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Loonitic17

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Loonitic17:
Game play - What do you think about the game play. For example, are the abilities, items and spells fine? Is there too much killing? Is the campaign too repetitive?

RATING: 4.5

Game play is great! It is fun, interesting and unique - especially the bosses! I don?t know about ?too much killing? but I prefer more farming creeps for experience. Maybe quests can give less experience and creeps spawn more often? Not all creeps mind you, but maybe ?native? creeps for that chapter ? Chapter 1: Gnolls, Ogres, Chapter 4: Crawlers.... etc

The campaign is only repetitive after giving up and even then I think it becomes quite boring with lots of gold. The challenge isn?t as hard as I expected during Hard+ with the 3 having the best items available.

ABILITIES
The concept of abilities is alright, some are easy to understand and label i.e.: disables, nukes... some abilities in my opinion are unnecessary/ignored like for Phodom: Fire Mastery, Summon Elemental, Fradz: Lightning Mastery. I think numbers should be looked at and bugs to be fixed (especially Power Heal!) Whatever the case it?s good how there are ability options at the beginning.

ITEMS
I have no problem with their concept, just that they are quite strong and imbalanced like when Phodom has the best items possible for the current chapter. In Chapter 7, he is truly unstoppable in terms of not being able to be killed. One item restores 2,500 health every 10th or so hit (I can?t remember if that?s correct) and reduces damage by 50 or 60. At the end of chapter 7, Phodom?s health regeneration was above 500!

Another item I think should be nerfed is the one that restores a % of health per hit at 1/2/3% per upgrade. I suggest you leave it at 1% because that item with life steal makes Fradz also un-killable at all difficulties.

I also think Item sets and Synthesis Items should have some differentiation. Perhaps item sets are much more useful at the particular chapter they?re found/made in while in later chapters are situational?



Terrain - What do you think about the terrain? Is it eye candy or not? What you believe is the most beautiful place and what should be improved.

RATING: 4

Terrain is great, nothing too outstanding and not shabby at all. I wouldn?t rate it as eye-candy but more on the lines of approachable and playable. I wouldn?t want so many things to look at that I missed a dig spot or item etc.

The best terrain wort done would be chapter 3 ? simply because it fits the atmosphere. I rather it was a longer chapter but all in all it was done quite good.
Chapter 6 ? not so much as the terrain but the layout of the map is really annoying. At some points at the bottom of the map I had to hold delete/insert to change camera angle so I could pick up items/kill creeps. To summarize that chapter, moving around is annoying.

Some of the boss battle areas should be larger ? chapter 5 when fighting ?John?. He got stuck in one of the doodads for a while where neither Phodom nor Fradz could hit him.



Atmosphere - What do you think about the atmosphere of the campaign? Too funny? Too sad? And does the music make the atmosphere better?

RATING: 3

It had both. Playing as Phodom felt like he was on a personal quest for justice and revenge. The music does help for this case ? credits to Naruto and Final Fantasy as the music does justice.

There was one animation that Fradz did in cinematics that kept me laughing ? when he trusts his hips. Biggest LOL ? ruins the atmosphere



Story - What do you think about the story? Is too simple or confusing? Is it mysterious and complicated enough? What is your favourite character?

RATING: 3

The story is simple, for a fantasy it?s alright ? nothing really confusing just some references to names. I had assumed Dragons were quite powerful and mysterious but when not in their dragon form and were fought ? that ruined my impression e.g. Talloon and Chapter 6 boss. If I were to fight the dragons as a boss, I?d prefer them in their true form.

Favorite character would have to be Phodom. His story is plausible and relatable. Fradz seems too much of a jester to be taken seriously and I?m guessing when the campaign is finished he will have some respect but for now ? stupid character. Galeoth?s character is so mysterious ? couldn?t relate to him due to the short chapter 3.



Cinematics - What do you think about the cinematics. Tell what is the worst and the best cinematic and why.


RATING: 4

It had grammar errors/typos but it was still alright. Some camera shots were weird and out of place in relation to the topic of the conversation ? zooming in and out and then back in again when two characters were engaged in a casual conversation. Dialogue was slow and there should be an option to skip at any point.

I don?t have any best or worst cinematic moments but I encourage you to make continue making and improving ;)



Bosses - What do you think about the bosses at the campaign? Are they challenging, balanced, different and unique enough? What is your favourite boss and what boss could need some improvements?

