Author Topic: Some Suggestions  (Read 1256 times)

liauyuancheng

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Some Suggestions
« on: June 14, 2012, 02:01:23 am »
Hey all, I just thought of several suggestions that could be implemented in this game. Haha would like to hear your views on these suggestions.

1. Since we have lifesteal, why not we have spellsteal too? It just means that the hero can gain health which is equivalent to a small portion of dmg he does from his spells. This ability can be gotten from items or combat orders or both.

2. Weather effects that affect heroes. Currently, we have terrain like lava and poison rivers that affect heroes. We should have weather stuff like dust storm, arctic wind, poison smog that affect heroes, not just dealing dps but can effect secondary debuffs like slowing of as and ms, decreasing dmg etc.

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Doomlord

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Re: Some Suggestions
« Reply #1 on: June 14, 2012, 02:14:16 am »
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Since we have lifesteal, why not we have spellsteal too?
The word 'spellsteal' is so darn misleading. Spellsteal refers to the act of stealing an enemy's spells not gaining HP from spells. And since we already have Siphon Life CK I see zero benefit in creating one more just to gain some additional HP. And creating such an ability is complicated and plainly unnecessary.

Quote
2. Weather effects that affect heroes. Currently, we have terrain like lava and poison rivers that affect heroes. We should have weather stuff like dust storm, arctic wind, poison smog that affect heroes, not just dealing dps but can effect secondary debuffs like slowing of as and ms, decreasing dmg etc.
This has already been suggested some time in the past but it is still not in the campaign. Maybe Aero doesn't want to make this or he just forgets.

Aeroblyctos

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Re: Some Suggestions
« Reply #2 on: June 18, 2012, 04:30:17 am »
Quote
.1 Since we have lifesteal, why not we have spellsteal too? It just means that the hero can gain health which is equivalent to a small portion of dmg he does from his spells. This ability can be gotten from items or combat orders or both.
Pretty hard to do, as I would have to code this for every single ability. I think I'll skip this. Some items do restore your health when casting abilities.

Quote
2. Weather effects that affect heroes. Currently, we have terrain like lava and poison rivers that affect heroes. We should have weather stuff like dust storm, arctic wind, poison smog that affect heroes, not just dealing dps but can effect secondary debuffs like slowing of as and ms, decreasing dmg etc.
Oh yea, I have totally forgot this idea. It's a great idea. Okay, start to throw some ideas what will each weather type do.

Shinokyofu

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Re: Some Suggestions
« Reply #3 on: June 18, 2012, 11:21:06 am »

With snow it's pretty hard to move around, so it would affect the movement speed and evasion.

Blizzard is the stronger snow, so the MS and evasion will get even worse, and the coldness is so great that it would even hurt. Yet Galeoth is pretty familiar with this weather.

With fog it's really difficult to see anything, so it would affect the accuracy.

Rain is pretty refreshing, but if you move around recklessly you will fall, so it would affect the movement speed.|optional: it would give a regen buff too|

Storm would be like the rain, just that the movement speed would be even worse|and with no regen buff|, but i think Fradz would like it.

Clear, in other words, no clouds in the sky or fog, so it's a pretty much normal weather.

Sunny, yeah, who doesn't like the sun...okay, undead doesn't like the sun, but it's a awesome weather in many ways. You fell more excited, ready to make your wishes come true, so the movement speed and attack speed is increased. Besides that, Phodom really fells homesick and lonely when he remembers about his slaughtered family, his happy moments working as a farmer besides his beloved one, with the sun watching them...but this is what make him strong.

Of course, i was kind of emotional when making the last one  ::), but these ones are just examples.
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Aeroblyctos

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Re: Some Suggestions
« Reply #4 on: June 19, 2012, 04:26:35 am »
What about these?

Wind - Decreases Movement Speed by 25%, Attack Speed by 20% and Evasion by 10%.
Heavy Wind - Decreases Movement Speed by 50%, Attack Speed by 40% and Evasion by 20%.

Snow - Decreases Health and Mana Regenerations by 25%.
Blizzard - Decreases Health and Mana Regenerations by 50%.

Rain - Decreases Attack and Magic damages by 25%.
Heavy Rain - Decreases Attack and Magic damages by 25%.

Doomlord

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Re: Some Suggestions
« Reply #5 on: June 19, 2012, 04:42:59 am »
Hmm, so we have negative weather conditions. How about some positive ones?

