Author Topic: Updated Combat Kings - What do you think?  (Read 1399 times)

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Updated Combat Kings - What do you think?
« on: January 08, 2013, 08:22:30 am »
Hey,

So here are the updated combat kings. Every single Combat King now pays 2 Honor.

Are they balanced? What's wrong? Where to improve?


1.  [0,0] Combat King - Force Blow (Attack offensive)
2.  [1,1] Combat King - Rage (Attack offensive)
3.  [2,0] Combat King - Retaliation (Attack Offensive)

4.  [0,1] Combat King - Trance (Magic offensive)
5.  [1,2] Combat King - Magic Torment (Magic offensive)
6. [1,2] Combat King - Magic Aura (Magic offensive)

7.  [3,0] Combat King - Parry (Attack Defensive)
8.  [2,1] Combat King - Siphon Life (Attack Defensive)

9.  [1,0] Combat King - Enchanted Skin (Magic Defensive)
10.  [3,1] Combat King - Magic Resistance (Magic Defensive)

11. [2,2] Combat King - Resurrection (Defensive)

----------------------------------------------------------------------------------------------

1. Combat King - Force Blow

This issue of Combat King will teach the reader how to store power and use it to unleash a deadly blow. Each attack has a X% chance to be stored, on the 11th attack, the stored attacks will be released upon the next target. |n|c00FEBA0ELevel: Low. |nActivate: Attacks. |nEach level increases the chance by 5%.

- Level x 5% miss chance
   => Level 1 Combat King: 50% chance to gain extra attack damage. => 5% extra dmg
   => Level 3 Combat King: 150% chance to gain extra attack damage. => 15% extra dmg
   => Level 5 Combat King: 250% chance to gain extra attack damage. => 25% extra dmg
   => Level 6 Combat King: 300% chance to gain extra attack damage. => 30% extra dmg


2. Combat King - Rage

This issue of Combat King will teach the reader how to unlease his inner rage in a single blow from time to time while in battle. Every fifth second the next attack deals bonus damage. |n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach level increases damage by the primary attribute x 1.

- Level x 2
   => Level 1 with 30 stat: 1 x 30 = 30
   => Level 3 with 30 stat: 3 x 30 = 90
   => Level 5 with 30 stat: 5 x 30 = 150

   => Level 5 with 150 stat: 5 x 150 = 750
   => Level 5 with 300 stat: 5 x 300 = 1500
   => Level 5 with 500 stat: 5 x 500 = 2500

3. Combat King - Retaliation

This issue of Combat King will teach the reader how to keep his composure during combat and counter attacks against enemies with a crippling strike. When the reader is attacked, he has X% chance to instantly retaliate with (STAT) bonus damage and decrease the opponent's armor by Y for 3 seconds. |nActivate: Attacked. |nEach level increases the chance by by 3% and armor minus by 2.

----------------------------------------------------------------------------------------------

4. Combat King - Trance

This issue of Combat King will teach the reader how to enter a trance that increases magic damage temporarily. Every cast increases the magic done with spells by X% and the bonus can stack up to five times. The damage bonus dissipates quickly when not casting.  |nActivate: Cast. |nEach level increases the magic damage by 1%.


5. Combat King - Magic Torment

This issue of combat kings teaches the reader how to deal extra damage based on magical powers. Every attack deals extra damage based on X% of reader's Max Mana. Also every attack destroyes mana based on X% of Magic Damage, if the enemy doesn't have mana the bonus converts to damage. |nActivate: Attacks. |nEach level increases the bonuses by 1%.


6. Combat King - Magic Aura

This issue of Combat King will teach the reader how to passively deal damage those around. Every third second deals (MAGIC DAMAGEx(0,05xlvl) damage that completely ignores armor to enemies around the reader. |nActivate: Passive. |nEach level increases the damage by 5%.

----------------------------------------------------------------------------------------------

7. Combat King - Parry

This issue of Combat King will teach the reader how to parry an incoming attack. Gives the reader a X% chance to block an attack towards him. |nActivate: Passive. |nEach level increases the chance by 2%.


8. Combat King - Siphon Life

This issue of Combat King will teach the reader how to siphon life energy from each attack. Every attack steals X% of damage dealt. |nActivate: Attacks. |nEach level increases the life siphoned energy by 5%.

