Author Topic: liauyuancheng  (Read 4230 times)

liauyuancheng

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Re: liauyuancheng
« Reply #15 on: September 21, 2012, 11:50:44 pm »
Thx for the feedback! Some points to make:

- If voiceover will make the game load even slower, then I prefer faster loading times than voiceover. Anyway voiceover is just a bonus, not necessary.
- If I am not wrong, in chapter 5, there's a female villager who talks about Fradz's dick being very big and another who talks about the wild sex they had...
- Long cinematics like the convo with Tharo and dragon inside Fradz, Alfred and Phodom, and the optional cinematics in Chapters 7 and 8 tend to have repeating ideas.
- Jurxy and some minibosses use the shockwave animation, if I am right.
- Would love to have more creeps in Chapters 1, 2, 4, 5, 8 and especially 3

Some other comments to add on top of the questionnaire:
- Weather system: http://www.tcocampaign.com/index.php?topic=1184.0; it has been discussed before but it isn't inside the game yet. Would love to have the environment placing +ve/-ve defuffs on the heroes and enemy units alike, with changing buffs once every hour? Also, the buffs should sort of suit the terrain the chapter is in.

- Bosses: Most of the bosses are difficult enough but Chapter 1 and 3 epic bosses, I find are too easy. For Chapter 1 epic boss, the boss tried to cast something while being invulnerable but nothing happened, making me killing him very easy. For Chapter 3 epic boss, it quite weird cause when he summons the spherical balls in a quarter of the arena, sometimes I get damaged sometimes I dont. And thats about the only spell he casted throughout the fight. So do revamp this boss in the next version.

- Scoreboard: Currently it bugs from Chapter 5 onwards. Bugs include not showing that I defeating elite and epic bosses, not showing that I have completed all main and optional quests and not showing that I digged all spots, stole from all possible monsters and collected all flowers. Sometimes also dont show the attack speeds. And there's alignment issues with the dmg indicator for spell book spells. Do fix that.

- Main issue with some optional quests and puzzles is that there's a general lack of hints or help given to complete them. Examples are the strange stones puzzle, finding Chapter 8 epic boss, Chapter 8 puzzle etc...

- Chapters: I would like to see a revamp of Chapter 2, 3 and 4 because they do not really advance the plot, just about heroes travelling from one place to another. Quite lame and uneventful... Would be better if the chapters were to change such that there will be more main quests that advance the plot. Also, I feel Chapter 3 needs urgent revamp because currently the map is so small, and there's virtually nothing much you can do in it. I suggest expanding the terrain, adding more monsters, main quests and optional quests, to make chapter 3 last longer and become more interesting. This will also allow players to level up Galeoth more.

Random question: Is there a puzzle in chapter 5? Scoreboard says yes but I cant find it.
« Last Edit: September 22, 2012, 02:43:16 am by liauyuancheng »

Pourquoi

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Re: liauyuancheng
« Reply #16 on: September 22, 2012, 12:24:32 am »
Quote
Random question: Is there a puzzle in chapter 5? Scoreboard says yes but I cant find it.
There used to be one, but Aero removed it. And, since he almost never finishes anything 'properly', he did not remove it from the multiboard.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

liauyuancheng

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Re: liauyuancheng
« Reply #17 on: September 22, 2012, 02:36:30 am »
Some other ideas:

- I think every portal in the game should have a portal guardian to defeat before we can use it. Makes things more challenging :)
- Personally, I prefer 8 boxes for each character so that I will have more space for my items :D
- Any chance we can use honour points to upgrade our abilities we chose in prologue, just like the spell book upgrades (two choose one)? Would love that!
- I think we can have a mastery level for each ability, whereby there will be a good upgrade for each ability if it is used for X number of times and if the ability level hits lvl 10 and 20?
- Maybe we could have a system whereby items can be empowered using honour points, something like spell book upgrades (two choose one)?
- I wonder if the heroes actually have their own lines they say when they do different actions like walking, fighting, mediating and more actions etc. It'll be quite cool to have this!
- It will be also good to gain passive bonuses by fighting more creeps and fighting for longer periods of time without stopping, that way it will discourage hit and run tactics.
- Other than pressing on people to see floating texts, there could be areas whereby upon entering, there will be floating texts to show the thinking of the heroes.

Pourquoi

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Re: liauyuancheng
« Reply #18 on: September 22, 2012, 05:47:03 am »
Quote
- Maybe we could have a system whereby items can be empowered using honour points, something like spell book upgrades (two choose one)?
WC3 items, unlike Diablo ones, are hard coded and static. If you want to create 'upgrades' for items, then you have to make a new item for every upgrade, which can make the loading times even longer.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

liauyuancheng

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Re: liauyuancheng
« Reply #19 on: September 22, 2012, 08:06:59 am »
Awww that's sad... Anyway I was looking at all the threads in Idea Factory and I found several ideas quite good but not yet implemented. One of them was the idea of upgrading items... Well let's see if it will make loading times too long... Anyway is there any air units in TCO?

