Poll

How should we balance Gold in TCO?

It's fine, no balance needed. Keep it the way it is.
50% of the synthesis recipe cost should be added to the selling value.
Reduce the price of synthesis recipes.
Constant trickle of gold income: (i.e. 10gold/min).  [Not supported by Aero :P  ]
Creep/Monster kills should reward more gold.
Options 2 and 3.
I have a better idea and I posted it below.

Author Topic: Gold Balance  (Read 3404 times)

Archangel Anzelayne

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Re: Gold Balance
« Reply #15 on: November 05, 2011, 01:48:12 am »
Forcing a player to give up just to play properly is quite demotivating. Its good that the give up option is there because it increases the replayability of the game but doing so just for the sake of proper playthrough is a serious gameplay glitch. I understand nobody can start off at Extreme difficulty with 0 gold and expect to go anywhere and that is a good way of motivating players to play the harder difficulties with a give up. However, if the game doesnot offer its full potential to even Easy difficulty without at least 3 give ups (thats what happened to me) then its pretty stupid. I suggest the gold balance should either let us earn more at the easier difficulties so that we can slowly progress to the harder difficulties with give ups or let us earn more at the harder difficulties to motivate us to play them with less give ups.
Welcome to my nightmare!