Poll

How should we balance Gold in TCO?

It's fine, no balance needed. Keep it the way it is.
50% of the synthesis recipe cost should be added to the selling value.
Reduce the price of synthesis recipes.
Constant trickle of gold income: (i.e. 10gold/min).  [Not supported by Aero :P  ]
Creep/Monster kills should reward more gold.
Options 2 and 3.
I have a better idea and I posted it below.

Author Topic: Gold Balance  (Read 3379 times)

Skasian

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Re: Gold Balance
« Reply #15 on: November 03, 2011, 01:22:11 pm »
Black

I did retract my comment about implementing a gold system as I understand the flaw in it.

However if you did bother to read my post you would also understand why I suggested it in the first place, it's a business model for games and I merely suggested it based on principles of what works in the gaming industry for small scale games.

WsawW

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Re: Gold Balance
« Reply #16 on: November 03, 2011, 01:29:46 pm »
Guys.. lets no fight.. Anyway it is just opinions.. we can agree or disagree about it.. not nid to get so hot up for ntg right ?

Anyway ya i do agree that income is not a RPG element but more to DotA LoL and HoN type of games.. RPG is about player getting to understand the character he is using (understanding and help him or guide him to his future roles or ending).  There is a way to add income. However. Aero will hav to rmk a lot of things (the chapter that Phodom,Fradz and Galeoth meet each other).

Add a new quest of getting a permit to rejoin the Dragon Slayers guild or watever it is call and a lot of DS quest .Then they will get income base on how many quest they hav done for the Dragon Slayers.. This however will give Aero a lot of problems.

Disadventages
1. He will have to rmk from that chapter until the end of chapters .
2. Most people will not agree with it (personally i too)

Adventages
1.At least you hav to do something to get the income up
2. quest are limited (so it wont go unbalance)
3.Your golds are limited on the time you spend on the game (1 hour)

Example
ur income starts at 1 gold per minute. finish a DS quest u gain 1 gold on your income.
Total 5 quest = 6 gold per minute.
After one hour u stop gaining gold
Once you join the DS. All chapters you will start with 1 gold income and the timer starts ticking.
(so you will hav to do all the DS quest ASAP or not you will run out of time).

How's that ??@@

WsawW

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Re: Gold Balance
« Reply #17 on: November 03, 2011, 01:51:43 pm »
Dude. thats just an example.. Just like Aero always say.. dont mind the balancing.. that i will do

Aeroblyctos

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Re: Gold Balance
« Reply #18 on: November 04, 2011, 05:06:17 am »
It's good to have different kind of opinions. However didn't I already say that the income idea is not a good idea? I won't add that idea.

Such jobs would not only be tedious but also mindbogglingly boring. I suggest the gold income should be proportional to the difficulty level such that in harder difficulties you earn greator amounts of gold for the same tasks. I still think the best way would be to get gold by killing creeps...the higher the level of the creep the more the gold. That would keep the motivation for killing every creep in the level and should make the game much more fun to play with.

So more gold depending on difficulty level? Well I'm not sure about this idea yet. Doesn't this just make harder difficulties easier?

Currently it's like enemy level x 1 gold.

And i beleive you could change the fixed price of some objects. Say create a trading object like grain sack or jewellery or whatever. Some shops should sell at more value and some shops at less so you can incur profit or loss selling different items at different places. You could make a new skill called trader that would help the player get profit.

Even if I think the most realistic way is to make some kind of "pick & sell" system where you get useless items that you can sell I think that's not a good thing for this game. The reason for this is because lack of inventory space. So no, no, no.
« Last Edit: November 04, 2011, 05:07:58 am by Aeroblyctos »

Archangel Anzelayne

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Re: Gold Balance
« Reply #19 on: November 04, 2011, 05:58:04 am »
Yes on this matter, the lack of inventory space becomes big factor unfortunately. It would be better if such trade items stack on a counter like the flowers. I wouldn't call them useless items if the trader skill is implemented though! :P

And I havent played beyond Normal yet so I don't know whats in store in the harder difficulties, but i guess its pretty tough to beat the game even with the most imba items in the harder difficulties so a gold bonus should help in having to 'give up' less number of times. But i don't know, maybe its not a good idea.
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Blackdoom59

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Re: Gold Balance
« Reply #20 on: November 04, 2011, 09:23:33 am »
Guys , think from Aero's eyes.He saw us fighting like midgets!Why to bother him cr8ting so many changes?Gold could be obtained in easyier ways such as leveling the gold gain from quests , monsters.It's no use creating a constant gold income , nor undoing all the item prices.

Maybe the campaign is good the way it is , after all , it is builded @ give up , so it's not that hard , just sell all your items then restart , keep doing that about 6 times and you'l have a milion.

Blackdoom59

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Re: Gold Balance
« Reply #21 on: November 04, 2011, 01:26:32 pm »
Hello,

Quote from: Blackdoom59
Maybe the campaign is good the way it is , after all , it is builded @ give up , so it's not that hard , just sell all your items then restart , keep doing that about 6 times and you'l have a milion.

Eww... But isn't the give up -option enabled once you pass chapter 4? Or do I confuse / recall wrong?

