Author Topic: Loonitic17  (Read 1299 times)

Aeroblyctos

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Re: Loonitic17
« on: March 26, 2012, 03:13:56 am »
Excellent, so you actually replied. Now we go further. Let's see...

Sorry, typo - I meant to say thrusts. When he thrusts his hips forwards and backwards.

And hands too? If we're talking about the same animation it only happens in few cinematics on purpose. There are many animations like when Fradz spins his sword, that kind of animations comes automatically.

There was a scene in Chapter 5 where John asks them to hunt the invisible monster. I found the cinematic kind of awkward to watch. But it's my opinion and I think I was being a camera nazi.

I'll check out this cinematic. Usually when I play games I like to see how other games have done their games. I'm usually like "hah" those games cameras suck! And of course I like to boast how lively my cameras are. Heh, I guess mine aren't that great after all. Maybe I just overuse the cameras or use wrong angles. I've never been any schools how to actually use the cameras so everything just comes from my own head.

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Remember guys anyone can join this disussion. We're here to make the campaign better, let's do it together!


Grinding

I've made the campaign in a way that farming gold or honor points isn't possible inside a chapter. Instead I've created this give up function and when you complete the campaign you'll have your resources for the next game. I like this way because I feel like it's better way to make this campaign more repetive. I mean, instead of grinding in a forest enemies hours and hours you can play chapters again and again finding more secrets. Also things like Synthesis Items and Interludes will bring more enjoyability.


Difficulties

Difficulties are the greatest weakness at the moment I think. It wasn't before, but now that so many new items and abilities are created they started to "rival" each other making a circle of becoming more and more powerful. Now they are so powerful that bosses are nothing but a joke anymore.

My plan to fix this situation is that I'll give more health and attack damage to all enemies on higher difficulties. Also another solution is this.


Vitality

The vitality system is updated in the next version and it is better. However there are still some problems the current system has: for example the food... The beginning food is just better than the late game food. I don't know how to solve this and I need help with this case. How to make this system more balanced.


Professions

About your Treasure Hunter idea I don't know. I really don't know. I must hear more opinions first before I make my descission about it.

What I've seen from Killa's gameplay Alchemist is very useful profession if correctly used. Many people just don't use it at all.


Potions

I've heard some opposite things about potions: some people say that potions are like old technology how games used to work, but shouldn't anymore. You, however, say that potions should have a bigger role in the gameplay. Sometimes it's hard to please everyone, but I'll try my best.

Your idea is very interesting, by making potions percentage. That way the potions would be always useful. I also must hear more opinions about this case.

I also agree that for example Elixir is "holy grail", I don't use it either! Why did I made it!? I don't know! Oh noe!
« Last Edit: March 26, 2012, 04:25:10 am by Aeroblyctos »