Thought of a new random idea. We can have each unit possibly dropping random items ranging from common to myth with low drop percentages. Then, we can have items that increases the chance of dropping any items and items that increases the chance of dropping rarer items, mainly item drop chance and item rarity chance. That will make the game more dynamic, I believe.
« Last Edit: September 22, 2012, 08:22:20 am by liauyuancheng »

hamza_tm

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Re: liauyuancheng
« Reply #20 on: September 22, 2012, 10:23:21 am »
Awww that's sad... Anyway I was looking at all the threads in Idea Factory and I found several ideas quite good but not yet implemented. One of them was the idea of upgrading items... Well let's see if it will make loading times too long... Anyway is there any air units in TCO?

Thought of a new random idea. We can have each unit possibly dropping random items ranging from common to myth with low drop percentages. Then, we can have items that increases the chance of dropping any items and items that increases the chance of dropping rarer items, mainly item drop chance and item rarity chance. That will make the game more dynamic, I believe.

Nah makes it a grind IMO. And seeing as enemies don't respawn a lot of the time I can see it being frustrating

Aeroblyctos

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Re: liauyuancheng
« Reply #21 on: September 26, 2012, 01:21:09 am »
First of all, don't worry about "making the loading time" longer. It won't go longer than it's currently are.

I'll answer to your second post later.

Quote from: liauyuancheng
- If voiceover will make the game load even slower, then I prefer faster loading times than voiceover.
Well, not really. The biggest problem is that the voiceover will ruin the atmosphere, it doesn't matter how good voice actors we'll have. I've never ever see a good voice acting in any Warcraft 3 game and believe me, I have played a lot of Warcraft 3 custom games.

Quote from: liauyuancheng
- If I am not wrong, in chapter 5, there's a female villager who talks about Fradz's dick being very big and another who talks about the wild sex they had...
Okay, haha. Will change that then.

Quote from: liauyuancheng
and the optional cinematics in Chapters 7 and 8 tend to have repeating ideas.
I'm not sure about these. There are many optional cinematics...

Quote from: liauyuancheng
Some other comments to add on top of the questionnaire:
- Weather system: http://www.tcocampaign.com/index.php?topic=1184.0; it has been discussed before but it isn't inside the game yet. Would love to have the environment placing +ve/-ve defuffs on the heroes and enemy units alike, with changing buffs once every hour? Also, the buffs should sort of suit the terrain the chapter is in.
Yea I totally forgot this one.

Quote from: liauyuancheng
- Scoreboard: Currently it bugs from Chapter 5 onwards. Bugs include not showing that I defeating elite and epic bosses, not showing that I have completed all main and optional quests and not showing that I digged all spots, stole from all possible monsters and collected all flowers. Sometimes also dont show the attack speeds. And there's alignment issues with the dmg indicator for spell book spells. Do fix that.
You mean save/load bugs or I've simply forgot to add something to the multiboard?

Quote from: liauyuancheng
- Chapters: I would like to see a revamp of Chapter 2, 3 and 4 because they do not really advance the plot, just about heroes travelling from one place to another.
At this point, there's nothing to save them. Originall chapter 2, 3 were not in the campaign at all. What I can only to do those chapters is to give more "fillers".

Quote from: liauyuancheng
- I think every portal in the game should have a portal guardian to defeat before we can use it. Makes things more challenging :)
Portal...?

Quote from: liauyuancheng
- Personally, I prefer 8 boxes for each character so that I will have more space for my items :D
4 boxes not enough?

Quote from: liauyuancheng
- Any chance we can use honour points to upgrade our abilities we chose in prologue, just like the spell book upgrades (two choose one)? Would love that!
I don't know...



Quote from: liauyuancheng
- Maybe we could have a system whereby items can be empowered using honour points, something like spell book upgrades (two choose one)?
I think Synthesis is just enough.

Quote from: liauyuancheng
- I wonder if the heroes actually have their own lines they say when they do different actions like walking, fighting, mediating and more actions etc. It'll be quite cool to have this!

Well, help here: http://www.tcocampaign.com/index.php?topic=1081.0

Quote from: liauyuancheng
- It will be also good to gain passive bonuses by fighting more creeps and fighting for longer periods of time without stopping, that way it will discourage hit and run tactics.
We have many items and abilities like that?

Quote from: liauyuancheng
- Other than pressing on people to see floating texts, there could be areas whereby upon entering, there will be floating texts to show the thinking of the heroes.
Well, possible. Would bring the world more alive, but of couse we have those cinematics already...

