Author Topic: Got an ability idea?  (Read 4176 times)

Aeroblyctos

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Got an ability idea?
« on: August 04, 2012, 05:41:43 am »
Post your ability ideas for Phodom, Fradz and Galeoth here. Also improvements to the current abilities are welcome and if you think an ability is not good enough, tell me.

This is current list, as you can see there are not many slots available anymore:

Spoiler (hover to show)
« Last Edit: September 15, 2012, 09:09:01 pm by Doomlord »

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Doomlord

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Re: Got an ability idea?
« Reply #1 on: August 04, 2012, 06:59:00 am »
If possible Aero or me will create your spell(s) and add it to the campaign. So start posting brothers!

hamza_tm

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Re: Got an ability idea?
« Reply #2 on: August 04, 2012, 08:25:48 am »
It would be nice to have something akin to a blink spell (with other uses) but that would probably allow too many abuses and mess up Aero's map code no end, right?

:(

It would help with survivability and travelling around huge maps easier.

Flecky

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Re: Got an ability idea?
« Reply #3 on: August 05, 2012, 05:53:24 am »
Ion Halo

Character: Fradz
Category: AoE Ability

Bending to the power of ions, Fradz can inflict electrifying explosions, damaging the nearby enemies. When cast, Fradz receives a charge that lasts for 5 seconds. Each time another damage spell is used, another charge (up to 3 charges) is gained as long as any charges are up, and the duration is set to 5 seconds.

While charged, an area of X range (+100 range per charge) around Fradz is damaged by X (+10% damage per charge) every second. There's also a 50% chance to stun the enemies for 0.5 seconds with every explosion. Stun doesn't work on bosses.

Aeroblyctos

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Re: Got an ability idea?
« Reply #4 on: August 10, 2012, 04:45:29 am »
Ion Halo

Character: Fradz
Category: AoE Ability

Bending to the power of ions, Fradz can inflict electrifying explosions, damaging the nearby enemies. When cast, Fradz receives a charge that lasts for 5 seconds. Each time another damage spell is used, another charge (up to 3 charges) is gained as long as any charges are up, and the duration is set to 5 seconds.

While charged, an area of X range (+100 range per charge) around Fradz is damaged by X (+10% damage per charge) every second. There's also a 50% chance to stun the enemies for 0.5 seconds with every explosion. Stun doesn't work on bosses.

Abilities can't have charges like items... I mean that number.

Other than that, this could really work.

I'm searching for ideas that will replace the current master abilities and Flecky's idea is fine. I will of course make something that will also increase Fradz's magic damage but other than that fine. I'm now searching something that will update Phodom's and Galeoth's Master Abilities.

Doomlord

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Re: Got an ability idea?
« Reply #5 on: September 12, 2012, 08:00:15 am »
Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.

Flecky

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Re: Got an ability idea?
« Reply #6 on: September 12, 2012, 10:01:29 am »
Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.

What do we have but a single person in every aspect?

We've got 1 administrator, mentor, webmaster, spell developer, bug reporter, CSS aka help service providor, competition judge, threadmaker, guide creator, news publisher, idea giver, requester, request fulfiller, propagandist etc...

Aeroblyctos

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Re: Got an ability idea?
« Reply #7 on: September 12, 2012, 12:10:08 pm »
Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.
No, no. Let's wait for more ideas.

Should this thread be closed now? It seems that no one in this forum except Flecky is interested in posting any kind of spell ideas.

What do we have but a single person in every aspect?

We've got 1 administrator, mentor, webmaster, spell developer, bug reporter, CSS aka help service providor, competition judge, threadmaker, guide creator, news publisher, idea giver, requester, request fulfiller, propagandist etc...

Sounds like a 5/5 idea.

Spoiler (hover to show)


Flecky

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Re: Got an ability idea?
« Reply #8 on: September 12, 2012, 12:17:08 pm »
Spoiler (hover to show)

Aeroblyctos likes to play with transparency.
« Last Edit: September 12, 2012, 02:12:12 pm by Flecky »

Doomlord

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Re: Got an ability idea?
« Reply #9 on: September 13, 2012, 07:34:50 am »
Still looking for some spell ideas. One thing that I am particularly looking for are ice spells for the geezer Galeoth.

