Author Topic: Improving Boss fights  (Read 1952 times)

Doomlord

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Re: Improving Boss fights
« Reply #15 on: August 30, 2012, 08:08:14 am »
Just an advice don't let your imagination runs too wild. We are making a campaign based on an existing game so we are limited in many ways. If the ideas are too complex it is likely that Aero will reject them because he can't make them (even if he likes them). Keep it at a 'reasonable' level is the best choice.
« Last Edit: August 30, 2012, 06:22:36 pm by Doomlord »

Creniceanu

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Re: Improving Boss fights
« Reply #16 on: September 09, 2012, 02:23:37 pm »
hello everyone,i'm sure that most of you don't know me :)
I wanted to make a suggestion to,how about powering up the bosses from ch5 onwards,they are very weak vs 3 heroes even without a give up ^^,they should have more HP & armor,ESPECIALLY the epic boss from chapter 6....the only ones that shouldn't be changed are the mini-bosses,after all they shouldn't be to powerfull :D


Regards Creniceanu.

Flecky

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Re: Improving Boss fights
« Reply #17 on: September 09, 2012, 02:37:05 pm »
I wanted to make a suggestion to,how about powering up the bosses from ch5 onwards,they are very weak vs 3 heroes even without a give up ^^,they should have more HP & armor

/facepalm

That's a lazy man's fix for boss balancing. A lot better and fun way to buff them (or just modify) is to tweak their spells, events etc.

Creniceanu

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Re: Improving Boss fights
« Reply #18 on: September 09, 2012, 02:44:25 pm »

/facepalm

That's a lazy man's fix for boss balancing. A lot better and fun way to buff them (or just modify) is to tweak their spells, events etc.

Well if you would be so nice then you could help aero to buff them and make them stronger,i just want bosses to be more harder ^^

Doomlord

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Re: Improving Boss fights
« Reply #19 on: September 10, 2012, 06:51:48 am »
Nice to see a new member who is interested in the development of the campaign. Good job!

Flecky

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Re: Improving Boss fights
« Reply #20 on: September 10, 2012, 08:33:16 am »
Well if you would be so nice then you could help aero to buff them and make them stronger,i just want bosses to be more harder ^^

If you looked up at the finished competitions, you'd notice how bundles of boss (and other) ideas were more or less promised to be added in one way or another (edited by Aero or not).

Yet if you now look at the campaign, you'll see almost none of them being added, and it doesn't matter if they had been added as they were or had they been modified by Aero (he would've credited the ideas not invented by him).

Short summary:
If Aero requests something or you suggest something here in the TCO forums, it has a significant chance of not being added (except for localization adjustments maybe, they seem to get through).

If Aero requests something or you suggest something in Hiveworkshop, your odds of success are way better.

Or as I would say, TCO forums equal the East Germany (DDR) and the Hiveworkshop equals the West Germany, at their time, in this case.

Aeroblyctos

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Re: Improving Boss fights
« Reply #21 on: September 10, 2012, 09:10:56 am »
I do most of my request at Hiveworkshop because the place has more users, the request get faster completed and most of my help is something I believe none here can help me. For example models, icons and coding(now I've Doomlord but he's too busy).

About taking more ideas from Hive than here is wrong. I take ideas from everywhere it doesn't matter the place. In Hive I just have that one thread which I read frequently, mostly because it includes all possible sections from bugs to idea suggestions. Here we have dozens of different sections and topics.

But let's prove that something is added. Tell a competition and give a link to the winner idea and we'll see if the idea is actually implemented or not.

The bottom line is that I'll read every suggestion given to me and then I make my decision what to add and what not.

Flecky

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Re: Improving Boss fights
« Reply #22 on: September 10, 2012, 10:03:13 am »
But let's prove that something is added. Tell a competition and give a link to the winner idea and we'll see if the idea is actually implemented or not.

Well, you have to note that I won't be including competitions before #28 for obvious reasons, so there might or might not be more than what I'm about to list.

Also, some entries don't exist anymore... for obvious reasons as well.

Competition #31 - Reply #4

You commented:

Quote
After reading DD Canada's idea I have multiple good and bad feelings about it. I like the basic structure of this puzzle idea but I don't like few things like the stealing part. It can be very annoying for player. You just stole an item and then it's stolen back already... Overall you gave a great effort to this and I'll do similar puzzle to the new remade chapter 3. The basic idea is yours.

Yet, I fail to notice how this entry has any connections to any of the chapter 3 puzzles.

Competition #33 - No reply specified.

It'd help if you noted what/which idea(s) you actually chose, and also describe if they made it there.

Competition #34 - Reply #16

Simply where?

