Author Topic: liauyuancheng  (Read 4254 times)

liauyuancheng

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liauyuancheng
« on: September 16, 2012, 12:00:16 pm »
Last played 1.8e and here's my comments.

1: Poor
2: Fair
3: Average
4: Good
5: Excellent

1) Gameplay - What do you think about the game play. For example, are the abilities, items and spells fine? Is there too much killing? Is the campaign too repetive?

3/5

+ve points - Spells, abilities and items are very diverse and creative, with cool graphics and pretty useful functionality. I enjoyed using as many of them as possible.

-ve points - Spells could have been more diverse still. Try to have at least 4 spells per category per hero for selection. For example, Galeoth healing spell only has 2 possible selections. Effects like stagger, bleed and brittle should be included in every ability that can hurt enemies via buff used and buff given, so that they can play a better role in spell choosing and create more synergy. Abilities like combat kings are useful but I don't know when they will take effect so I cannot judge if they are worth the honour points. Exception is resurrection. Items can be improved: fix spelling, grammatical and expression errors, include a short quirky comment/ brief background for all items (only some has this now), be clearer with how the abilities in the item works (e.g. occasionally summons a blast that heals allies for jade set - what do you mean by occasionally?), fix wrong item titles and banned items

2) Terrain - What do you think about the terrain? Is it eye candy or not? What you believe is the most beautiful place and what should be improved.

4.5/5

+ve points - Terrain is very stunning. Rarely I see a map with much thought put into designing terrain. Keep up the good work!

-ve points - Terrain leaks in chapter 8 in the last version I played! Hope you fixed that already with the latest version.

3) Atmosphere - What do you think about the atmosphere of the campaign? Too funny? Too sad? And does the music make the atmosphere better?

4/5

+ve points - Much thought has been put into creating a balance between funny, downright stupid, serious, sad and angryish atmosphere. Careful choice of music that suits the atmosphere of the map and events. Keep it up!

-ve points - Please remove vulgarities and sexual connotations from this map because I dont think we need to use them to advance the plot or make things funny. And do fix the music bug in the bug masterthread.

4) Story - What do you think about the story. Is too simple or confusing? Is it mysterious and complicated enough? What is your favorite character?

Cant really judge here as I dont know the full story. Now, it's looking good, with many different subtleties, mysteries and angles and issues to consider.

5) Cinematics - What do you think about the cinematics. Tell what is the worst and the best cinematic and why.

3/5

+ve points - Very good characterisation you have there going for the three main characters due to the cinematics.

-ve points - Fix spelling, grammatical and expression errors. Cut down on unnecessary texts that repeat ideas for long cinematics. A voice-over will be a bonus. Cut down the time taken for each wall of text to disappear cause I don't read that slow. As said, do remove all sexual connotations and vulgarities cause I dont believe you need them to make something funny. Sometimes I cant skip cinematics, especially at the beginning of each chapter :(

6) Bosses - What do you think about the bosses at the campaign? Are they challenging, balanced, different and unique enough? What is your favourite boss and what boss could need some improvements?

4/5

+ve points - Creative bosses with distinct spells and background stories! Loved them all so keep this up! :)) Challenging and balanced enough for me!

-ve points - Some animations for spells shouldnt be reused, e.g. the shockwave animation. And do fix the bugs regarding bosses in the bug masterthread. xD My opinion is that more spells should be added to bosses when we proceed on with the chapters and when we play on harder difficulties. Events could have happened in a shorter span of time between events.

7) Diffculty - What is your opinion about the difficulties. Do you think the difficulties are balanced enough or do they need improvements?

Cannot comment as I have only played on Easy haha

8) All things consired, how would you describe your playing experience at the campaign? What could be done better and what you believe doesn't anymore need attension?