Clear Sky: Increase sight range by 5%

Sunny: Increase regeneration by 10%

Breeze: Increase movement speed by 5%


Blackdoom59

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Re: Some Suggestions
« Reply #6 on: June 21, 2012, 09:47:07 am »
What about these?

Wind - Decreases Movement Speed by 25%, Attack Speed by 20% and Evasion by 10%.
Heavy Wind - Decreases Movement Speed by 50%, Attack Speed by 40% and Evasion by 20%.

Snow - Decreases Health and Mana Regenerations by 25%.
Blizzard - Decreases Health and Mana Regenerations by 50%.

Rain - Decreases Attack and Magic damages by 25%.
Heavy Rain - Decreases Attack and Magic damages by 25%.
Why not

Meteor Storm - Recive 100 dmg each 10 seconds , decrease sight range by 80% , AS by 80% , ms by 99% and turns regen to negative

then?

Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.

Pourquoi

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Re: Some Suggestions
« Reply #7 on: June 21, 2012, 10:12:36 am »
Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.
Well, enemies should be affected too...
Why not

Meteor Storm - Recive 100 dmg each 10 seconds , decrease sight range by 80% , AS by 80% , ms by 99% and turns regen to negative
Seriously, if Oelivert was bombarded by asteroids that frequently, then I seriously doubt how could life flourish in it, or how could it maintain its fairly normal landscape. Also, it lags. Horribly.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Blackdoom59

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Re: Some Suggestions
« Reply #8 on: June 21, 2012, 10:27:06 am »
Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.
Well, enemies should be affected too...
I Don't get how  an undead from Kar'gath will regenerate faster with the help of the sun...

Shinokyofu

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Re: Some Suggestions
« Reply #9 on: June 21, 2012, 10:45:36 am »
Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.
Well, enemies should be affected too...
I Don't get how  an undead from Kar'gath will regenerate faster with the help of the sun...
But if it was a wazz or wolf? Maybe the effects would be different deppending of the nature of the person/monster/live being ?
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Blackdoom59

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Re: Some Suggestions
« Reply #10 on: June 21, 2012, 02:03:51 pm »
Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.
Well, enemies should be affected too...
I Don't get how  an undead from Kar'gath will regenerate faster with the help of the sun...
But if it was a wazz or wolf? Maybe the effects would be different deppending of the nature of the person/monster/live being ?

There are over 1000 units on TCO.Do you think aero would do an efect for EACH?

Pourquoi

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Re: Some Suggestions
« Reply #11 on: June 21, 2012, 06:25:27 pm »
Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.
Well, enemies should be affected too...
I Don't get how  an undead from Kar'gath will regenerate faster with the help of the sun...
So? Just because a skeleton is not affected doesn't mean that every single other enemy mustn't be affected.
Seriousely weather shoud bring only buffs not debuffs.As if the campaign could get any harder.
Well, enemies should be affected too...
I Don't get how  an undead from Kar'gath will regenerate faster with the help of the sun...
But if it was a wazz or wolf? Maybe the effects would be different deppending of the nature of the person/monster/live being ?

There are over 1000 units on TCO.Do you think aero would do an efect for EACH?
Sigh...
« Last Edit: June 21, 2012, 10:36:59 pm by Yggdrasill »
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Blackdoom59

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Re: Some Suggestions
« Reply #12 on: June 22, 2012, 03:53:41 am »
I won't create another quote avalanche Chimto but IMO this idea is just plain stupid.I mean it's only use it's to make the game slower or faster?If the effects do affect the enemies then what's the diffrence if all move slower or all move faster?

If this system works it should give random buffs that are not big.For example the rain should grant a tiny regeneratio TO PLAYER UNITS.A sunny day should increase sight , a windy day should increase the movement speed a bit etc.

Doomlord

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Re: Some Suggestions
« Reply #13 on: June 22, 2012, 04:05:35 am »
Ya know guys, it kinda seems like the OP abandoned this topic already. He is gone.

Aeroblyctos

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Re: Some Suggestions
« Reply #14 on: June 22, 2012, 08:32:00 am »
Ya know guys, it kinda seems like the OP abandoned this topic already. He is gone.
So? I'm still interested about the case.

Indeed there should be positive things, but I just got this "Shining" idea.