Competition #36 - Reply #2, Magic Weapon

I have a feeling about what you'd say about this but I'll take the risk.

Competition #37 - Reply #8

Competition #38 - Reply #29

Competition #42 - Reply #3, Descent Hide

...

Creniceanu

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Re: Improving Boss fights
« Reply #23 on: September 10, 2012, 10:21:04 am »
Heh from a simple ideea of improvement it became a "debate" :D

hamza_tm

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Re: Improving Boss fights
« Reply #24 on: September 10, 2012, 03:04:58 pm »

Well if you would be so nice then you could help aero to buff them and make them stronger,i just want bosses to be more harder ^^

Have you played the game on ****? If you want bosses to be harder then be sure to increase the difficulty first. If that isn't enough then play on **** (edit: without give up I mean).

Chapter 4 epic is so hard in his 1.8e state on **** that it's bordering on unplayable unless you use give ups!

Of course after you've done that then feel free to request harder bosses or whatever.
« Last Edit: September 11, 2012, 05:28:23 pm by hamza_tm »

Aeroblyctos

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Re: Improving Boss fights
« Reply #25 on: September 11, 2012, 05:50:01 am »
- Competition 31: I got easily a headache when thinking and making about puzzles, I created one few days ago but couldn't create anad I requested it. However, this puzzle this has a great chance to be implemented.
- Competition 33: This competition didn't had many succeful ideas. Yes Black had those texts he invented but that wasn't the idea of the competition. Actually you all had texts which was a bit confusing for a puzzle contest.
- Competition 34: Eternal Set is like your idea. I just changed the passive to something that is about same as other pieces and fits well.
- Competition 36: Basically this is a mana destroying passive thing which I have used in many places. For example Omega Gloves.
- Competition 37: I just picked up the best ideas from the competition and used the ideas all around the campaign. I never really created anything completely.
- Competition 38: still on my boss suggestion list, haven't really had idea where to put this, maybe chapter 7 elite?
- Competition  42: I forgot to put ideas from this competition down or something else happened.

More are welcome.

Flecky

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Re: Improving Boss fights
« Reply #26 on: September 11, 2012, 09:27:11 am »
- Competition 31: ... I created one few days ago but couldn't create anad I requested it.

...What?

- Competition 36: Basically this is a mana destroying passive thing which I have used in many places. For example Omega Gloves.

Yeh I just knew you would...

- Competition 37: I just picked up the best ideas from the competition and used the ideas all around the campaign. I never really created anything completely.

So does this mean you just dismantled the whole boss fights by taking a few spell/event ideas instead of introducing a new boss (or even a mini-boss would well suffice)? ...

Mind you, if you don't need nor want a whole boss fight, why not just ask for spell/event ideas?

- Competition  42: I forgot to put ideas from this competition down or something else happened.

Well, they're still there...

Creniceanu

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Re: Improving Boss fights
« Reply #27 on: September 11, 2012, 03:12:37 pm »

Well if you would be so nice then you could help aero to buff them and make them stronger,i just want bosses to be more harder ^^

Have you played the game on ****? If you want bosses to be harder then be sure to increase the difficulty first. If that isn't enough then play on ****.

Chapter 4 epic is so hard in his 1.8e state on **** that it's bordering on unplayable unless you use give ups!

Of course after you've done that then feel free to request harder bosses or whatever.

BEFORE coming here and talking about ****,have you even tought that i have completed the game on **** twice ? /:) now really the only problem is that i completed it in 1.7 and i will update to 1.8 the next weekend.Please if you want to make arguments,think twice about what will you say ^^

hamza_tm

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Re: Improving Boss fights
« Reply #28 on: September 11, 2012, 05:26:11 pm »

Well if you would be so nice then you could help aero to buff them and make them stronger,i just want bosses to be more harder ^^

Have you played the game on ****? If you want bosses to be harder then be sure to increase the difficulty first. If that isn't enough then play on ****.

Chapter 4 epic is so hard in his 1.8e state on **** that it's bordering on unplayable unless you use give ups!

Of course after you've done that then feel free to request harder bosses or whatever.

BEFORE coming here and talking about ****,have you even tought that i have completed the game on **** twice ? /:) now really the only problem is that i completed it in 1.7 and i will update to 1.8 the next weekend.Please if you want to make arguments,think twice about what will you say ^^


Nah I thought perfectly hard about what I wanted to say and I've said it exactly how I think is best.

In case you missed it, many many bosses had complete remakes in 1.8 so you may want to play this version.

And as I said before, try playing on **** without give-ups and after you've completed that then feel free to request more difficult bosses.

Good day :)
« Last Edit: September 11, 2012, 05:29:07 pm by hamza_tm »