RATING: 4.5

Bosses are the highlights in this campaign. When I played the campaign for the first time with limited gold and items, the bosses were challenging ? I did get some game over?s and it only encouraged me to try different strategies. But as difficulties get harder, the bosses become easier?! It had nothing to do with their damage output/DPS or health, but because my characters were ?overpowered? with money, items and honor points. As I mentioned above with the items, some of their abilities are too effective and probably imbalanced ? 3% max health restoration per hit!, heals in the thousands ever Xth hit, or chance to heal/ damage in an area. While it sounds impressive, it?s almost too easy to use.

My favorite boss in terms of a real challenge (without give ups) would be the Epic boss in chapter 6. I died quite a number of times and it was fun to play against.

Some bosses need some changes such as Talloon ? I would hit him a couple of times and he?d turn invulnerable and summon the tornadoes. It was more of an annoyance than a challenge. I was hoping you could still hit him during that state but with reduced damage?



Difficulty - What is your opinion about the difficulties? Do you think the difficulties are balanced enough or do they need improvements?

RATING: 2

I don?t know how you increase the difficulties but they should be much harder after chapter 4 because of the extra resources from give ups.

I think creep damage should upgrade ?like a boss? while their health upgrade normally. They are really easy to defeat almost like as if the campaign is about giving free experience and fighting bosses only.

This is an unrelated topic about the give ups but is there a chance where you can change the system? Maybe by giving up you only gain a percentage of your total gold. I?m not sure if it?s intentional but towards the very end of chapter 7, I save my file, sell my items (except the ones giving me luck) and ?give up?. I start with 100,000+ gold and able to buy every required item in the campaign that?s available.

I suggest a system where you only gain a percentage of your total gold DEPENDING on where you?d given up. E.g. giving up at chapter 4 will net you 10% of total gold, chapter 5 will net you 15% etc.
That way you can drastically improve difficulty levels while inciting players to give up AND not abuse the extra gold. You could also give that extra gold in increments e.g. if you receive 10,000 gold from giving up ? it will be given to you divided per chapter, in this case 1,000 gold per chapter. Just food for thought.



All things considered, how would you describe your playing experience at the campaign? What could be done better and what you believe doesn't anymore need attention?

It was a great experience; one of the best made Warcraft 3 maps considering the contribution and effort. I am very interested in its completion and hope to see improvements, fixes and more options if possible.

I have no problem with the concepts from items/bosses/abilities. Just check some numbers and balances as mentioned before.

Wishlist:
I like the use of potions to be more available. In its current state, all types of potions are very rarely used and are sitting in my inventory to be sold. Maybe you can balance this by drastically lowering regeneration rates from items, increasing cooldown on healing abilities, fixing numbers on life steal based abilities or improve potions so they also heal a % of health.

E.g. All potions will heal 10% of max health. Minor potion will heal 150 HP +10% health, Small potion will heal 300 HP + 10% health ? it makes all potions useful.

Maybe make the option of upgrading potions incorporated in alchemy?


I want farming creeps for experience so that items like +% experience/gold are more useful AND on harder levels you could probably be more inclined to use potions.


I like the vitality system but I don?t see the point of buying food items that give 2+ vitality when it is more cost effective to buy the banana early in the start (especially when you?re rich and pressing the ?eat food shortcut? has no cooldown and can be easily spammed) I just wait for vitality to hit 5 and spam.
If I could suggest an alteration, I would have vitality represent your regeneration level and collecting food will be added to a virtual stock like flowers. (Bananas add 1 food; piece of chicken adds 3 foods).
If that is implemented, numbers will be up to you and maybe go something like this:
0-3 vitality = negative regeneration
4 vitality = no regeneration
5-7 = normal regeneration
8+ = extra regeneration
People would check their vitality and think whether or not they want to ?eat? for the extra regeneration. Makes collecting food more applicable and there is a strategy involved.
ALSO, get rid of items with abilities that restore vitality and have cooldowns. E.g. endless sack of food AND elixirs. Elixirs in my opinion are the ?holy grail? items I never use because they are that awesome and I feel my heroes are unworthy to use them. Seriously I will never get to the point where I would need one because If I?m in real danger I always go to the default mind of thinking ? heal, eat food, eat food, eat food (if my health and vitality is low)

Professions:
If I could have it my way, I think dig spots could be repeated (only if you didn?t get all the items) and digging power determines your chance to dig the rarer item out. E.g. Dig spots could give you a maximum of 10 items ranging from disgustingly common to disgustingly rare
Dig power 1: chance of digging best item: 1%.
Dig power 10: chance of digging best item: 10%
Of course there could be a set chance where you could get nothing at all. Numbers can be changed.
Digging could also decrease vitality by 1?

