Author Topic: CoNteMpT  (Read 899 times)

Aeroblyctos

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Re: CoNteMpT
« on: April 11, 2013, 02:56:17 am »
1. the bosses without enough visibility to their spells that i have in mind right now are only axobada and the obelisk from chp 9. there are more, but i cant remember them now.

I see. But the boss just has that carrion swarm and it always starts from the north so it shouldn't be a problem. Is there another spell that is a problem?

chapter 9 just feels very unfinished. the terrain of the caves is very plain and its VERY straight forward. its actually a cool idea to have the heros seperately fight death knights and a cavemonster boss but... you know, it just FEELS so empty all chapter long, nothing really goes on.
the truth about fradz yeah, but thats really just a conversation. nothing really HAPPENS or anyhing.
tbh i dont even remember how they even noticed...^^

chapter 9 just feels very unfinished. the terrain of the caves is very plain and its VERY straight forward. its actually a cool idea to have the heros seperately fight death knights and a cavemonster boss but... you know, it just FEELS so empty all chapter long, nothing really goes on.
the truth about fradz yeah, but thats really just a conversation. nothing really HAPPENS or anyhing.
tbh i dont even remember how they even noticed...^^
The idea is for chapter 9 is that it is first straight forward but after the heroes unite then the chapter is open. And nothing really happens after the truth is told because they are still shocked. At the interlude between 9 and 10 happens but also in the last chapter.

And about the terrain; no can do. I'm a **** terrainer and that is best I can do with cave terrain.

And once again, the campaign basic structure has been created long time ago and I can't do anything about it anymore. I will just have to do my best to improve the poor house I build years ago. I feel like this is a great introduction for the world of Oelivert. The well designed story is being written to the book. This is just the beginning.

I suggest to include a Death Knight quest for Chapters 5, 6 and 7. Currently, only chapters 4, 8 and 9 have it. Continuation and development of storyline is important. :)
Chapter 7 will have an optional quest about the death knights. I feel like the death knights are for the later story so they're not so much shown at the early chapters.

« Last Edit: April 11, 2013, 03:15:29 am by Aeroblyctos »