Author Topic: Questionnaire (old)  (Read 5761 times)

Evilcarrot

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Re: Questionnaire
« Reply #15 on: February 02, 2011, 07:37:22 am »
The best part of the story, from what I have seen so far, is when the Black Hooded Man slaughtered Phodom's family. It was hard to watch.

The worst part would have to be Franz's origin story. Some mysterious voice telling him to go meet Phodom? I feel like a more established background is needed to give the character more depth. He's a bit shallow at the moment.

Question 2: Characters - What do you think about characters? Are they boring? Are they interesting? Who is your favorite character? What character you didn't liked. Why?

Answer 2: Continuing on my answer from number one, I didn't really like Franz. His mannerisms are a bit juvenile at times, and I feel that he removes the sincerity of the campaign established with Phodom.

I like the power of the characters. They feel like competent fighters.

Phodom is awesome. I love the character. His attitude, his purpose, his theme, it all ties together to make him a great character. Making his introduction chapter first certainly biased me towards your game.

Galeoth is interesting enough. He didn't have very many people to talk to, so I didn't really get to see him talk, besides to himself. I'm reserving judgment on him until I see him in later chapters, with the rest of the group.

Question 3: Game play - What do you think about the game play. Is it boring? Is the campaign too repetive? Is there too much killing? What is the best side of game play and what is the worst. Why?

Answer 3: The game play is great. I don't believe there's too much killing, you don't have infinitely respawning units or anything, unlike some other custom campaigns I have tried. It's not boring. The only thing that gets repetitive is the load screen, since I'm playing on dated hardware. It takes over four minutes to load at time, but I'm perfectly fine with that. It's worth the wait, and I realize the amount of customization in this map.

The part that I don't like is the professions, or at least digging and thievery. I always forget to use them. When I get into a boss fight, I'm not focused on stealing from him, I'm focused on getting those groovy bosspoints. It's only once I've killed him and saved that I think "****, I just missed a potentially awesome item." Same thing with digging. I don't notice that I haven't used it at all until the chapter end, when it displays the 0/10.

I look forward to using alchemy though. My stash has a lot of plants and recipes, waiting for Galeoth to come use.

Question 4: Bosses - What do you think about the bosses at the campaign? Too hard? Too easy? Please tell me what is your favorite boss and what is the worst boss? Why?

Answer 4: When I first fought the shadow golem in chapter 1, I had no idea what to expect. He must have killed me 5 times before I learned his patterns and how to survive the fight. That was a bit frustrating, but the elation of getting past the golem made it worth it. 

The bosses are difficult. You're obviously asking for some skill from a player going through on normal mode. The main-questline bosses aren't so bad, but the elite and epic bosses scattered throughout the chapters required some shenanigans to overcome at times.

My favorite boss was the centaur at the end of chapter 2. I loved fighting alongside the guardsmen at the bridge as Franz. The dialogue lead me to believe that I would get something special, maybe get a reward from the survivors. I loaded so many times until I had about 3 of them left alive, only to find that there was no reward. The letdown sucked, but I never got tired of that bossfight. Galeoth had some fun ones too.

My least favorite boss was easily the tree in Chapter 4. When he would sit down and begin regaining health (Rapidly) and throw up the mana shield, I was pissed. I would lose health, he would gain, it, and then we would keep fighting with the last few minutes of damage undone. I began saving when I thought he was about to sit down, and loaded if he sat down instead of summoning trees.

Question 5: Music/sound - What do you think about the musics at the campaign? Are they bad? Are they good? What is the best and the worst music at the campaign?

Answer 5: When I first heard the Final Fantasy "sleeping at an inn" sound, I chuckled a little bit.

The best use of the music was at the entrance to the giant fish in chapter 1, the one in the cave that had killed a lot of the captain's soldiers. The music got me pumped and ready, and excited for the fight. It served it purpose very well.

The worst music was in chapter 4. It was a large swamp, with the same dull music looping for a very long time. I wasn't fond of it.

Overall, the music is excellent though. I usually listen to music of my own when I play video games, but  I consistently listened to your ingame music instead.

Question 6: Diffculty - What is your opinion about the difficulty. Is it too hard? Too easy? Which parts of the campaigns were not balanced, what are they, and why?

Answer 6: Chapter 4 is what sticks out most in my mind here. The ridiculous Dragon Spirit boss battle was extremely difficult, as was the tree.

The balance is good. I never felt like there was a battle I couldn't just come back to later in the chapter to defeat.


Question 7: Cinematics - What do you think about the cinematics? Too long? Too much? Too boring? Tell what is the worst and the best cinematic and why.

Answer 7: I enjoyed the cinematics. The dialogue had a few English errors, but I knew what the characters were trying to say, and it did not subtract from your game besides making it appear unpolished. Which is to be expected, since it's a beta. I don't remember the worst cinematic, but there were a few that I felt dragged on for too long. I enjoyed the cinematics where the text cycled quickly. I'm a fast reader.

Question 8: Atmosphere - What do you think about the atmosphere of the campaign? Too funny? Too sad? Tell what increases and decreases the atmosphere? Why?

Answer 8: I'm going to start this answer by complaining about the terrain in Chapter 3. Galeoth was constantly surrounded by white, **** reflective, bright, white. It was bothersome.
I love the atmosphere you've developed, it's sincere, and sad, and excellent...until Fradz ruins it. But it appears that many people are fans of Fradz, so I suppose I'm the odd man out on this one.

Question 9: Abilities/Spells - What do you think about characters' spells? Are they balanced? Does they have good enough effects?

Answer 9: I've only played through once, on normal, with one set of spells. The spells work as advertised. One thing that I wish I didn't take on Fradz is the non-ultimate form of teleport strike. I forget what it is called. Flash strike? But I don't like this ability, since he can be hit and cannot run away, and cannot be healed. It's a setup for Fradz to die many, many times. I learned not to use it, and wish that I could have switched it for something else. I also took fire elemental on Phodom, which turned into too much micromanagement in boss fights when I was constantly dodging, right when I needed the fire elemental the most.

Question 10: Items - Are the items interesting? Are they unique? Are there too much items? What should be changed?
Answer 10: I liked the items. They weren't the highlight of the game for me, but I enjoyed them. Not sure about the Azure Visage though.

All things consired, how would you describe your playing experience at the campaign?

I absolutely loved this campaign. I despised the puzzles. Here's why.
In chapter 1, there was a box with the switches near it. I read the description, but had no idea what switch effected the puzzle in what way. Also, the instructions faded quickly, and there was no way to refer back to them besides restart the level (I had saved by this point.)
Also, Galeoth's invisible trail puzzle with the blue and the yellow "hints" made no sense to me. I resorted to type -g to move my boxes to me constantly. I saw that if I summoned the boxes, and the boxes on one side of me returned to the starting point, I couldn't walk there. So I was slowly walking along, typing -g, until I made it to the end. I just wanted to get to the boss.

Chapter 4 was boring. One suggestion that I have for it is to make it so that the barrier to get to the dragon spirit, instead of being at the end of the cave, is right by the entrance. This would make it so that nobody wasted their time fighting mutants only to find a barrier-ed entrance. Also, I found that you can become stuck in the cave if you just run by the mutants. They will follow you, to try to attack, and then block the entrance of the teleport. Then, when you try to go back, the teleport won't work, since the mutant is in the way. I suggest making it so that they return to their original spawns after a certain amount of time, or follow through the portals.