Author Topic: CoNteMpT  (Read 892 times)

Aeroblyctos

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Re: CoNteMpT
« on: April 03, 2013, 02:58:50 am »
The problem with the story is that I created a very weak basic structure 5 years ago when I was young and fool. After that I've been trying to improve the story more and more. Some things however I cannot change and that is why the story is occasionally ****. It's too late to change now, I can't forever be stuck on this one abomination story. I'll move to "higher level" by writing the  book that continues the story.

most of the bosses are amazing and actually most of them are balanced aswell. i only have one really big problem with some of them: often times their spells have no real way to initially recognize them. sometimes you just fight if you dont know the game and out of nowhere you die. bam. dead. what the **** just happened. on my first playthrough in 1.9a where i didnt play the campaign for a long time and especially not the later chapters, i died many times without knowing what even happened.
i think spells that are really lethal if you dont avoid them should "announce" themselves more, with non-harmfull effects before the damage hits, for example: the axobada-dimension quest in chapter 9 with fradz: i played it for the first time and suddenly - dead. how could i know hes going to throw lightning, and how could i know where? i couldnt. so i died. same thing happens at a lot of boss fights with a lot of spells and that really shouldnt exist because that way it becomes trial and error, and thats a system of boss fights that should be reserved for dark souls and dark souls only.

Like what other bosses than Axobada?

about balance: in chapter 9, the two jurxy's in the top left corner are basically unbeatable. you CANT beat them if you dont seperate them, and if you seperate them, you basically fight two jurxys after another, which is rather easy and defeats the purpose of placing them next to eachother. please completely remove them and put in another boss, or put in a jurxy with more hitpoints or whatever. having two of them is just bad.

But I want Jurxys to be there. In the epic boss fight you can too fight against multiple Jurxys so I don't see reason why I should delete them. Are they really that hard? Why?

and the chapter-bosses are, most of the time,  too easy for my taste, especially all chapter bosses from chp5 onwards. they are so weak, they could be normal monsters. actually in chapter 6 you have these patrolling skeletal guardians. they could defeat their boss easily. why is their boss so weak?
in general you could say: if a chapter boss dies before i can read the stats of the item i could potentially steal from him, he's too weak.
and im talking extreme here.

The idea is that you don't need to complete all quests and kill all enemies to require to finish the campaign. The basic bosses should be easy enough. I will however, make this boss a little stronger.

after chapter seven, it sadly only feels like grinding and work to me. up until now im still very disappointed with chp 8 and 9.

You think chapter 8 and 9 is are dissapointment? Why?

Quote from: liauyuancheng
Agree! That was my suggestion to Aero too, allowing bosses to shout the name of the spell/event before casting it.

I do not like the way that bosses shout their magics. It feels like Naruto/Bleach/One Piece which looks so stupid.

Quote from: liauyuancheng
Agree too! The normal bosses and minibosses generally only has one spell to cast, which is quite lame and easy for the player to defeat them... Suggested to add more spells to increase difficulty.
Then start a topic, tell a boss and a new spell to it. Your current topic just randomly tells boss spell ideas.

Quote from: liauyuancheng
Agreed! The car race track takes up WAYYY too much space, which can be converted to other stuff, like more optional quests to complete and more minibosses to fight.
The chapter has enough of mini-bosses already. And I don't want to create too many quests to a single chapter. But I was thinking to create a Death Knight quest.
« Last Edit: April 03, 2013, 03:07:18 am by Aeroblyctos »