anything but not drain vitality faster plz, vitality is so annoying
Btw, that's all i think of today:
CHAPTER 1:
Widger Queen: more mana so she can heal herself more and can cast cyclone deal X dam/sec
Bandit Wizard: has 500 mana, mana shield that absorb 2.5 dam per mana. i remember in alpha version this guy had mana shield.
Slaughterer: gain 5 or 10% attack speed every time attack, 5% more life steal
Elder Golem: gain 2 armor each time get attacked instead of 1, +300 more HP, he will be really tank.
Habtat Spider Mother: when fighting, she can spawn small spider every 7 sec, increase poison damage but remove slow, small spider will do the slow.
Murlocks near river: murlock boss has 20% chance to inflict Disarm, small murlocks near him hav 15% chance to inflict Mute( same as combat king). U will get permanent disabled if they outnumbered u
Ogre boss: lower casting time of his special spell and increase damage done( this spell is very easy to avoid), can active avartar when HP critical( immune to magic)
Assassin: double Entangled duration effect Entangled can silence as well.
The bandit who drops 1 item of Magarath set: stun passive 20 -> 25% chance, return 20% melee dam.
I will update elite and epic boss later, sort of time now. But how abt everything above sound? Give me some feedback, i will balance them.