Author Topic: Got an ability idea?  (Read 4176 times)

Doomlord

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Re: Got an ability idea?
« Reply #15 on: September 18, 2012, 02:52:43 am »
How about changing the ministun to %-chance to restore the manacost of the spell you just cast (excluding ulties)?

hamza_tm

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Re: Got an ability idea?
« Reply #16 on: September 18, 2012, 04:35:47 am »
That would improve it yeah I think. Although it isn't like Galeoth really lacks for mana too much.

Doomlord

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Re: Got an ability idea?
« Reply #17 on: September 25, 2012, 09:50:31 am »
Hey I just got a new idea for Fradz' AOE category. The draft name is Electrified Bladeworks. After 2s of cast time, Fradz will start spinning and begin to move to the target enemy at 1000 unit/s, cutting all enemies caught in the path. Upon reaching the target, F will continue to "bounce" to the nearest target for the same effect. Max of 5-7 bounces. Primary targets take full dmg and get purged while secondary targets take only half of the dmg.

What do you guys think?
« Last Edit: September 25, 2012, 09:54:26 am by Doomlord »

hamza_tm

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Re: Got an ability idea?
« Reply #18 on: September 25, 2012, 10:12:40 am »
Hey I just got a new idea for Fradz' AOE category. The draft name is Electrified Bladeworks. After 2s of cast time, Fradz will start spinning and begin to move to the target enemy at 1000 unit/s, cutting all enemies caught in the path. Upon reaching the target, F will continue to "bounce" to the nearest target for the same effect. Max of 5-7 bounces. Primary targets take full dmg and get purged while secondary targets take only half of the dmg.

What do you guys think?

Now that sounds blinkin awesome!

Like the start of it, slight delay than blast forward smashin everything till it reaches the target. Very nice.

Flecky

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Re: Got an ability idea?
« Reply #19 on: September 25, 2012, 11:32:09 am »
Hey I just got a new idea for Fradz' AOE category. The draft name is Electrified Bladeworks. After 2s of cast time, Fradz will start spinning and begin to move to the target enemy at 1000 unit/s, cutting all enemies caught in the path. Upon reaching the target, F will continue to "bounce" to the nearest target for the same effect. Max of 5-7 bounces. Primary targets take full dmg and get purged while secondary targets take only half of the dmg.

What do you guys think?

Uh... How does the purge effect relate to Fradz again? (I reckon you put a purge effect on another Fradz ability, don't remember the name now...)

.

And yeah, well, it's a boosted version of Blademaster's Bladestorm... Why for?
« Last Edit: September 25, 2012, 01:28:20 pm by Flecky »

Aeroblyctos

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Re: Got an ability idea?
« Reply #20 on: September 25, 2012, 01:11:15 pm »
Like Flecky mentioned feels like a Bladestorm which we actually have(Lightning Storm).

So, how is the new ability different compared to Bladestorm(except now it moves in a specific line)?

hamza_tm

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Re: Got an ability idea?
« Reply #21 on: September 25, 2012, 02:04:23 pm »
The bouncing to targets is too similar to flash strike, the spinning too similar to lightning storm, but the channel then charge to a target hitting everything inbetween[/s] is fantastic, I want that in a skill and I want it now :D

Take the good points of the skill and expand on them, stop complaining about the problems people because that gets us nowhere.

Flecky

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Re: Got an ability idea?
« Reply #22 on: September 25, 2012, 02:51:23 pm »
Take the good points of the skill and expand on them, stop complaining about the problems people because that gets us nowhere.

?_? Literally, what the hell? Doom asked for our opinions, your opinion is it's great to have a spell similar to the Bladestorm, Aero and mine opinions are there should be much more than that. It's a fatal mistake to ask people to lie.

Without pushing the problems there can't be fixes; are there bugs in the campaign? So what, are you mad, brother? Stop complaining about some bugs since it'll get us nowhere.

P.S. Please try to understand my tone here, as at the moment of writing this, I was totally numbed by a couple of machinima videos... But stick to the main idea.

hamza_tm

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Re: Got an ability idea?
« Reply #23 on: September 25, 2012, 05:33:29 pm »
1. personal insults are childish.
2. my opinion is not "we should have a skill similar to bladestorm"
3. i never ask people to lie
4. If you are in a mood because of something else, it doesn't give you the right to take it out on others.

It seems you have mistaken my post to mean "ignore the faults and praise the good". Not at all, I was saying instead of totally rejecting his spell just because part of it is like bladestorm, rather suggest an improvement so that we can make something productive out of it, because the channel then charge thing is unique and a good idea with much potential.

