deal damage toward his/her enemy with their own mana. Every time the user attacks an enemy unit, there is a (?)% chance that the user will use (?)% of their current mana to transform it into a dark energy and send it toward his/her enemy, corrupting the energy of his/her enemy and turn it against them, dealing severe damage toward the target by (?)% of their current hit point and current mana in damage. The percentage of damage dealt also destroy a portion of the target's mana.

So since this ability is based on percentage, the more the hit point and mana point the enemy has, the stronger the effect is, but this skills become weaker gradually as the enemy's hit point and mana point will be destroyed by the ability, which means that this skill's effect is only on the strongest during the start of the battle.

Aeroblyctos

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Re: Competition #17
« Reply #5 on: January 01, 2011, 05:27:20 pm »
Okay, here are the results. I haven't rated because there are only two combat kings. The competition was hard, but I found what I was looking for. That was the purpose of this competition. Thanks for LucasMapurunga and Divine Seal for joining this competition.

LucasMapurunga's combat king reminds too much of the current combat king:

Combat King - Trance
This issue of Combat King will teach the reader how to enter a trance that increases magic damage temporarily. Every cast increases the magic done with spells by X% and the bonus can stack up to five times. The damage bonus dissipates quickly when not casting. |n|c00FEBA0ELevel: Medium. |nActivate: Cast. |nEach level increases the magic damage by 1%.

Otherwise it would be an excellent combat king. And by the way, what I remember you have joined like every competition or something all this time. Thanks for being so "loyal" for the project.  ;)

Divine Seal: This is a good combat king, but I wasn't perfectly satisfied with it so I made few changes.  :P

This issue of combat kings teaches the reader how to deal extra damage based on magical powers. Every attack deals extra damage based on X% of reader's max mana. Also every attack has a X% chance that it also steals mana based on 50% of the bonus damage dealt, if the enemy doesn't have mana the bonus damage is doubled. |n|c00FEBA0ELevel: High. |nActivate: Attacks. |nEach level increases the extra damage by by 1% and the chance for the special move by 3%.

What do you think?

Anyway, Divine Seal, you have won the competition!





Divine Seal

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Re: Competition #17
« Reply #6 on: January 01, 2011, 06:47:02 pm »
Woohoo! I have won the competition! Anyway, I read the ability after you have edited mine, and it is still as good as the original one. Since it is third ranked, I figured that I make a Combat Kings that based on chances and percentage, because even though the chance might not come out that much, the moment it did, it deals a high amount of damage.

LucasMapurunga

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Re: Competition #17
« Reply #7 on: January 01, 2011, 07:13:53 pm »
Yeah, congrats, Divine Seal  ;D

I didn't know of this existing combat king "Trance"  :'(
Otherwise it would be an excellent combat king. And by the way, what I remember you have joined like every competition or something all this time. Thanks for being so "loyal" for the project.  ;)

No, not every, just a few, but I like to help where and when I can  :)
I usually don't hang in chat, so if you want, for some weird reason, communicate with me, send me a pm :)

My favorite character is
Phodom, Fradz is insane. And... Galeoth

Aeroblyctos

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Re: Competition #17
« Reply #8 on: January 04, 2011, 06:15:06 am »
Fine, fine, fine. This competition is over, let's see about the next one...