Blackdoom59

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Re: Got an ability idea?
« Reply #10 on: September 17, 2012, 06:44:08 am »
I can't think of any good names :(.

Replace for Fire Mastery
Everytime Phodom casts a spell he will deal bonus damage based on X% of his maximum health.Starts with 5%
X=1/2 of spell's level.

Replace for Lightning Mastery
Everytime Fradz casts a spell he has X% chance to increase his manapool by the ammount the spell costed and reset the calldown of the certain spell(dosen't work on ultimate).Starts with 10%
X=1 spell level.

Replace for Ice Mastery
Everytime Galeoth casts a spell his next attack will deal bonus damge and ministun the enemy.
Bonus damage = spell's level x 10% of the magic damage galeoth has.So if the spell is level 1 and galeoth has 100 magic damage ,  the attack will deal 10 damage.

hamza_tm

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Re: Got an ability idea?
« Reply #11 on: September 17, 2012, 06:48:39 am »
They sound good blackdoom! Definitely an improvement, over just 100 extra damage per level.

Btw ministuns don't really do anything this game. The only time I saw a stun stop a channeling spell was on the Carnivores in Chapter 4..

Flecky

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Re: Got an ability idea?
« Reply #12 on: September 17, 2012, 10:13:20 am »
Replace for Fire Mastery
Everytime Phodom casts a spell he will deal bonus damage based on X% of his maximum health.Starts with 5%
X=1/2 of spell's level.

Replace for Lightning Mastery
Everytime Fradz casts a spell he has X% chance to increase his manapool by the ammount the spell costed and reset the calldown of the certain spell(dosen't work on ultimate).Starts with 10%
X=1 spell level.

Replace for Ice Mastery
Everytime Galeoth casts a spell his next attack will deal bonus damge and ministun the enemy.
Bonus damage = spell's level x 10% of the magic damage galeoth has.So if the spell is level 1 and galeoth has 100 magic damage ,  the attack will deal 10 damage.

Could you please explain why you would want to replace them instead of adding those as new spells?

Personally I have always picked the masteries, since they're passive yet somewhat useful, and removing them would just straightly put kill that spell slot for me.

Replace for Fire Mastery - Since you haven't added a duration, I assume this is just for one hit? Why? It's like the current Fire Mastery with a %:ual value to balance it, although you could just make the passive itself boost the damage of your fire spells by 10% etc. Only that your way it's determined by health instead of spell power, which is pretty dull.

Replace for Lightning Mastery - This is something I would perhaps even like and use, but again, why should it replace when it could be a spell itself and add variety to the spell choices? Nevertheless not bad, not bad at all.

Replace for Ice Mastery - Galeoth has another passive skill that increases his attack range and stuff like that, so, why another with just a stun as something "special" yet it's totally useless?


Blackdoom59

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Re: Got an ability idea?
« Reply #13 on: September 17, 2012, 01:33:45 pm »
^ In case you haven't noticed , aero WANTS them removed , so I am just lending a hand.

I was in a rush so I will explain things again.For the fire mastery-the bonus damage is added to the casted spell.Say you casted meltdown dealing a total of 500 damage in chapter one.Well if you picked  that replace spell (and have it at level one) and your Phodom has 1000 HP  , the spell will deal an aditional 50 damage.

Galeoth's spell was totally wrong , 10% is a very low number , but again aero is with the balance so if he thinks  25% or 50% is better he can do it.Icy barrage is the spell you are talking about and yes , there should be another spell that increases the autoattack DPS for galeoth because the call down for the majority of his spells is not low.

Aeroblyctos

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Re: Got an ability idea?
« Reply #14 on: September 18, 2012, 01:29:23 am »
The magic damage from Max Health is quite good idea but the % isn't balanced. It's too low damage at the beginning but too much damage at the end. Maybe this could work with solid numbers.

I was thinking for Fradz something like changes his attack type from melee to ranged and something else.

I'm not sure if the Max mana increase is a good idea. Also I can only reset all cooldowns at a time.


I don't want another stun for Galeoth. He already has one made from Bash. I've already an ability idea for Galeoth that increases his attack damage but I'm searching for something that increases his magic damage or something like "curse".
« Last Edit: September 18, 2012, 01:53:26 am by Aeroblyctos »