----------------------------------------------------------------------------------------------

9. Combat King - Enchanted Skin

This issue of Combat King will teach the reader how to mend minor wounds and resist more damage by magically strenghtening the reader's skin. Restores some health after casting a spell. Also, every third cast increases reader's armor slightly. The armor stacks three times and each bonus lasts 15 seconds. |n|c00FEBA0ELevel: Low. |nActivate: Cast. |nEach level increases the heal by 1% of reader's total health and the armor by 0,5 per bonus.


10. Combat King - Magic Resistance

This issue of Combat King will teach the reader how to gain increased resistance against magic. Decreases magic damage inflicted by X%. |nActivate: Passive. |nEach level increases the resistance by 5%.

----------------------------------------------------------------------------------------------

11. Combat King - Resurrection

This issue of Combat King will teach the reader how to come back to life when killed. After 3 seconds of being dead, the reader will come back to life with full hit points and X% of maximum mana. This cannot effect will only occure once in X seconds. |nActivate: On Death. |nEach level increases the mana amount returned when resurrected by 20% and reduces the cooldown by 30 seconds from the maximum of 300 seconds.

330-(CBlvlx30)

1:  300
2:  270
3:  240
4.  210
5.  180
« Last Edit: January 09, 2013, 05:08:41 am by Aeroblyctos »

Share on Facebook Share on Twitter


goku94

  • Mielipuoli
  • **
  • Posts: 51
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #1 on: January 08, 2013, 10:17:12 am »
When I last played, there was a problem with Retaliation or Parry. When I clicked on a skill of my character, and before i clicked on the target, if my character parried/counterattacked, the cursor returned to normal and I had to click the ability again. This makes bosses with many minions really anonoying. Will that be fixed with this update?

These Combat Kings are good. There is no buggy Berserk. Well, actually, they never seemed very helpful to me, except for Ressurection, which you nerfed. Well, I guess waiting for a little longer isn't a problem. But Now i think it wouldn't pay off when buying it above level one. Oh, and you made a mistak. 360 - (1x30) = 330.

The Magic Aura seems pretty strong, don't you think? Take Galeoth with 2500 Magic Damage. That gives 6250 damage every five seconds. Isn't that much?

Shinokyofu

  • Global Moderator
  • Xirenze
  • *****
  • Posts: 743
  • "I'm the bone of my sword."
  • Location: Brazil
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #2 on: January 08, 2013, 06:39:25 pm »
Did he nerfed resurrection? It looked normal to me...

Btw, have you given up "soft spot"?

Post Achievements:
Certificate of Quality - Just Kidding500th Post ReachedThe Beast! - 666th Post Reached
"Weave the pieces of the illusion know as Ataraxia."

Pourquoi

  • Administrator
  • Zylcious
  • *****
  • Posts: 964
  • Location: Arkham, MA
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #3 on: January 08, 2013, 07:10:01 pm »
I can confirm that Resurrection was NOT nerfed.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

goku94

  • Mielipuoli
  • **
  • Posts: 51
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #4 on: January 09, 2013, 04:28:36 am »
Last I checked, it had 60 sec cooldown on level 5...

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #5 on: January 09, 2013, 05:09:24 am »
I just created 'Magic Aura' and it may need some improvements.

Is it just okay to be dmg per second to around or? Now it's Level x 5% of Magic Damage every third second.

When I last played, there was a problem with Retaliation or Parry. When I clicked on a skill of my character, and before i clicked on the target, if my character parried/counterattacked, the cursor returned to normal and I had to click the ability again. This makes bosses with many minions really anonoying. Will that be fixed with this update?
When you were buying combat kings or what? I don't understand the bug.

Did he nerfed resurrection? It looked normal to me...

Btw, have you given up "soft spot"?
Yes I realized I had already three "Attack offensive" combat kings so I made that Magic Aura instead.


Resurrection, before:

1:  300
2:  240
3:  180
4.  120
5.  60

Resurrection, now:

1:  300
2:  270
3:  240
4.  210
5.  180

Is everything balanced? Each Combat king should be okay with all characters. Depends how you build your heroes.
« Last Edit: January 09, 2013, 05:16:27 am by Aeroblyctos »

goku94

  • Mielipuoli
  • **
  • Posts: 51
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #6 on: January 09, 2013, 08:59:15 am »
Aero, the bug goes like this. I play Chapter 3. I cheat and buy all Combat Kings for Galeoth. Then, I play happily, withe a big smile through the whole chapter and then there comes final boss. She has many minions, like, tons of minions. In such conditions my Galeoth retaliates and parries every second. And these actions make casting spell-abilities more difficult, becouse: when I click the ability, the coursor changes, so I can choose my target. If in that time Galeoth parries or retaliates, the coursor changes back, and so I can't cast almost anything. I'm not sure, if it's retaliation or parry, but when I didn't buy any of them, the problem seemed to stop (I think). Maybe it's some other bug, not related to CK. But this explanation does make sense. Why not see for yourself? Anybody else experianced that?

