the gameplay in chapter 1, 5, 6 and 7 is excellent. chapter 2, 3, 4 and everything after 7 feel a bit slow and dont really keep going as hard as the better ones. probably because of lack of story progress and content.
OMG totally agree with you. Chapt 2,3 and 4 seriously nd some revamp nxt time to develop the story further!! Now, it's just mindless travelling.....
i only have one really big problem with some of them: often times their spells have no real way to initially recognize them. sometimes you just fight if you dont know the game and out of nowhere you die. bam. dead. what the **** just happened. on my first playthrough in 1.9a where i didnt play the campaign for a long time and especially not the later chapters, i died many times without knowing what even happened.
Yeah thats true, but I guess we should suck it up and live on. Such boss fights is actually a trial and error game for beginners cause they do not know what kind of spells and events bosses can do. This forces people to learn from mistakes (aka deaths) and take steps to avoid dying again. So nothing should or can be done to this.
if you dont avoid them should "announce" themselves more, with non-harmful effects before the damage hits
other than that, if you added more visibility to make the players foresee deadly spells better, it would all be very great.
Agree! That was my suggestion to Aero too, allowing bosses to shout the name of the spell/event before casting it.
and the chapter-bosses are, most of the time, too easy for my taste, especially all chapter bosses from chp5 onwards. they are so weak, they could be normal monsters. actually in chapter 6 you have these patrolling skeletal guardians. they could defeat their boss easily. why is their boss so weak?
in general you could say: if a chapter boss dies before i can read the stats of the item i could potentially steal from him, he's too weak.
and im talking extreme here.
Agree too! The normal bosses and minibosses generally only has one spell to cast, which is quite lame and easy for the player to defeat them... Suggested to add more spells to increase difficulty.
chapter 7 is amazing from the pure thought you put into that city, even though a third of it is occupied by that useless toy-racing track.
my suggestion would be to remove the toy racing and put in something useful like some sort of slums with illegal fights to the death (similar to the arena but for **** duelists only, and less "rules" at least for your enemys).
Agreed! The car race track takes up WAYYY too much space, which can be converted to other stuff, like more optional quests to complete and more minibosses to fight.