Author Topic: liauyuancheng  (Read 4225 times)

liauyuancheng

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Re: liauyuancheng
« Reply #45 on: March 20, 2013, 09:11:24 pm »
Another suggestion: to have a tooltip in the NPC that explains the upgrade system of spell books. Now, while only one upgrade is imparted into each spell, we can change the upgrade anytime we want, at the cost of 5 honour points. This is necessary because I was misleaded into thinking that both upgrades will be imparted into each spell, wasting my honour points :((((

Also, why not we have scrolls that can be dropped by mini-bosses, bosses, elite and epic bosses that can be used on an item to increase the stats of the item, buffing it? That'll be quite cool and makes things personalised.

Pourquoi

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Re: liauyuancheng
« Reply #46 on: March 20, 2013, 11:09:17 pm »
Quote
Also, why not we have scrolls that can be dropped by mini-bosses, bosses, elite and epic bosses that can be used on an item to increase the stats of the item, buffing it? That'll be quite cool and makes things personalised.
Since WC3 items are static, if you were to make 'upgrades' for items, you have to make a new item for every upgrade, which will surely bloat the maps even more.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Doomlord

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Re: liauyuancheng
« Reply #47 on: March 21, 2013, 12:08:31 am »
My CSS system is capable of doing that. However the item aspect of the campaign is completed and Aero won't use it :v

liauyuancheng

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Re: liauyuancheng
« Reply #48 on: March 21, 2013, 03:11:30 am »
Two more random suggestions:

- To have a status icon to shown when a hero is mediating. Helps me not to move them while they're doing so.
- For Chapter 9, the cinematics involving the fight against many death knights, could it be changed into a main quest with a mini boss, in this case, a Death Knight or two to be defeated, either individually or as the whole team, something like Chapter 8's. That'll be more fun! :)))

Aeroblyctos

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Re: liauyuancheng
« Reply #49 on: March 21, 2013, 03:46:53 am »
I find some stuff in Chapter 9 too easy, mainly: the fights against the death knights, the multi-colour crystal cave quest, the escort quest and the Axobada quest. My suggestions on how to increase the difficulty of these quests/fights:
- Death knight fights: Increase hp and attack, add more spells and events cause death knights, I thought, were suppose to be very strong such that they can kill Dragon Slayers.

Easily done I increased their health and attack damage. Creating new events and spells takes a lot time as I will have to create the ideas first. If you have ideas, post them.

- Crystal cave quest: Change the crystal to be destroyed into a new mini-boss that can use spells and cast events, one of which could be summoning of crystal golems. And when it is at critical hp, it could continuously summon golems, so the characters need to finish it off before too many golems are spawned.

I don't want another mini-boss for Phodom or things go out of balance. For each character two mini-bosses. I'm satisfied with the current amount of bosses in the chapter. One thing that I might still add is second phase of the main storyline boss which will be optional. This also includes the puzzle I never created for the chapter.

- Axobada quest: Have several (like 10) random, independent electric orbs floating around the arena. If they touch a monster, it is healed to full hp. If they touch Fradz, they can deal high damage to him. Makes it more difficult to finish the quest and Fradz now cant just stand on one spot to kill the monsters.

It is true now your tactic is simply to find a perfect spot where you stand. I can create these orbs easily, however. Will be done.

- Escort quest: Have some ambushes by the golems or ancient creeps along the way, as the two NPCs are walking. So Galeoth need to tank the damage and quickly kill the monsters while the other NPCs are protected. When they are at the second cave, there could be a mini-boss guarding it, so Galeoth needs to fight and kill it to allow access to the second cave.

I'll do something about this. You'll see.

Another suggestion: to have a tooltip in the NPC that explains the upgrade system of spell books. Now, while only one upgrade is imparted into each spell, we can change the upgrade anytime we want, at the cost of 5 honour points. This is necessary because I was misleaded into thinking that both upgrades will be imparted into each spell, wasting my honour points :((((

Okay.

Quote
Also, why not we have scrolls that can be dropped by mini-bosses, bosses, elite and epic bosses that can be used on an item to increase the stats of the item, buffing it? That'll be quite cool and makes things personalised.
Since WC3 items are static, if you were to make 'upgrades' for items, you have to make a new item for every upgrade, which will surely bloat the maps even more.
Yep, yep. I try my best to avoid this.