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #7 on: January 09, 2013, 05:06:32 pm »
Aero, the bug goes like this. I play Chapter 3. I cheat and buy all Combat Kings for Galeoth. Then, I play happily, withe a big smile through the whole chapter and then there comes final boss. She has many minions, like, tons of minions. In such conditions my Galeoth retaliates and parries every second. And these actions make casting spell-abilities more difficult, becouse: when I click the ability, the coursor changes, so I can choose my target. If in that time Galeoth parries or retaliates, the coursor changes back, and so I can't cast almost anything. I'm not sure, if it's retaliation or parry, but when I didn't buy any of them, the problem seemed to stop (I think). Maybe it's some other bug, not related to CK. But this explanation does make sense. Why not see for yourself? Anybody else experianced that?
I get the idea. Thanks for the hint, it's the Relatalation Strike. I knew something like this would come. Probably have to change the whole combat king.

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #8 on: January 10, 2013, 05:58:42 am »
Here's something I'm thinking:

- "Soft Spot" will replace Retaliation

X% chance to deal X amount of extra damage that completely ignores armor. Also for 2 second the attack speed of the Hero is increased by 50% against this unit.

- Magic Aura must be changed to something else then.

So what does people think about this change?

liauyuancheng

  • Iibrod
  • ***
  • Posts: 207
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #9 on: January 11, 2013, 01:18:02 am »
----------------------------------------------------------------------------------------------

1. Combat King - Force Blow

This issue of Combat King will teach the reader how to store power and use it to unleash a deadly blow. Each attack has a X% chance to be stored, on the 11th attack, the stored attacks will be released upon the next target. |n|c00FEBA0ELevel: Low. |nActivate: Attacks. |nEach level increases the chance by 5%.

- Level x 5% miss chance
   => Level 1 Combat King: 50% chance to gain extra attack damage. => 5% extra dmg
   => Level 3 Combat King: 150% chance to gain extra attack damage. => 15% extra dmg
   => Level 5 Combat King: 250% chance to gain extra attack damage. => 25% extra dmg
   => Level 6 Combat King: 300% chance to gain extra attack damage. => 30% extra dmg


2. Combat King - Rage

This issue of Combat King will teach the reader how to unlease his inner rage in a single blow from time to time while in battle. Every fifth second the next attack deals bonus damage. |n|c00FEBA0ELevel: Medium. |nActivate: Every 5th second. |nEach level increases damage by the primary attribute x 1.

- Level x 2
   => Level 1 with 30 stat: 1 x 30 = 30
   => Level 3 with 30 stat: 3 x 30 = 90
   => Level 5 with 30 stat: 5 x 30 = 150

   => Level 5 with 150 stat: 5 x 150 = 750
   => Level 5 with 300 stat: 5 x 300 = 1500
   => Level 5 with 500 stat: 5 x 500 = 2500


I feel that these two are too similar to each other. I would keep rage and remake force blow. Also whats the max lvl of combat orders? And what do u mean by 300% chance?

May I suggest a few ideas:
- Stealing life through spells; stealing mana through normal attacks and spells
- Reflection: A x% chance for the next attack to be reflected back to the source of damage to cause y% of the reflected damage.
- Smthing along the lines of ignoring x% of enemies' armor
- Increase physical resistance by x%
- Blocks a spell every x sec
- Removes all debuffs every x sec
- x% chance to refresh all cooldowns when casting a spell
- Cooldown reductions of x%
- x% chance to cause w damage + y units knockback and/or z sec stun when attacking
- x% damage cleaved in y AOE
- x% chance to deal y% critical damage
- x% chance to negate debuffs (e.g. stuns, slows, silences)

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3361
  • Location: Helsinki, Finland
    • View Profile
Re: Updated Combat Kings - What do you think?
« Reply #10 on: February 08, 2013, 02:10:15 am »
Thanks for contributing this topic all ideas are read and taken. The case is now closed.