Author Topic: liauyuancheng  (Read 4229 times)

liauyuancheng

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Re: liauyuancheng
« Reply #60 on: March 31, 2013, 08:39:53 pm »
We could have a healing spell that casts a buff on a hero. Whenever the buffed hero is about to receive damage, he will be healed by the amount of damage to be received and the damage will be negated, for a certain duration. This wont work if the damage is more than the current hp of the hero.

Aeroblyctos

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Re: liauyuancheng
« Reply #61 on: April 11, 2013, 02:47:18 am »
What weather system? I thought this idea was long time ago discussed and in the end we came to a conclusion it's pretty pointless. I mean different positive / negative stats based on the weather.

Quote from: CoNteMpT
my suggestion would be to give the target invulnerability for 1 second. that way you could use it to make a target lose aggro, dodge an enemy spell or dispell effects from him. very versatile. also if its based on the priests heal, its amazing.

Okay, so heal, armor, magic damage + 1 sec inv? Sounds pretty overpowered for me.

liauyuancheng

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Re: liauyuancheng
« Reply #62 on: April 11, 2013, 09:11:17 am »
What weather system? I thought this idea was long time ago discussed and in the end we came to a conclusion it's pretty pointless. I mean different positive / negative stats based on the weather.

Quote from: CoNteMpT
my suggestion would be to give the target invulnerability for 1 second. that way you could use it to make a target lose aggro, dodge an enemy spell or dispell effects from him. very versatile. also if its based on the priests heal, its amazing.

Okay, so heal, armor, magic damage + 1 sec inv? Sounds pretty overpowered for me.

I think he means a heal and 1 sec invulnerability to remove any aggro on the hero, without bonuses to armor and magic dmg. What about my suggestion for the healing spell as above?

Aeroblyctos

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Re: liauyuancheng
« Reply #63 on: April 12, 2013, 03:33:04 am »
Well, it is possible. I think the invulnerable thing with an auto-cast ability can be also annoying so I don't want to use that idea. I mean when you're fighting and Galeoth cast the spell on Phodom the aggro goes away then the enemy for example starts to attack Fradz or Galeoth. No, no, no.

liauyuancheng

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Re: liauyuancheng
« Reply #64 on: April 12, 2013, 05:23:26 am »
Then the spell shouldn't be autocastable anyway it's cooldown should be longer - 10 sec? To prevent too much use of invulnerability

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Re: liauyuancheng
« Reply #65 on: April 12, 2013, 06:30:54 am »
I can't change the ability from auto-cast to something now after it's made. If it's auto-cast, then it's auto-cast. :(

liauyuancheng

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Re: liauyuancheng
« Reply #66 on: April 12, 2013, 06:07:42 pm »
Ok or this could be an alternative healing spell for galeoth xd

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Re: liauyuancheng
« Reply #67 on: April 18, 2013, 05:43:17 am »
Heal + invulnerable?

liauyuancheng

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Re: liauyuancheng
« Reply #68 on: April 18, 2013, 09:16:31 am »
Yeah for like a few seconds

Aeroblyctos

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Re: liauyuancheng
« Reply #69 on: April 19, 2013, 06:10:20 am »
All the abilities are filled now. But maybe there's an existing ability that could use your idea? It is interesting and haven't been used before.

liauyuancheng

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Re: liauyuancheng
« Reply #70 on: April 19, 2013, 10:32:47 am »
Why not change inner light to this ability?

Aeroblyctos

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Re: liauyuancheng
« Reply #71 on: April 23, 2013, 05:04:27 am »
Because it is already created and it would disappear for many people if I would change the ability so suddenly.

Aeroblyctos

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Re: liauyuancheng
« Reply #72 on: April 23, 2013, 06:50:08 am »
I actually could still do one change if you really want; I could change this heal to your heal.

4. Crystal Rune

Places a crystal Rune on any unit that increases armor if friendly ordecreases armor if enemy. After 5 seconds the rune detonates, dealing area toenemies and healing allies.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 10 seconds.
|c00E55BB0Armor is based on Ability Level. Each level gives 2 armor. Damage is based on Ability Level and Magic Damage. Each level increases the damage by

liauyuancheng

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Re: liauyuancheng
« Reply #73 on: April 23, 2013, 09:02:10 am »
Hmmm I suggest that you create a straw poll on the current 5 healing spells for Galeoth and allow people to choose their favorites?

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Re: liauyuancheng
« Reply #74 on: April 23, 2013, 09:41:16 am »
There are only 4x abilities per category.