Poll

How should we balance Gold in TCO?

It's fine, no balance needed. Keep it the way it is.
50% of the synthesis recipe cost should be added to the selling value.
Reduce the price of synthesis recipes.
Constant trickle of gold income: (i.e. 10gold/min).  [Not supported by Aero :P  ]
Creep/Monster kills should reward more gold.
Options 2 and 3.
I have a better idea and I posted it below.

Author Topic: Gold Balance  (Read 2950 times)

Skasian

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Re: Gold Balance
« Reply #30 on: November 05, 2011, 10:25:11 pm »
Aero, it's up to you, but it's clear that the majority are looking for some sort of change in the form of buffing the system so there is more gold around.

You are the sole creator so it's your say, do what makes you feel happy, we have all voted our opinions for you to choose from.  :)

Blackdoom59

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Re: Gold Balance
« Reply #31 on: November 06, 2011, 02:16:37 am »
Aero, it's up to you, but it's clear that the majority are looking for some sort of change in the form of buffing the system so there is more gold around.

You are the sole creator so it's your say, do what makes you feel happy, we have all voted our opinions for you to choose from.  :)

Yeah , we cannot help you involuntary.
It's your campaing.

noal

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Re: Gold Balance
« Reply #32 on: December 02, 2011, 10:02:11 am »
Why not make the item that are "unnecessary" for set and synthesis (in Skasian item set guide they are call "useless drop you can sell" even though many are more imba than set) to be able to sell for higher prices, for example 2 times the normal items with same property. Or make more of them than now. By that way players will happily throw them away to be able to chase their ultimate end-game stuffs

Blackdoom59

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Re: Gold Balance
« Reply #33 on: December 05, 2011, 08:03:51 am »
Why not make the item that are "unnecessary" for set and synthesis (in Skasian item set guide they are call "useless drop you can sell" even though many are more imba than set) to be able to sell for higher prices, for example 2 times the normal items with same property. Or make more of them than now. By that way players will happily throw them away to be able to chase their ultimate end-game stuffs


This , once again , is unrealistic.
You say something like:
A:I sold a legendary burning with ice sword for 5 gold.
B:Nothing , I found a sh*t  on the road and  I sold it for 10 gold!

How do does that sounds?Useless drops have a low price because they are useless.But the fact remains that every player wants ultimate end-game stuff.

Name one "useless" item is STRONGER then a set/synthesis.
« Last Edit: December 05, 2011, 08:05:33 am by Blackdoom59 »

noal

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Re: Gold Balance
« Reply #34 on: December 05, 2011, 12:00:23 pm »


Name one "useless" item is STRONGER then a set/synthesis.

Yes there is, even though not much as I thought, but yes. For example Shard of Shadow, or Nether Staff. Shard of Shadow with decent dps and moreover %steal chance, Nether Staff with slow opponent and %magic damage, they are items that I find more useful than many sets/synthesis, especially when I have not used any give up to afford those fancy end-game stuffs at mid-game chapters

About the item price, if it 's unrealistic then how about make "useless drop" drop more? Implement more of them in the game? Make Gladiator or Axe rain, maybe?
« Last Edit: December 05, 2011, 12:22:18 pm by noal »

Aeroblyctos

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Re: Gold Balance
« Reply #35 on: December 06, 2011, 04:10:39 am »
Some of those items can be really good at that point of game but eventually become **** if there are no way to upgrade it to item set or synthesis.

And I still haven't decided how I'm gonna solve this problem.

Doomlord

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Re: Gold Balance
« Reply #36 on: December 06, 2011, 05:31:08 am »
Why don't you make some kind of trading system for those items ? Trading those items for an item set part that the player is missing for example. Or maybe you can just increase their selling prices.

Blackdoom59

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Re: Gold Balance
« Reply #37 on: December 06, 2011, 09:56:34 am »
Why don't you make some kind of trading system for those items ? Trading those items for an item set part that the player is missing for example.

That is a verry good ideea doomlord.This could be added to the Black Market


Quote
Or maybe you can just increase their selling prices.
UNREALISTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIC

Pourquoi

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Re: Gold Balance
« Reply #38 on: December 06, 2011, 10:57:18 pm »
Quote
UNREALISTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIC
Why bother? A wizard did it.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Aeroblyctos

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Re: Gold Balance
« Reply #39 on: December 07, 2011, 03:50:37 am »
I have to remind myself what was the problem. The problem was that you guys think the campaign doesn't give enough gold.

What if I double the gold given from enemies?

Pourquoi

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Re: Gold Balance
« Reply #40 on: December 07, 2011, 04:34:28 am »
Hmm... So it's like... around 1000-2000 extra gold per chapter? Barely enough for a single high-end synthesis item.
Though I have to repeat that the synthesis recipe costs are a little too high. Should be reduced.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Aeroblyctos

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Re: Gold Balance
« Reply #41 on: December 07, 2011, 05:10:34 am »
So... Should the best items costs less or just more gold?

Blackdoom59

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Re: Gold Balance
« Reply #42 on: December 14, 2011, 10:46:51 am »
Hey I hav another ideea.What about proffesions give money?

Like digger  , everytime the user digs he gains x gold(x means how manny time has the user digged before and how much dig power he has)

Blackdoom59

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Re: Gold Balance
« Reply #43 on: December 14, 2011, 02:41:25 pm »
Hello,

Hey I hav another ideea.What about proffesions give money?

Like digger  , everytime the user digs he gains x gold(x means how manny time has the user digged before and how much dig power he has)

Too late, it already exists in the form of some digging sites containing gold coins.

Then we can just remove coins?Is that so hard?
And I only gave the example of digging.

It could work with every steal gives gold and every potion gives gold.

Pourquoi

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Re: Gold Balance
« Reply #44 on: December 14, 2011, 06:03:33 pm »
Of these three, only the second one (stealing gives gold) makes sense, thematically.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List