Quote from: liauyuancheng
Thought of a new random idea. We can have each unit possibly dropping random items ranging from common to myth with low drop percentages. Then, we can have items that increases the chance of dropping any items and items that increases the chance of dropping rarer items, mainly item drop chance and item rarity chance. That will make the game more dynamic, I believe.
The campaign is not build like Diablo; this is a single-player RPG where you exactly know where to obtain each item so you don't need to grind forever to obtain some specific items.

Quote from: liauyuancheng

hamza_tm

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Re: liauyuancheng
« Reply #22 on: September 26, 2012, 04:41:35 am »
from about chapter 5 onwards the multiboard is wrong. It has errors like what the OP has said.

liauyuancheng

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Re: liauyuancheng
« Reply #23 on: September 26, 2012, 09:33:22 am »
- "You mean save/load bugs or I've simply forgot to add something to the multiboard?" I honestly dont noe... i do load several times when fighting bosses so ya...
- "At this point, there's nothing to save them. Originall chapter 2, 3 were not in the campaign at all. What I can only to do those chapters is to give more "fillers"." Please do, but I will prefer if you finish chapt 9 and 10 first
- "Portal...?" I meant the teleportation portal in chapt 2, 5, 6, 7, 8
- "4 boxes not enough?" I tot it was 6? Anyway it wasnt really enough for Phodom, since he has two chapters dedicated to him only. But it's my opinion.
- "The campaign is not build like Diablo; this is a single-player RPG where you exactly know where to obtain each item so you don't need to grind forever to obtain some specific items." Hmm I understand your need to make things predictable. Allright I wont suggest luck-based mechanisms then. hahaha

Is it allright if we revived dead posts from several months/years ago, especially ideas? I browsed through the idea factory and saw some that I liked...

Aeroblyctos

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Re: liauyuancheng
« Reply #24 on: October 01, 2012, 02:57:19 am »
It's hard really follow the conversation because you don't use any quotes and the answer are a bit confusing.

Anyway.

Yes it's fine to necropost. I don't mind.

liauyuancheng

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Re: liauyuancheng
« Reply #25 on: October 12, 2012, 09:35:46 am »
Just played on Normal now and I find little difference in the difficulty of the game as compared to easy. I suggest that other than increasing enemy units' damage, you can or you may already:

- Increase hp, hp regen, attack speed, armor of enemy units
- Decrease gold and exp gained from killing enemy units
- Increase cost of buying items and recipes and books from stores
- Increase damage and frequency of bosses' spells, mini-events and events
- Add more spells, mini-events and events for bosses
- If something requires a time limit like fighting epic boss chapter 3, shorten the time
- More demanding quests and more quests
- More mini-bosses and enemy units

Pourquoi

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Re: liauyuancheng
« Reply #26 on: October 12, 2012, 10:05:26 am »
Quote
- Increase cost of buying items and recipes and books from stores
This is not possible since item costs are all hardcoded.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

hamza_tm

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Re: liauyuancheng
« Reply #27 on: October 12, 2012, 02:48:46 pm »
Just played on Normal now and I find little difference in the difficulty of the game as compared to easy. I suggest that other than increasing enemy units' damage, you can or you may already:

- Increase hp, hp regen, attack speed, armor of enemy units
- Decrease gold and exp gained from killing enemy units
- Increase cost of buying items and recipes and books from stores
- Increase damage and frequency of bosses' spells, mini-events and events
- Add more spells, mini-events and events for bosses
- If something requires a time limit like fighting epic boss chapter 3, shorten the time
- More demanding quests and more quests
- More mini-bosses and enemy units

Suggestions are good, but you also need to decide what to do with the other difficulties. If we do all this for normal we need to look at hard and extreme and what effect it will have there too.

But yes normal is too similar to easy :)

liauyuancheng

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Re: liauyuancheng
« Reply #28 on: October 12, 2012, 11:07:45 pm »
Suggestions are good, but you also need to decide what to do with the other difficulties. If we do all this for normal we need to look at hard and extreme and what effect it will have there too.
But yes normal is too similar to easy :)

What I meant is that the increases I mention can be progressive as difficulty gets harder. Like more and more armor for each monster as I proceed from easy to normal to hard to extreme and to ****

hamza_tm

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Re: liauyuancheng
« Reply #29 on: October 13, 2012, 05:38:36 am »
Suggestions are good, but you also need to decide what to do with the other difficulties. If we do all this for normal we need to look at hard and extreme and what effect it will have there too.
But yes normal is too similar to easy :)

What I meant is that the increases I mention can be progressive as difficulty gets harder. Like more and more armor for each monster as I proceed from easy to normal to hard to extreme and to ****

Yes agreed, but if you look at extreme difficult at the moment, it is pretty good in terms of how hard it is and adding more stuff like armour etc will only make it frustratingly grinding.