Okay let's see...
- In the next versions special abilities will increase per level, not every fifth level.
- About Impact Flare, the damage is at the moment too low and I've increased it a little bit in 1.6.
- I have added a new element to the game: Brittle, Stagger and Bleed. These three buffs will make the game more interesting and tactical. For example, if an enemy unit is under effect of Brittle Flame Explosion deals 25% extra damage to this unit.
- So Elemental is
****? I understand and will balance it and make it more understandable.