My CSS system is capable of doing that. However the item aspect of the campaign is completed and Aero won't use it :v
Yes, yes. No need to advertise this I'm not going to use it in the campaign.  ::)

- To have a status icon to shown when a hero is mediating. Helps me not to move them while they're doing so.
What do you mean status icon?

- For Chapter 9, the cinematics involving the fight against many death knights, could it be changed into a main quest with a mini boss, in this case, a Death Knight or two to be defeated, either individually or as the whole team, something like Chapter 8's. That'll be more fun! :)))

What? You'll fight against all the death knights in chapter 10 again in a team battle. Including Zylcious himself.
« Last Edit: March 21, 2013, 03:49:03 am by Aeroblyctos »

Doomlord

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Re: liauyuancheng
« Reply #50 on: March 21, 2013, 05:08:47 am »
My CSS system is capable of doing that. However the item aspect of the campaign is completed and Aero won't use it :v
Yes, yes. No need to advertise this I'm not going to use it in the campaign.  ::)

Seriously, there is no need to put it like that. I am just pointing out a fact, not advertising. Besides, who would be my target? People here don't know how to make maps or code. Could you advertise a product where ppl don't even know what it is?

Furthermore, I will be highly appreciative if you are to stop criticizing me on every possible occasion. I was helping YOU, not competing with.
« Last Edit: March 21, 2013, 05:10:42 am by Doomlord »

Aeroblyctos

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Re: liauyuancheng
« Reply #51 on: March 21, 2013, 05:53:17 am »
Actually if you want to continue this conversation make a thread. Otherwise let's stop this.

Here was my comment until I decided to hide it.

Spoiler (hover to show)
« Last Edit: March 21, 2013, 05:55:32 am by Aeroblyctos »

Doomlord

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Re: liauyuancheng
« Reply #52 on: March 21, 2013, 06:38:16 am »
I don't want to make a ruckus but here is my last statement.

Spoiler (hover to show)

Anyway if you want to continue, feel free to send me a PM.
« Last Edit: March 21, 2013, 06:48:30 am by Doomlord »

liauyuancheng

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Re: liauyuancheng
« Reply #53 on: March 21, 2013, 06:45:36 am »
I find some stuff in Chapter 9 too easy, mainly: the fights against the death knights, the multi-colour crystal cave quest, the escort quest and the Axobada quest. My suggestions on how to increase the difficulty of these quests/fights:
- Death knight fights: Increase hp and attack, add more spells and events cause death knights, I thought, were suppose to be very strong such that they can kill Dragon Slayers.

Easily done I increased their health and attack damage. Creating new events and spells takes a lot time as I will have to create the ideas first. If you have ideas, post them.

Well, I was thinking that since they are Death Knights, they could have somewhat similar dark spells that are used by all Death Knights. On top of that, for Enthan, you could have spells that Phodom can have, like Chaotic Realm (with the debuff!!!), fire elemental, spinning death, impact flare, meltdown, headbutt, soulburn, flame explosion, colossal slam and /or ground zero. As for the other death knight, well, you could use fradz's spells (if he's lightning type - cant remember because I pwned him too quickly), like thunder, discharge, double wave, scissor stab, teleport strike, flash strike, mystic storm, lightning orb, lightning elemental, invisible strike, energy ball and/or lightning storm.

- Crystal cave quest: Change the crystal to be destroyed into a new mini-boss that can use spells and cast events, one of which could be summoning of crystal golems. And when it is at critical hp, it could continuously summon golems, so the characters need to finish it off before too many golems are spawned.

I don't want another mini-boss for Phodom or things go out of balance. For each character two mini-bosses. I'm satisfied with the current amount of bosses in the chapter. One thing that I might still add is second phase of the main storyline boss which will be optional. This also includes the puzzle I never created for the chapter.

Wait u mean the single monster in the crystal cave before the quest is initiated is a mini-boss? LOL I pwned it too quickly again so I tot it was just a normal creep. Hmmm if you say so, but the quest isnt really challenging as I tot it will be in Chapter 9. Just saying.

Anyway great that you're adding more stuff to Chapter 9! :)

- Axobada quest: Have several (like 10) random, independent electric orbs floating around the arena. If they touch a monster, it is healed to full hp. If they touch Fradz, they can deal high damage to him. Makes it more difficult to finish the quest and Fradz now cant just stand on one spot to kill the monsters.

It is true now your tactic is simply to find a perfect spot where you stand. I can create these orbs easily, however. Will be done.

