Author Topic: Mastery Abilities  (Read 1721 times)

Aeroblyctos

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Mastery Abilities
« on: September 06, 2011, 07:40:26 am »
Hello.

I have an idea. People complained that the Master Abilities are too powerful and makes the game unbalanced. What if we change those? I mean like I would just remade them to other passive type of abilities.

For example Fradz would have this kind of ability:

Lightning Defense - Every 10th attack against Fradz will hit a counter lightning back against the attacker dealing damage and stunning it for 2 seconds.

I'm not sure about Phodom and Galeoth.
« Last Edit: September 06, 2011, 08:05:56 am by Aeroblyctos »

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AdmOrian

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Re: Mastery Abilities
« Reply #1 on: September 06, 2011, 11:58:23 am »
With the strengthening of elementals I think this may be fixed at least for Phodom. For I normally pick invisibility since he is such a squishy. For Galeoth as you mentioned before the 2000 ability power from level 20 mastery isn't a huge deal because of the insane items he should have at that point, and he is supposed to be a dps caster!

Aeroblyctos

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Re: Mastery Abilities
« Reply #2 on: September 07, 2011, 03:28:40 am »
I could let Galeoth's Mastery stay somewhat same if it's not too unbalanced.

Aeroblyctos

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Re: Mastery Abilities
« Reply #3 on: September 21, 2011, 03:56:53 am »
Okay so start to suggest some Passive Element abilities for characters. Remember they'll have 20 levels. These abilities will replace the Mastery Abilities.

Aeroblyctos

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Re: Mastery Abilities
« Reply #4 on: October 11, 2011, 08:56:00 am »
What about this ability instead for Fradz?

Backstab - Fradz deals 20% bonus damage when striking a unit from behind.

AdmOrian

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Re: Mastery Abilities
« Reply #5 on: October 11, 2011, 01:51:08 pm »
Naw, I don't like Backstab because there is already an item that adds damage for being behind and that's only 1 level we would need something that has 20 levels so that would become too strong.

How about Killing Spree, each time Fradz kills an enemy he gains x% movement speed and x/2% damage boost for 6 seconds.

Aeroblyctos

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Re: Mastery Abilities
« Reply #6 on: October 12, 2011, 04:35:46 am »
Actually yeah, if it's in Elemental category the ability will have 20 levels.

So the ability must not be based on %%%.

AdmOrian

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Re: Mastery Abilities
« Reply #7 on: October 12, 2011, 11:31:56 am »
Ok that makes good sense. So here's a rework of my last recommended power.

Killing Spree: Each time Fradz kills an enemy he gains 50/60/70/80/90/100/100/100 movement speed and gains 50/75/100/125/150% more gold from kills for 6 seconds.

the #/#/#/# represents the sequence of the values going up as the ability levels up. Two things to note, first the power is not based on any stats you already have that's on purpose Fradz does not want to have to stack excessive AGI or spell power to make the ability viable, second note that all numbers there are for sample purposes. 

Pourquoi

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Re: Mastery Abilities
« Reply #8 on: October 12, 2011, 06:52:09 pm »
What about this ability instead for Fradz?

Backstab - Fradz deals 20% bonus damage when striking a unit from behind.
I think this fits better as an 'innate' ability (or whatever it's called).
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
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Lost Carcosa.
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AdmOrian

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Re: Mastery Abilities
« Reply #9 on: October 13, 2011, 01:24:54 pm »
Ya, but I would still pick sword dance over it any day.

Aeroblyctos

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Re: Mastery Abilities
« Reply #10 on: October 15, 2011, 11:46:02 am »
Yea I actually agree too.

But I also say that Killing Spree doesn't fit to this category either. It more likely fits to the category where Sword Dance is. By increasing movement speed per level doesn't make the player to put more points to this ability. Also the extra gold gain doesn't just fit.

So now I'm still searching for something that can replace Fradz's Lightning Mastery. Actually... I'm searching also something that will replace Fire and Ice Masteries too. The abilities must be passive and with 20 levels.
« Last Edit: October 15, 2011, 12:39:20 pm by Aeroblyctos »

AdmOrian

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Re: Mastery Abilities
« Reply #11 on: October 18, 2011, 02:32:49 pm »
For Phodom.

Cleave: Each attack deals ability levelx30 + strx3 to all nearby enemies.

For Galeoth.

Snape Freeze: Each spell has a 25% chance to instantly freeze a target for 2 seconds dealing damage. Calc: ....

For Fradz.

Deep Wound: Each attack has a 25% chance to slow the target and deals (Calc) damage each second for 5 seconds, applies bleed.

Aeroblyctos

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Re: Mastery Abilities
« Reply #12 on: October 19, 2011, 04:26:14 am »
Good ideas, good ideas. I'll put those in use.

However I think the passives should be something else than they usually are like:

Fradz could have something that improves him to be a better caster. Hmm. Or make him more enduring. Like, hmm. If Fradz is about to die activates a shield that can't kill him(if he's hit while the shield he won't die just get that 1 hit point), this shield will last like 10 seconds and gives something more. That's a new trick I learned while ago.

About Phodom, I'm not sure. Maybe a better caster once again?

And Galeoth this is pretty hard. Maybe like gives +50 magic dmg per level(a lot weaker) and gives something else. Maybe an aura?
« Last Edit: October 19, 2011, 04:28:14 am by Aeroblyctos »

AdmOrian

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Re: Mastery Abilities
« Reply #13 on: October 19, 2011, 10:30:17 am »
For Fradz.

Static Charge: Each time fradz casts a spell he gains 1 static charge stack, each stack gives 10% of instantly casting a lightning bolt dealing (standard single target spell damage calc.) Note: Further stacks just increase the odds they don't make it possible to cast more than 1 bolt. (for animation he then gets some form of swirling lighting orbs around him :)

For Phodom.

Phodom's Rage: Each time phodom casts a spell he has a 4% chance of entering a devastating rage. While in the rage his hit points and ability power are increased by 1000xabilitylvl. (also increase the model size by 50% and give him a cool rage graphic effect, something firey!)

For Galeoth.

Ice Shield: Galeoth has learned that it's very important to stay alive if you want to kill things!! So he now always keeps an ice shield up increasing armor by 4xabilitylevel (This is more of a joke you should change it the description.)

Hope you like this batch of random fun ideas!

Aeroblyctos

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Re: Mastery Abilities
« Reply #14 on: October 20, 2011, 04:00:31 am »
I love that idea for Fradz. I simply love it.

I'm not sure about Phodom's idea. Maybe, maybe not. Hmm.

I won't do Galeoth's ability idea because the armor is based on % and the ability itself isn't unique idea.