The alchemy system is not as useful as it seems because you can only get a limited number of flowers. I understand how making flowers unlimited could buff the characters too much.
My proposal: make flower collecting possible! Have a limit per map and then make flowers spawn randomly at a SLOW rate.
Lower the stats given by the potions: strength/agility/intellect to +1 per potion etc or have cooldowns.

LASTLY
Meditate:
Very useful in the first 3 chapters but rarely used later on. This is more of a bitching and having something small to ?complain? about and can probably be ignored. I suggest its removal and add in a passive non-combat regeneration. It removes the icon for something else and just like Meditate, the price for a free heal is time and vitality.
Non combat heal can multiply your base regeneration by a % when out of combat for 20 seconds? Numbers can be changed.


Would you recommend this campaign to your friends?
Yes! Even in its incomplete state it?s still a good play.

Aeroblyctos:
Hey,

Thanks a lot for sharing your thoughts about the campaign. I've read everything and I've been thinking a lot what you've said. There are some interesting things you've said. I hope you're still here and will answer to my thoughts and questions as well.

You have so long post and I need to think a bit before posting anything so I'll go to smaller things first. I'll make another post about grinding, difficulties, balanced, vitality, professions and potions later. Tell me if I've forgot something, you need more answers or something else have come up to your mind.


- Master abilities will be edited sooner or later.
- By removing Meditate and adding passive regeneration is a way to go "world of warcraft" style. This means there would be two stages: when in fights and when not in fights. I quite don't like this and I think Meditate is a better choice.


--- Quote ---There was one animation that Fradz did in cinematics that kept me laughing ? when he trusts his hips. Biggest LOL ? ruins the atmosphere
--- End quote ---

What does trust mean?


--- Quote ---The story is simple, for a fantasy it?s alright ? nothing really confusing just some references to names. I had assumed Dragons were quite powerful and mysterious but when not in their dragon form and were fought ? that ruined my impression e.g. Talloon and Chapter 6 boss. If I were to fight the dragons as a boss, I?d prefer them in their true form.
--- End quote ---

You'll eventually fight against them in their real forms.



--- Quote ---Favorite character would have to be Phodom. His story is plausible and relatable.
--- End quote ---

Good.


--- Quote ---Fradz seems too much of a jester to be taken seriously and I?m guessing when the campaign is finished he will have some respect but for now ? stupid character.
--- End quote ---

This is exactly how I want player to see him at first.



--- Quote ---Galeoth?s character is so mysterious ? couldn?t relate to him due to the short chapter 3.
--- End quote ---

Yes, Galeoth will become a bigger role in the later chapters. When chapter 3 is being remade, more will be given from and all the interludes, I still need to create those.


--- Quote ---Some camera shots were weird and out of place in relation to the topic of the conversation ? zooming in and out and then back in again when two characters were engaged in a casual conversation.
--- End quote ---

Like what cinematics?

Loonitic17:

--- Quote ---There was one animation that Fradz did in cinematics that kept me laughing ? when he trusts his hips. Biggest LOL ? ruins the atmosphere
--- End quote ---

Sorry, typo - I meant to say thrusts. When he thrusts his hips forwards and backwards.
I was reading your reply and you stated that you wanted the players to see Fradz as the jester, so I think you can disregard this. I have to say I can't judge the atmosphere created until the whole campaign is completed.


--- Quote ---Some camera shots were weird and out of place in relation to the topic of the conversation ? zooming in and out and then back in again when two characters were engaged in a casual conversation.
--- End quote ---

There was a scene in Chapter 5 where John asks them to hunt the invisible monster. I found the cinematic kind of awkward to watch. But it's my opinion and I think I was being a camera nazi.

Shinokyofu:
Uh, what did you mean by spawn? There isn't creep spawn, they are there since the beginning of the gameplay(a realistic think in my opinion thought, monsters aren't infinite) :P


--- Quote from: Loonitic17 on March 06, 2012, 04:19:56 am ---The campaign is only repetitive after giving up and even then I think it becomes quite boring with lots of gold. The challenge isn?t as hard as I expected during Hard+ with the 3 having the best items available.

--- End quote ---
I wouldn't say boring, but yeah it makes the gameplay much easier and the Hard+ difficults not that hard. And of course the campaign it's repetitive after giving up, but i wouldn't say that much on the FIRST give up, since there are somethings that you haven't done on your post play.

LucasMapurunga:

--- Quote from: Loonitic17 on March 06, 2012, 04:19:56 am ---The campaign is only repetitive after giving up and even then I think it becomes quite boring with lots of gold. The challenge isn?t as hard as I expected during Hard+ with the 3 having the best items available.

--- End quote ---

I suggested once for Aero to make **** without the '-give up' option.  Hope to see it someday  ;D

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