Author Topic: What options you would like to have for Pet System?  (Read 932 times)

Aeroblyctos

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What options you would like to have for Pet System?
« on: March 24, 2013, 09:43:08 am »
Hey,

I'm just about to request a Pet System for the campaign. The idea is that it lighten the burden of player by not needing to control more than your heroes. So what kind of settings you would like to have for the system.

I so far have:

Enable/disable system
Enable/disable AI for a single target

Here's the topic if you want to learn more from the system: http://www.hiveworkshop.com/forums/requests-341/requesting-pet-system-231954/#post2307804
« Last Edit: March 24, 2013, 12:20:51 pm by Aeroblyctos »

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CoNteMpT

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ill be honest: a pet system is not needed at all. having more than your heroes to control is no fun. i mean, its not like its too hard or anything but seriously, its just no fun. who uses summoning spells? they are boring and they dont scale on items anyways.

what we need, what we REALLY need, is TONS of bugfixes, items not working, games crashing and worse.
after bugs have been fixed so its playable without getting completely **** at some points, then you can work on adding new stuff.

and i think the espers are enough of "pets" really. you can make them scale into lategame better and you can make it so you can customize your espers, level up and/or chose their skillset or whatever. that would be more fun.

i mean, i love your campaign but better make stable what you have instead of adding new stuff that'll have tons of problems aswell.

sincerely
CoNteMpT
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Aeroblyctos

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The thing it's not fun to fix bugs and I want to keep my motivation on the campaign by thinking something new. So that's what keeps my interested to the campaign till the end. I do many things same time and that's from the start has kept me motivated; I do dialogues, I fix bugs, I add something new and fresh to the gameplay.

Aeroblyctos

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about the two ideas:

the SECOND idea first: this is very good. extremely good not to say. adding it is a piece of cake and it would be very very VERY useful. what you could ALSO do, if its too much work to add a synthesis description to every bullshlt item, just give the items that have NO synthesis the note: -no synthesis, so you just know what to sell and what to check out.

that would be damn nice.

to the first idea: as i posted in the pet system thread, i dont think having pets is any good and even having summons kinda sucks. i just had a playthrough on extreme with a full summon build and also summoning items and holy shlt do they suck. summons get weaker and weaker as the game progresses and they even suck at the beginning. controling them is a pain in the ass and positioning them... man, i got my hands full of microing 3 heroes. i play campaigns to chillax and have fun, if i want to micro my ass of, i go play solo ladder online.

so what i would do: this idea is ONLY for the three elemental summons (fire, lightning, ice), NOT for all the rest. but this at least owns:

if a hero summons an elemental, the summon doesnt appear as an individual unit but it actually "fuses" with the hero. the hero conjures the power of an elemental upon himself. you cant click on the elemental, it will just be fused with your hero. should be easy to make a nice animation for that.
then, if you walk around, the elemental will just always be ontop of your hero or "inside" him. it gets increased attack range (like 700) and can just auto-attack from the position of the hero without having to be controled.
ofcourse you cant use its abilities anymore when you cant click on it, so give it abilities that are triggered.
and since the elementals cant be clicked on, they cant be targetted. they are basically invulnerable, but for that problem, here's the solution:
fradz' elemental has this ability where when he drops below 25% hitpoints, it sacrifices itself to heal him up. i think with my idea of change, every elemental should have that ability as a passive and even with a little upgrade: the hero who is fused with an elemental cant get one-shotted. he just cant die. if he dies, the elemental dies and he heals up to 100%.  if the elemental runs out of duration, it dies and heals up the hero by a certain amount, lets say: heroes combined attributes*elemental level.

man, my ideas are so good.



for all the other summons,  i would rather remove them, except maybe the healer from the ologozo and the puppet from the omega helmet, but maybe even that. if you DO make a system where they automatically follow/run around your character, give them zero collision size, so they dont block. but really, rather just remove them, in most cases, having summons works against you. for example chapter 1 with those fire demon spawns: the ogre lord uses shockwave, the renegade wizard uses carrion swarm etc. basically you get **** for having summons because those enemys never use their AoE-spells against single targets, thats how the normal blizzard-AI works.
I think we have a misunderstanding here. By pets I mean all possible units that are not heroes and espers. There won't come new summons/pets. Just the existing ones. But for these I will create a little AI which will help the player. It can be turned off but what I've been testing so far it's sexy.

I myself love heroes but I haven't played the campaign much as you guys so it means things can be really unbalanced. So I like to keep the current summons/pets/****/whatevers but I can balance them. I've worked hard for them, it is easy to balance as they're completed already. I can change their health, attack, etc. very easily.
« Last Edit: March 28, 2013, 03:43:06 am by Aeroblyctos »

CoNteMpT

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ye i got that after reading another thread, my bad. ye making some pet system for them is probably not the worst of ideads since controling them just sucks.
still making espers customizeable would own. im thinking about pokemon too much...

and plus the idea of the elementals actually "fusing" with the hero, i like that so much man.
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liauyuancheng

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Can you allow us to choose what radius for these events to occur?
- Summon to attack enemy who is being attacked by hero/attacking the hero
- Summon to follow hero
- Summon to immediately blink to hero

Aeroblyctos

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Can you allow us to choose what radius for these events to occur?
- Summon to attack enemy who is being attacked by hero/attacking the hero
- Summon to follow hero
- Summon to immediately blink to hero
Something like that.

Blackdoom59

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Nah man , it's a shitty idea.

You got 3 heroes with relatively low calldowns for their spells , you got elementals(if you want) and pets too?Ain't nobody got time fo that

liauyuancheng

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Errr I think you misunderstood what this is about. This pet system is a ai script to semicontrol your summons like elementals. And you can choose to activate it or not. Its not creating new summons called pets.

Aeroblyctos

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Errr I think you misunderstood what this is about. This pet system is a ai script to semicontrol your summons like elementals. And you can choose to activate it or not. Its not creating new summons called pets.
Indeed. What a horrible topic name I created. It is too confusing.

Blackdoom59

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Oh , my bad.Then yeah this should be implemented.

Jaelbird

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to be honest, i thought this was about adding new pets to the campaign too.

but adding a clever ai to the elementals could maybe make me choose them over other spells in the future, though

an able bob would, combined with the ai, be the savior for me
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