Very entertaining, I truly enjoyed every moment of my gaming experience, except the bugs. One of the best high quality maps I have ever played! :)

Wishlist:
- Potions should be transferrable between levels.
- More creeps per map; but dont make then able to respawn
- Vitality system and spell book upgrades to come back
- 1 new profession, maybe mining as I have suggested earlier?
- Achievement system and weather system as suggested before
- Fix all bugs! And make the campaign cleaner in terms of removing formatting and grammatical errors etc

9) Would you recommend this campaign to your friends?

Not yet; I will wait till the final version before promoting this to my friends.

If I miss out anything, I'll edit this later.

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Doomlord

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Re: liauyuancheng
« Reply #1 on: September 16, 2012, 04:51:46 pm »
Quote
Spells could have been
more diverse still. Try to have at
least 4 spells per category per hero
for selection. For example, Galeoth
healing spell only has 2 possible
selections.
We welcome new spell ideas all the time. The only matter is the members' willingness to contribute.

Pourquoi

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Re: liauyuancheng
« Reply #2 on: September 17, 2012, 12:26:32 am »
Quote
Items can be improved: fix spelling, grammatical and expression errors, include a short quirky comment/ brief background for all items (only some has this now)
Where? I'd want to know. I fixed most of the descriptions some versions ago.
About the flavour texts, not all items can have it. Some descriptions are too long, and there's also a cap of 498 letters per description. And Aero is really, really odd about that: he prefers lame jokes to funny jokes.
Quote
be clearer with how the abilities in the item works (e.g. occasionally summons a blast that heals allies for jade set - what do you mean by occasionally?)
Aero wants the game to be playable by everyone, including complete idiots, so he opted to make the descriptions very simple - perhaps too simple.
Quote
Please remove vulgarities and sexual connotations from this map because I dont think we need to use them to advance the plot or make things funny.
Fradz has been using Aero's computer.
Quote
A voice-over will be a bonus.
However, voice takes a huge amount of space, and I don't think anyone would want longer loading times...
Quote
Vitality system and spell book upgrades to come back
Vitality messes with selling prices, so Aero had to remove it. And he's just too lazy to add the spell book upgrades at the moment.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Aeroblyctos

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Re: liauyuancheng
« Reply #3 on: September 17, 2012, 01:52:03 am »
Quote from: liauyuancheng
Please remove vulgarities and sexual connotations from this map because I dont think we need to use them to advance the plot or make things funny.
I don't remember any vulgarities or sexual connotations. Where are those?

Quote from: liauyuancheng
Cut down on unnecessary texts that repeat ideas for long cinematics
Like where?

Quote from: liauyuancheng
Cut down the time taken for each wall of text to disappear cause I don't read that slow.

Yea, well I know this is a problem for some people. But we have to think about others too who don't read that fast. Also, it would take enormous time to change all the dialogues shorter...

Quote from: liauyuancheng
Sometimes I cant skip cinematics, especially at the beginning of each chapter
Will do something about this.

Quote from: liauyuancheng
Some animations for spells shouldnt be reused, e.g. the shockwave animation.
Once again, I want some examples.

Quote from: liauyuancheng
- Potions should be transferrable between levels.
But they are?

Quote from: liauyuancheng
- More creeps per map; but dont make then able to respawn
Where?

Quote from: liauyuancheng
- Vitality system and spell book upgrades to come back
Well, upgrades will come back as soon as I've finished all the spells. So in 1.9 with chapter 9.


Quote from: liauyuancheng
- 1 new profession, maybe mining as I have suggested earlier?
Oh, yea. But I fear like the mining is too similar to digging...  :(

Quote from: liauyuancheng
- Achievement system and weather system as suggested before
Archievements? Oh yes, I need to do this some day. We do have weather system already?

Quote from: Pourquoi
Fradz has been using Aero's computer.
Or Fradz is Aero.  ;)

Thanks for the big big feedback, liauyuancheng!!

hamza_tm

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Re: liauyuancheng
« Reply #4 on: September 17, 2012, 04:41:26 am »
i agree on unnecessary texts repeating ideas for long cinematics. This and the slow text change times are what convinced me to skip every single cinematic :)

And potions are not transferrable between levels Aero.

