Hey,
So here are the updated combat kings. Every single Combat King now pays 2 Honor.
Are they balanced? What's wrong? Where to improve?
1. [0,0] Combat King - Force Blow (Attack offensive)
2. [1,1] Combat King - Rage (Attack offensive)
3. [2,0] Combat King - Retaliation (Attack Offensive)
4. [0,1] Combat King - Trance (Magic offensive)
5. [1,2] Combat King - Magic Torment (Magic offensive)
6. [1,2] Combat King - Magic Aura (Magic offensive)
7. [3,0] Combat King - Parry (Attack Defensive)
8. [2,1] Combat King - Siphon Life (Attack Defensive)
9. [1,0] Combat King - Enchanted Skin (Magic Defensive)
10. [3,1] Combat King - Magic Resistance (Magic Defensive)
11. [2,2] Combat King - Resurrection (Defensive)
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1. Combat King - Force Blow
This issue of Combat King will teach the reader how to store power and use it to unleash a deadly blow. Each attack has a X% chance to be stored, on the 11th attack, the stored attacks will be released upon the next target. |n|c00FEBA0ELevel: Low. |nActivate: Attacks. |nEach level increases the chance by 5%.
- Level x 5% miss chance
=> Level 1 Combat King: 50% chance to gain extra attack damage. => 5% extra dmg
=> Level 3 Combat King: 150% chance to gain extra attack damage. => 15% extra dmg
=> Level 5 Combat King: 250% chance to gain extra attack damage. => 25% extra dmg
=> Level 6 Combat King: 300% chance to gain extra attack damage. => 30% extra dmg
2. Combat King - Rage
This issue of Combat King will teach the reader how to unlease his inner rage in a single blow from time to time while in battle. Every fifth second the next attack deals bonus damage. |n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach level increases damage by the primary attribute x 1.
- Level x 2
=> Level 1 with 30 stat: 1 x 30 = 30
=> Level 3 with 30 stat: 3 x 30 = 90
=> Level 5 with 30 stat: 5 x 30 = 150
=> Level 5 with 150 stat: 5 x 150 = 750
=> Level 5 with 300 stat: 5 x 300 = 1500
=> Level 5 with 500 stat: 5 x 500 = 2500
3. Combat King - Retaliation
This issue of Combat King will teach the reader how to keep his composure during combat and counter attacks against enemies with a crippling strike. When the reader is attacked, he has X% chance to instantly retaliate with (STAT) bonus damage and decrease the opponent's armor by Y for 3 seconds. |nActivate: Attacked. |nEach level increases the chance by by 3% and armor minus by 2.
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4. Combat King - Trance
This issue of Combat King will teach the reader how to enter a trance that increases magic damage temporarily. Every cast increases the magic done with spells by X% and the bonus can stack up to five times. The damage bonus dissipates quickly when not casting. |nActivate: Cast. |nEach level increases the magic damage by 1%.
5. Combat King - Magic Torment
This issue of combat kings teaches the reader how to deal extra damage based on magical powers. Every attack deals extra damage based on X% of reader's Max Mana. Also every attack destroyes mana based on X% of Magic Damage, if the enemy doesn't have mana the bonus converts to damage. |nActivate: Attacks. |nEach level increases the bonuses by 1%.
6. Combat King - Magic Aura
This issue of Combat King will teach the reader how to passively deal damage those around. Every third second deals (MAGIC DAMAGEx(0,05xlvl) damage that completely ignores armor to enemies around the reader. |nActivate: Passive. |nEach level increases the damage by 5%.
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7. Combat King - Parry
This issue of Combat King will teach the reader how to parry an incoming attack. Gives the reader a X% chance to block an attack towards him. |nActivate: Passive. |nEach level increases the chance by 2%.
8. Combat King - Siphon Life
This issue of Combat King will teach the reader how to siphon life energy from each attack. Every attack steals X% of damage dealt. |nActivate: Attacks. |nEach level increases the life siphoned energy by 5%.
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9. Combat King - Enchanted Skin
This issue of Combat King will teach the reader how to mend minor wounds and resist more damage by magically strenghtening the reader's skin. Restores some health after casting a spell. Also, every third cast increases reader's armor slightly. The armor stacks three times and each bonus lasts 15 seconds. |n|c00FEBA0ELevel: Low. |nActivate: Cast. |nEach level increases the heal by 1% of reader's total health and the armor by 0,5 per bonus.
10. Combat King - Magic Resistance
This issue of Combat King will teach the reader how to gain increased resistance against magic. Decreases magic damage inflicted by X%. |nActivate: Passive. |nEach level increases the resistance by 5%.
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11. Combat King - Resurrection
This issue of Combat King will teach the reader how to come back to life when killed. After 3 seconds of being dead, the reader will come back to life with full hit points and X% of maximum mana. This cannot effect will only occure once in X seconds. |nActivate: On Death. |nEach level increases the mana amount returned when resurrected by 20% and reduces the cooldown by 30 seconds from the maximum of 300 seconds.
330-(CBlvlx30)
1: 300
2: 270
3: 240
4. 210
5. 180