Hoo, but still... I can't help laughing at the "gold income" option which I and someone else voted for: Put your vote where your heart is. :D

Well yeah , in ch 1 get all the possible items for phodom , don't build synthies.At the end of the ch , seal them all , then you get BONUS gold from riddle question.In ch2 do the same , don't spend gold , same in ch3.Then in ch4 you just give up.It's easy and efficient , cuz a fully wide act like that(4 chapters) get you with 50k gold.Ofc you can gain more if you play till ch6 and sell all items after you rescue galeoth.

And riddle question should pay more then 5%.15-20% should do , and not only one honor point for the last question , @3 honor points.

Blackdoom59

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Re: Gold Balance
« Reply #22 on: November 04, 2011, 01:31:51 pm »
Hello,

Quote from: Blackdoom59
Maybe the campaign is good the way it is , after all , it is builded @ give up , so it's not that hard , just sell all your items then restart , keep doing that about 6 times and you'l have a milion.

Eww... But isn't the give up -option enabled once you pass chapter 4? Or do I confuse / recall wrong?

Hoo, but still... I can't help laughing at the "gold income" option which I and someone else voted for: Put your vote where your heart is. :D

Well yeah , in ch 1 get all the possible items for phodom , don't build synthies.At the end of the ch , seal them all , then you get BONUS gold from riddle question.In ch2 do the same , don't spend gold , same in ch3.Then in ch4 you just give up.It's easy and efficient , cuz a fully wide act like that(4 chapters) get you with 50k gold.Ofc you can gain more if you play till ch6 and sell all items after you rescue galeoth.

And riddle question should pay more then 5%.15-20% should do , and not only one honor point for the last question , @3 honor points.


YOU VOTED 4 IT?I hate you so much right nowX(

Archangel Anzelayne

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Re: Gold Balance
« Reply #23 on: November 05, 2011, 01:48:12 am »
Forcing a player to give up just to play properly is quite demotivating. Its good that the give up option is there because it increases the replayability of the game but doing so just for the sake of proper playthrough is a serious gameplay glitch. I understand nobody can start off at Extreme difficulty with 0 gold and expect to go anywhere and that is a good way of motivating players to play the harder difficulties with a give up. However, if the game doesnot offer its full potential to even Easy difficulty without at least 3 give ups (thats what happened to me) then its pretty stupid. I suggest the gold balance should either let us earn more at the easier difficulties so that we can slowly progress to the harder difficulties with give ups or let us earn more at the harder difficulties to motivate us to play them with less give ups.
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Blackdoom59

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Re: Gold Balance
« Reply #24 on: November 05, 2011, 03:09:52 am »
Hello,

YOU VOTED 4 IT?I hate you so much right nowX(

Bleh... I put my vote where my heart is. And my heart was telling me to vote for crap at this time.

Come on, it's wonderful to expand the margin of error furthermore. :D

dude you ruined the chain quotes:((why didn't you quoted everything I said:((

Skasian

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Re: Gold Balance
« Reply #25 on: November 05, 2011, 04:00:09 am »
So more gold depending on difficulty level? Well I'm not sure about this idea yet. Doesn't this just make harder difficulties easier?

Currently it's like enemy level x 1 gold.


Wait WHAT? Harder difficulties DON'T get more gold ???  :S  Why the **** am I playing on anything other than easy then.

I thought it was blatantly obvious to make harder difficulties reward more gold as a reward for playing harder bosses etc, so I never suggested. But this is DEFINITELY the problem them. This is my vote hands down.

HARDER DIFFICULTY = More gold

And In regards to difficulty of the change, things like adding synthesis recipe costs to the items and reducing synthesis recipe is at max 60 changes (to all the recipe items) and all it involves is going to each item in the editor and changing the value. Not difficult, slightly tedious yes.

Blackdoom59

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Re: Gold Balance
« Reply #26 on: November 05, 2011, 07:18:50 am »
Hello,

dude you ruined the chain quotes:((why didn't you quoted everything I said:((

Haw-haw, when there's mayhem, there's inspiration. :) Now I just need more time.

Also, as a furthermore off-topic, thanks for URL:ing your signature links properly (although the perfect Phodom & Galeoth are broken, and that smiley spam annoys me >_<).

Thx captain obvious.I'l delete the broken smiles.And there's just no room for more then  3 urls.Any ideea?

Aeroblyctos

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Re: Gold Balance
« Reply #27 on: November 05, 2011, 12:56:18 pm »
Okay I'm now confused. What are we gonna do to this case?

Blackdoom59

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Re: Gold Balance
« Reply #28 on: November 05, 2011, 12:58:47 pm »
Okay I'm now confused. What are we gonna do to this case?

IMO , nothing.It's good the way it is.Maybe only some minor changes @ the item prices and gold drop from items/monster

Blackdoom59

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Re: Gold Balance
« Reply #29 on: November 05, 2011, 02:26:08 pm »
Hello,

Okay I'm now confused. What are we gonna do to this case?



IMO , nothing.It's good the way it is.Maybe only some minor changes @ the item prices and gold drop from items/monster

Or then just allow players to open lucky boxes twice. :D


That would be unrealistic.
A wizzard did it.