That'll be great! :DDD

- Escort quest: Have some ambushes by the golems or ancient creeps along the way, as the two NPCs are walking. So Galeoth need to tank the damage and quickly kill the monsters while the other NPCs are protected. When they are at the second cave, there could be a mini-boss guarding it, so Galeoth needs to fight and kill it to allow access to the second cave.

I'll do something about this. You'll see.

Mind sharing what you want to do? :P

- To have a status icon to shown when a hero is mediating. Helps me not to move them while they're doing so.
What do you mean status icon?

Like when you have a buff, e.g. Blessing of Lightning, the icon shows after the "Status:" at the bottom of the hero information about damage, armor, stats etc. So I was hoping that the meditate icon can also appear when meditating.

- For Chapter 9, the cinematics involving the fight against many death knights, could it be changed into a main quest with a mini boss, in this case, a Death Knight or two to be defeated, either individually or as the whole team, something like Chapter 8's. That'll be more fun! :)))

What? You'll fight against all the death knights in chapter 10 again in a team battle. Including Zylcious himself.

Oh if that's the case, we could have Phodom soloing one Death Knight, and the same goes for Fradz and Galeoth and the three must defeat the Death Knights independently.

What happened to the other three Dragon Slayers? o.o
« Last Edit: March 21, 2013, 06:55:11 am by liauyuancheng »

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Re: liauyuancheng
« Reply #54 on: March 28, 2013, 12:30:33 pm »
this topic somehow got out of hand, but whatever.

i do have a minor suggestion for galeoth healing light or whatever its called.
the basic spell used for it is inner fire if i am not mistaken, so wc3 uses the autocast AI for inner fire that is actually horrible for a heal spell. can you just remake this spell with the priests "heal" spell as basic spell? you can even remove the 5 damage and armor, they dont scale and nobody will miss them anyways, but like that we at least are able to use the autocast in a good way.
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liauyuancheng

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Re: liauyuancheng
« Reply #55 on: March 28, 2013, 08:29:40 pm »
Out of hand? And yeah 5 armor is insignificant late game.... Should just make Inner Fire a pure healing spell without buffing the hero

liauyuancheng

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Re: liauyuancheng
« Reply #56 on: March 31, 2013, 04:08:16 am »
Random feedback: For the random hints in the game, can you remove the hints that talk about vitality and food? This system has been removed some versions ago....

Aeroblyctos

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Re: liauyuancheng
« Reply #57 on: March 31, 2013, 08:33:16 am »
Random feedback: For the random hints in the game, can you remove the hints that talk about vitality and food? This system has been removed some versions ago....
Where is vitality texts?

And I want something else than a simple healing spell.

About the death knights I have added now some improvements I will do in the future.

liauyuancheng

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Re: liauyuancheng
« Reply #58 on: March 31, 2013, 10:43:57 am »
Random feedback: For the random hints in the game, can you remove the hints that talk about vitality and food? This system has been removed some versions ago....
Where is vitality texts?

And I want something else than a simple healing spell.

About the death knights I have added now some improvements I will do in the future.

Its in the random hint that is shown when one clicks on the icon 'Show random hint'. It talks about importance of maintaining high lvl of vitality by consuming food regularly. And Phodom's set gives 20 vitality too, pls remove it.

Another suggestion: I have listed some spells/events/systems you can use for boss fights previously. You can use to improve your boss and mini-boss fights as you wish. I find that the bosses and mini-bosses are tad too easy as they usually have only 1 spell in effect.... Unlike epic and elite bosses which have enough spells and events to deal with. Do add more spells/events for bosses and mini bosses, especially for later levels.

What about the achievement and weather system? o.o
« Last Edit: March 31, 2013, 10:48:08 am by liauyuancheng »

CoNteMpT

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Re: liauyuancheng
« Reply #59 on: March 31, 2013, 04:13:01 pm »
Random feedback: For the random hints in the game, can you remove the hints that talk about vitality and food? This system has been removed some versions ago....
Where is vitality texts?

And I want something else than a simple healing spell.

About the death knights I have added now some improvements I will do in the future.

well dude it gives +5 armor and damage right now, that IS a simple healing spell but based on "inner fire", so it has a horrendous autocast-AI.

if you base the spell no the priests "heal" then i wont mind the effect at all. just if you give it any autocast, give it one that actually is usefull. and it WOULD be usefull.
my suggestion would be to give the target invulnerability for 1 second. that way you could use it to make a target lose aggro, dodge an enemy spell or dispell effects from him. very versatile. also if its based on the priests heal, its amazing.
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