Author Topic: Fourth profession?  (Read 890 times)

Aeroblyctos

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Fourth profession?
« on: September 19, 2012, 09:09:44 am »
Hey.

So we had a little talk about the fourth profession but nothing special I've seen so far.

I want the fourth profession to be something different from the current ones. I fear like the Mining is too similar to digging.

So, any ideas?

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Blackdoom59

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Re: Fourth profession?
« Reply #1 on: September 19, 2012, 12:38:03 pm »
Hey.

So we had a little talk about the fourth profession but nothing special I've seen so far.

I want the fourth profession to be something different from the current ones. I fear like the Mining is too similar to digging.

So, any ideas?

Aeroblyctos

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Re: Fourth profession?
« Reply #2 on: September 19, 2012, 01:15:16 pm »
Oh no!

Flecky

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Re: Fourth profession?
« Reply #3 on: September 19, 2012, 01:21:43 pm »
So, you don't like mining... How about hunting?

Aeroblyctos

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Re: Fourth profession?
« Reply #4 on: September 19, 2012, 02:06:27 pm »
So, you don't like mining... How about hunting?
How does it work?

Doomlord

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Re: Fourth profession?
« Reply #5 on: September 22, 2012, 03:05:43 am »
My idea is Lockpicking i.e the ability to unlock various locked chests scattered across the campaign. The profession goes like this: When you encounter a locked chest, you can use this 'Lockpicking' skill to try and pick it. If you successfully crack the chest, the item(s) inside will be yours. The chance to lockpick is %-based and can only be improved by buying better lockpicking tools (similiar to Bronze Shovel, Silver Shovel, ...). When you fail to open a chest, the lockpicking tool will be broken and require you to fix it, which cost a variable amount of gold (that raises depend on the tier of the lockpicking tool) and you have to wait 60 secs until it can be used again. The more powerful the item(s) inside, the smaller the chance to unlock the chest.
« Last Edit: September 22, 2012, 03:07:19 am by Doomlord »

hamza_tm

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Re: Fourth profession?
« Reply #6 on: September 22, 2012, 05:35:47 am »
So a similar skill upgrade path to digging, but you have to pay extra gold, and also it will an absolute mission to unlock the good chests by trying every minute?

sounds frustrating, idea of lockpicking is good though. I vote we have a unique lockpicking puzzle for every lock though. And puzzle gets harder as locks get harder, no need to buy shovels waste gold and do nothing 90% of the time as you try and pick it.

liauyuancheng

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Re: Fourth profession?
« Reply #7 on: September 22, 2012, 05:50:13 am »
I wonder if it is possible, but maybe we can have a profession of skinning. After killing a creep, one can quickly skin it using a knife (smthing like shovel too) to get different types of cloth, from wool to linen to leather etc. These materials are then needed to craft certain items in the game. Of course, I think one can only skin from normal creeps and not any minibosses, bosses, elite or epic bosses, nor summons or creeps that respawn.

Oh this links to my next idea, not a profession, but a new class of items. Currently, our items are stored in our inventory, up to 6 items. I wonder if we can have an item system to customise what our heroes can wear, from hats, armours to earrings, belts etc. Then, there can be specific clothing items each hero can wear, which are obtainable from shops, monsters, crafting (especailly from skinning)etc. Each hero can wear one belt, one armour, two earrings etc. These items can provide further bonuses and passive skills for each hero and allow us to customise how each hero looks. However, these items shouldnt have active skills or it will be too OP. What do you think?
« Last Edit: September 22, 2012, 05:56:18 am by liauyuancheng »

HS.mage

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Re: Fourth profession?
« Reply #8 on: September 22, 2012, 06:01:00 am »
What about this: Researer or Archeologist or smth else - allows you to read old, ancient scriptures about Oelivert (maybe smthing like dragon books?) that can give you not only a facts and history of TCO, but also grant you some bonusses or some variety hints/items, maybe maps to some hidden treasures. Actually, its idea how to make profession from book reading, making it more interesting. For example, most interesting scrolls could be dropped by boss or found after solving very hard puzzle...that would be nice!

Doomlord

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Re: Fourth profession?
« Reply #9 on: September 22, 2012, 08:10:55 am »
Oh this links to my next idea, not a profession, but a new class of items. Currently, our items are stored in our inventory, up to 6 items. I wonder if we can have an item system to customise what our heroes can wear, from hats, armours to earrings, belts etc. Then, there can be specific clothing items each hero can wear, which are obtainable from shops, monsters, crafting (especailly from skinning)etc. Each hero can wear one belt, one armour, two earrings etc. These items can provide further bonuses and passive skills for each hero and allow us to customise how each hero looks. However, these items shouldnt have active skills or it will be too OP. What do you think?

This is possible but it would require a ridiculous amount of work to obtain all the models. And trust me attaching additional garments on a W3 model is a bad choice. The textures won't merge at all, unlike other games.

Flecky

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Re: Fourth profession?
« Reply #10 on: September 22, 2012, 02:57:57 pm »
How does it work?

...Actually now that liauyuancheng suggested the "skinning", it was somewhat close to the "hunting" I was thinking, so instead of explaining it I'll just support his idea. :p