Author Topic: CoNteMpT  (Read 890 times)

CoNteMpT

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Re: CoNteMpT
« on: April 04, 2013, 04:58:01 am »
1. the bosses without enough visibility to their spells that i have in mind right now are only axobada and the obelisk from chp 9. there are more, but i cant remember them now.

2. no problem about the jurxys, i just think two of them at the same time are a bit too much, but no problem if you want it like that. i just have to get better.

3. yes, chapter 8 and 9 are very disappointing. especially 8 though. there is so little to do and basically everything there is, is extremely boring. that crystal cave puzzle  is so boring. the obelisk puzzle i cant figure out really because sometimes i let the characters attack in a certain order and something happens and the next time i let them attack in the same order and nothing happens. just cant figure it out.
also aside from the main quest which takes like 2 minutes, there is VERY little to do. the best part is that 1on1 fight between fradz and the elemental boss.
there is no addition to the story at all. the trolls have nothing to do with anything and yeah, you got that "The Healer" fight, which is kinda good, but i dont know man. it just feels like the level is completely empty and has a boring design. i cant help it.

chapter 9 just feels very unfinished. the terrain of the caves is very plain and its VERY straight forward. its actually a cool idea to have the heros seperately fight death knights and a cavemonster boss but... you know, it just FEELS so empty all chapter long, nothing really goes on.
the truth about fradz yeah, but thats really just a conversation. nothing really HAPPENS or anyhing.
tbh i dont even remember how they even noticed...^^

THROUGH FIRE, JUSTICE IS SERVED