Author Topic: Agility  (Read 2343 times)

Aeroblyctos

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Re: Agility
« Reply #15 on: November 18, 2010, 02:03:57 pm »
Could bonus you'll get from Give Up. Trust me, someone got 60k gold at chapter 1.  :P

EndlessPain

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Re: Agility
« Reply #16 on: November 18, 2010, 04:42:20 pm »
If you having soo much problem with gold you can give up on chapter 4 and carry all ur gold honor/boss points and lifes and start all over again in ch1. doing that you can get such more powerfull items alrdy in the start :p.

garkhan

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Re: Agility
« Reply #17 on: November 18, 2010, 04:49:05 pm »
Yes but it's a kind of cheats, i don't want that. If you start the campaign with 10000g. You can bought everything and you can make potion for increase your stats so... I don't like this.

Or you boost the epic and elite boss like so you can beat them only if you restart the campaign.

Aeroblyctos

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Re: Agility
« Reply #18 on: November 19, 2010, 01:19:46 am »
You can't increase your stats by potions forever, there is a limited amount of flowers.

Quote
Or you boost the epic and elite boss like so you can beat them only if you restart the campaign.

That's what they should be.

garkhan

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Re: Agility
« Reply #19 on: November 19, 2010, 05:45:28 am »
You can't increase your stats by potions forever, there is a limited amount of flowers.

Quote
Or you boost the epic and elite boss like so you can beat them only if you restart the campaign.

That's what they should be.

For potion I know, but it's help a lot even with 6 str.

^^
I can beat the epic and elite boss of the chapter 1 & 2 on the first time. Same for the elite boss in chapter 3. I don't have test the other for now. The harder was the epic boss ch.1, I die 1 time.

Aeroblyctos

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Re: Agility
« Reply #20 on: November 19, 2010, 06:40:17 am »
Okay... What difficulty?

garkhan

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Re: Agility
« Reply #21 on: November 19, 2010, 11:54:22 am »
normal difficulty

Aeroblyctos

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Re: Agility
« Reply #22 on: November 20, 2010, 04:43:15 am »
Then we have a problem. Those bosses are simply too weak. So then, how should I make them stronger? Any ideas?

garkhan

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Re: Agility
« Reply #23 on: November 20, 2010, 06:27:31 am »
Hard to find the good way to make them stronger but not too much...

I think you have to create an expensive item for each boss who disable an ability of the boss. Without this item you just can't kill them.
I don't know if it's possible...

Or you can just increase the hero max lvl if it is a second game.

I hope I help you. Good luck, it's very hard to balance a campaign suck like that.

Aeroblyctos

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Re: Agility
« Reply #24 on: November 23, 2010, 01:38:22 am »
I think it's bad idea to have a specific item in order to defeat a boss. I can do that to some bosses but not all. I have done something like to this to one boss at end chapters...  I'll create one new special event for chapter 1 boss, chapter 1 elite boss and chapter 3 elite boss. I hope this is enough. Are there other ways to improve these bosses?

Alan_Osl

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Re: Agility
« Reply #25 on: November 23, 2010, 02:47:14 am »
Hard to find the good way to make them stronger but not too much...

I think you have to create an expensive item for each boss who disable an ability of the boss. Without this item you just can't kill them.
I don't know if it's possible...

Or you can just increase the hero max lvl if it is a second game.

I hope I help you. Good luck, it's very hard to balance a campaign suck like that.

Hey, based on my observation,
Each boss's spells were made with triggers.
If you still want Aero to create an item specialized to defeat that boss,
It would require MORE triggers.
And that would DEFINITELY delay the progress of TCO.
Come on  :-X

Aeroblyctos

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Re: Agility
« Reply #26 on: December 07, 2010, 12:41:48 pm »
Hard to find the good way to make them stronger but not too much...

I think you have to create an expensive item for each boss who disable an ability of the boss. Without this item you just can't kill them.
I don't know if it's possible...

Or you can just increase the hero max lvl if it is a second game.

I hope I help you. Good luck, it's very hard to balance a campaign suck like that.

Hey, based on my observation,
Each boss's spells were made with triggers.
If you still want Aero to create an item specialized to defeat that boss,
It would require MORE triggers.
And that would DEFINITELY delay the progress of TCO.
Come on  :-X

I'll do something like this for later chapters bosses maybe.

If anyone have now complains about Agility feel free to make a new thread, I'll be closing this one.