How should we balance Gold in TCO?

It's fine, no balance needed. Keep it the way it is.
50% of the synthesis recipe cost should be added to the selling value.
Reduce the price of synthesis recipes.
Constant trickle of gold income: (i.e. 10gold/min).  [Not supported by Aero :P  ]
Creep/Monster kills should reward more gold.
Options 2 and 3.
I have a better idea and I posted it below.

Author Topic: Gold Balance  (Read 2950 times)


  • Fradz
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Re: Gold Balance
« on: November 02, 2011, 07:37:13 pm »
When playing on Child's Play, Easy and Normal difficulties you should be able to complete the campaign without using Give Up.

Child's Play yes, Easy yes... Normal maybe not.

Well there you have it Aero... pick your favourite idea and show us what you can do in 1.7 :)
« Last Edit: November 02, 2011, 07:39:22 pm by Skasian »