Poll

How should we balance Gold in TCO?

It's fine, no balance needed. Keep it the way it is.
50% of the synthesis recipe cost should be added to the selling value.
Reduce the price of synthesis recipes.
Constant trickle of gold income: (i.e. 10gold/min).  [Not supported by Aero :P  ]
Creep/Monster kills should reward more gold.
Options 2 and 3.
I have a better idea and I posted it below.

Author Topic: Gold Balance  (Read 3412 times)

noal

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Re: Gold Balance
« Reply #30 on: December 05, 2011, 12:00:23 pm »


Name one "useless" item is STRONGER then a set/synthesis.

Yes there is, even though not much as I thought, but yes. For example Shard of Shadow, or Nether Staff. Shard of Shadow with decent dps and moreover %steal chance, Nether Staff with slow opponent and %magic damage, they are items that I find more useful than many sets/synthesis, especially when I have not used any give up to afford those fancy end-game stuffs at mid-game chapters

About the item price, if it 's unrealistic then how about make "useless drop" drop more? Implement more of them in the game? Make Gladiator or Axe rain, maybe?
« Last Edit: December 05, 2011, 12:22:18 pm by noal »