In other words, focus on the positive, rather than ONLY ON the negative.

Example: message I got from your post: "no need for this spell cuz we got bladestorm already"

Wouldn't it be nicer to hear "purge and spin are already in use so drop them, think of something else incorporating the charge thing"

And I didn't understand your second paragraph at all truth be told.

Flecky

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Re: Got an ability idea?
« Reply #24 on: September 26, 2012, 01:27:17 am »
1. personal insults are childish.

Where do you see one?

2. my opinion is not "we should have a skill similar to bladestorm"

Then why else would you call it "blinkin awesome" without suggesting modifications until it was a necessity?

3. i never ask people to lie

By asking us not to complain about the problems you're asking me to lie by just saying "it's awesome" without any cons.

4. If you are in a mood because of something else, it doesn't give you the right to take it out on others.

I realize that but with that said, no-one can deny I at least tried.

In other words, focus on the positive, rather than ONLY ON the negative.

Likewise; also focus on the negative rather than only on the positive; you didn't say anything about its cons until Aero and I did. So if you didn't do that, why should we say anything positive? How fair is it?

And I didn't understand your second paragraph at all truth be told.

It's a piece of the numbed part; no need to understand it anyways.
« Last Edit: September 26, 2012, 03:28:04 am by Flecky »

Aeroblyctos

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Re: Got an ability idea?
« Reply #25 on: September 26, 2012, 03:21:27 am »
"channel then charge to a target hitting everything inbetween"

So it's like a charge: you wait like 1-2 second then Fradz goes with great speed forward dealing damage and knocking back his enemies?

Yes it's possible to do, as I just created this kind of spell for a boss.

hamza_tm

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Re: Got an ability idea?
« Reply #26 on: September 26, 2012, 04:21:08 am »
"channel then charge to a target hitting everything inbetween"

So it's like a charge: you wait like 1-2 second then Fradz goes with great speed forward dealing damage and knocking back his enemies?

Yes it's possible to do, as I just created this kind of spell for a boss.

Yeah it would create quite a nice strategic/fun element to the spell... It's just a clever AOE attack. You target a guy at the back then after a delay Fradz dashes there with knockback, going through everyone in the way, like a force of nature that can't be stopped. We don't have a spell like that, and it would certainly be fresh. I agree to not have the spinning animation though, doesn't quite suit it :)

Reading Dooms post again, I think he was thinking of something more like lightning, the way lightning strikes something and then bounces around (not irl though lol) at great speed, striking foes repeatedly. It's different from flash strike because flash strike is slow/using physical attack, whereas this would be fast like lightning and using a lightning attack.

Also caster Fradz is really weak atm, like pitifully. Everything takes far too long to kill in Ch 2, his casting would need a bit of a buff somehow.

Doomlord

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Re: Got an ability idea?
« Reply #27 on: September 26, 2012, 06:09:08 am »
You guys seem to misunderstood my idea. I will present it all over again.

After casting, F will start spinning (slow at first then gradually speed up). Once 2s passed, he will start charging towards the target (still spinning) and damage all enemies in the path. Upon reaching the target, F will "bounce" to the nearest target  pinball-style (spinning like usual). Maximum 5-7 bounce. Primary targets (bounced units) take full spell dmg and get purged (optional debuff) and secondary targets (path units) take half of the dmg.

I picked the spin animation because it suits the spell best IMO. Without the spin the spell makes zero sense.

hamza_tm

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Re: Got an ability idea?
« Reply #28 on: September 26, 2012, 07:49:35 am »
There is no need for spinning and the ability makes perfect sense without it, just change the name if you like. Force Charge or something

Spinning is lame IMO, doesn't demonstrate what I like about the spell, which is the force and power and all that good stuff. Blasting forward like a lightning bolt and slam into a bunch of enemies, then ricochet around. That's what I like!

Doomlord

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Re: Got an ability idea?
« Reply #29 on: September 26, 2012, 08:07:51 am »
There is no need for spinning and the ability makes perfect sense without it, just change the name if you like. Force Charge or something

Spinning is lame IMO, doesn't demonstrate what I like about the spell, which is the force and power and all that good stuff. Blasting forward like a lightning bolt and slam into a bunch of enemies, then ricochet around. That's what I like!

No no no I can assure you that only spinning is good. The thing you need to know is there is no way units in War 3 can move at 1000 unit/s. Everything has to be done with trigger to create "forced movement". Without the spin animation all you can see is F standing still and moving inexplicably fast. Charging without animation is super lame. How can you stand still and simply move forward? Visualize and you will know the reason I choose spinning.