Pourquoi

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Re: liauyuancheng
« Reply #5 on: September 17, 2012, 05:22:35 am »
Quote
Yea, well I know this is a problem for some people. But we have to think about others too who don't read that fast.
After my small analysis I found out that the average wpm of the texts in the campaign is around 140-150, which is too slow for most people, unless if you're trying to learn English through these texts, or reading the texts to memorise them. Maybe not the complete novices in English... but they cannot understand most of the texts anyway.
And I also know of a system of dynamic dialogue skipping in HeroRPG, but that map is protected...
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

hamza_tm

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Re: liauyuancheng
« Reply #6 on: September 17, 2012, 06:51:43 am »
Dynamic skipping would be my dream come true.. and fixing repetition in dialogues of course :D

Aeroblyctos

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Re: liauyuancheng
« Reply #7 on: September 18, 2012, 02:06:01 am »
And potions are not transferrable between levels Aero.

Not even scrolls?

Dynamic skipping would be my dream come true.. and fixing repetition in dialogues of course :D

If you guys want this to go forward better start throwing some examples.

hamza_tm

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Re: liauyuancheng
« Reply #8 on: September 18, 2012, 04:30:45 am »
Damn Aero, then I would have to start watching all the cutscenes again :(

Is there a quick way to read cutscenes from an unprotected map?

Anyway from memory the Omega Boss cutscene had that kind of simpleton repetition... its like when you want to give the watcher a hint about something, sometimes its repeated multiple times even though the first hint was enough. I'll root out some examples if you could help me with a method of reading cutscenes in world edit od something?

Pourquoi

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Re: liauyuancheng
« Reply #9 on: September 18, 2012, 07:50:22 am »
Quote
Is there a quick way to read cutscenes from an unprotected map?
Yes, but you can only read the lines, you can't watch the cinematic itself.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

hamza_tm

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Re: liauyuancheng
« Reply #10 on: September 18, 2012, 09:46:06 am »
Quote
Is there a quick way to read cutscenes from an unprotected map?
Yes, but you can only read the lines, you can't watch the cinematic itself.

That is all I want to be honest, how do I do it?

Thanks

Pourquoi

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Re: liauyuancheng
« Reply #11 on: September 18, 2012, 09:48:25 am »
Quote
Is there a quick way to read cutscenes from an unprotected map?
Yes, but you can only read the lines, you can't watch the cinematic itself.

That is all I want to be honest, how do I do it?

Thanks
Open the unprotected campaign, find the cinematic triggers, and look for the ones that display 'Display XXX text for Y seconds'. Or something like that.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

hamza_tm

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Re: liauyuancheng
« Reply #12 on: September 18, 2012, 10:10:43 am »
Quote
Is there a quick way to read cutscenes from an unprotected map?
Yes, but you can only read the lines, you can't watch the cinematic itself.

That is all I want to be honest, how do I do it?

Thanks
Open the unprotected campaign, find the cinematic triggers, and look for the ones that display 'Display XXX text for Y seconds'. Or something like that.

Oh I hoped there would be a more friendly method, that would take a bit of effort finding and clicking every one :(

Thanks though

Flecky

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Re: liauyuancheng
« Reply #13 on: September 18, 2012, 10:22:35 am »
Oh I hoped there would be a more friendly method, that would take a bit of effort finding and clicking every one :(

The moment people discovered the trigger editor, it was to become clear that anything advanced or experienced made with it wouldn't be simple. Just like JASS.

Duh... But at least it adds to the possibilities.

hamza_tm

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Re: liauyuancheng
« Reply #14 on: September 18, 2012, 01:57:00 pm »
If I can get hold the JASS code produced by those triggers designed in GUI, I could actually make a script that extracts just all the cutscene texts in an instant..

possibilities!