Author Topic: Final Items ideas  (Read 1803 times)

TrueZozi

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Re: Final Items ideas
« Reply #15 on: January 16, 2013, 04:43:31 am »
The next item is
Mirror Destroyer
just got a general idea for it - agility based item with a passive ability:
when a hero is attacked it is a 10% chance to create an illusion on the place of attacked hero (illusion of the hero has no attack, but has +50% magic resist and +50% armor of the real hero) and hero is teleported instantly to the back of the attacking creep - the creep has the same priority on attacking illusion as if it is still a hero - and a hero is attacking a creep to the back with increased attack speed (+50%). The effect is not retriggerable, lasts 7 second or until illusion is killed. (for it not to be triggered twice or for 2 creeps if there is more than 1 attacking creep - it has a 8 sec cd after triggered the mirror effect).
The stats and dmg bonuses for item are variable, it can be created as strong (for example +250 agi bonus) or average (+75 agi, +150 dmg, +1500 hp) or something else.
I hope you'll find something useful for your items, Aero!
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TrueZozi

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Re: Final Items ideas
« Reply #16 on: January 16, 2013, 05:48:35 am »
The next item is:
Zeemnan's Shield
+5000 HP
+3500 MP
+100 HP regen
+50 MP Regen
Passive ability - (no need to activate it - just passivly works for 30 seconds and after it the process continues from the start -
for first 7.5 seconds - increase EVASION of the hero by 70% (optional: during the effect the Hero couldn't be killed by any physical attack)
for the second 7.5 seconds - (first buff ends) - increase MAGIC RESIST of the hero by 70% (optional: during the effect the Hero couldn't be killed by any spell attack - dunno if it could cause fatal error because some enemy abilities I suppose has an instant killing effect - not dependeable on the damage dealt - therefore this secondary effect is optional as non-killability from physical attacks in the first buff)
for the third 15 second - no buff.
And after it the process starts again - I mean the item works continuosly -
7.5 sec Evasion
then 7.5 sec Resist
then 15 sec no buff
then 7.5 evasion
then 7.5 resist
then 15 no buff
then 7.5 evasion... and so on.
Sorry for my possible english mistakes but I wish that the general idea of this item is clear.
« Last Edit: January 16, 2013, 06:16:40 am by TrueZozi »
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Aeroblyctos

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Re: Final Items ideas
« Reply #17 on: January 16, 2013, 12:16:38 pm »
Interesting ideas. Most likely Lucky Box ideas.

TrueZozi

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Re: Final Items ideas
« Reply #18 on: January 17, 2013, 04:40:09 am »
Interesting ideas. Most likely Lucky Box ideas.
You mean this ideas are only useful for Lucky Box items? Hmm, so I don't understand what do you want to see for last chapters items - it must be only Set Items or something very very special and powerful?
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goku94

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Re: Final Items ideas
« Reply #19 on: January 17, 2013, 05:38:09 am »
Basicaly, nobody knows, what Aero wants. Your ideas are already really powerful, so I wouldn't go any further. Zeemnan's Shiled you describe is a lot stronger then Life Stone or Tera Ring - and to get those items you need a Zozi, so you can have them really late in the game. This shield looks so strong, that I would put it in a Chapter 10 Lucky Box with at leats 30 luck necessery to get it.

The loop idea looks interesting though. It would be a nice accent in the campaign.

TrueZozi

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Re: Final Items ideas
« Reply #20 on: January 18, 2013, 04:37:33 am »
The other item idea -
Blood Hunter
(item could have any bonuses but not +AGIL bonus as far as AGIL increases attack speed)
for example
+300 DMG
+2000 HP
+40% Crit Dmg
+10% Crit Chan
-25% Attack speed (THIS DEBUFF MUST BE FOR SURE BECAUSE OF PASSIVE)
Passive ability - for every 1% of max hp lost of currently attacking target increase attack speed by 1%, crit chance by 0,25%, crit dmg by 0,25%. When the target has less than 40% of max hp - gives it brittle (or any other debuff). Optional bonus - for every 1% of max hp lost by the target - reduce it's armor by 0,5%.
At the last % of MAX Hp of the target we got next buffs - target is under brittle, armor reduced at about 50%, attack speed of item increased from -25% to +75%, crit chan increased from +10% to 35%, crit dmg from +40% to +65%.
I suppose that this kind of item is powerful and intresting due to its constantly changing bonuses.
« Last Edit: January 18, 2013, 04:42:35 am by TrueZozi »
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Blackdoom59

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Re: Final Items ideas
« Reply #21 on: January 19, 2013, 02:01:55 pm »
The Black Demise


Description:The Black Demise it's said to be Death's own weapon.This item strikes fear into it's enemies hearts while it boosts the wielder's own strength

Stats:
  • Bonus 200  Damage
  • Bonus 150% Critical Damage
  • Bonus 50 to Strenght and Agility
  • 45% Lower Critical Chance

Passive-Black Heart
With every sucessful critical , the wielder gets 500 health while the enemy gets silenced for 1 second.

Active-Revulsion
Single Target Spell.When the spell is cast upon an opponent the wielder will permanently loose 100 health.This item can kill the wielder.When Revulsion is cast the opponent will loose a base number of 1 armor , 25 damage as well as recieving 30% chances to miss while the wielder gets 1 armor 25 damage and 30% evasion.The effect lasts 10 seconds.With each attack the wielder will get another 25 damage and 1 armor and the enemy will loose the same ammount.If the enemy is killed under the effect of Revulsion , the wielder will recieve 100 permanent health.

CoNteMpT

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Re: Final Items ideas
« Reply #22 on: March 27, 2013, 07:20:06 pm »



Dragon Buster

Story: Legends say that the Dragon Buster was forged by Dragons themselves and that its blade is made from the condensed breath of a Fire Dragon. In the great Dragon War, the Dragon wielding it was slain, and so the Weapon fell into the hands of Men. However what the Legend doesnt tell is, that the Swords original name was Human Buster.

Basic stats: None.
Active: The Dragon Buster fuses with the wielders arm, thus he cannot let go off it until he dies. The Dragon Buster contains powers far too great for a mere Human to handle, therefore it harms its wielder, unless he possesses the power of a Dragon.
(once activated it gains stats but can never be dropped)

Activate on phodom:
+700 Damage
+70 lifereg
+100 str
Passive 1: while not in combat, Reverses hitpoint regeneration
Passive 2: every attack has a 17% chance to ignore all armor and have 100% lifeleech

Activate on Galeoth:
+700 Magic Damage
+70 mana reg
+100 int
Passive 1: in addition to mana, spells drain the wielder of hitpoints equal to their mana cost.
Passive 2: spells have a 27% chance to ignore armor

Activate on Fradz:
+700 Damage
+70% crit damage
+100 agi
Passive 1: every attack has a 17% chance to ignore all armor and have 100% lifeleech
Passive 2: spells have a 27% chance to ignore armor
Active 1 - Dragon Apocalypse: (removes galeoth and phodom from the battlefield) Releases the power of ones inner Dragon, granting the wielder 70% attackspeed, 70 armor, 70% magic resistance and 7000 hitpoints, also increases the chance of passive 1 to 77%. Dragons Apocalypse lasts 77 seconds. or until the hero dies.

Dragon Apocalypse model suggestion:



even though im not sure about that model and you allready used a similar one, right? but it would have to be some sort of dragon warrior since its fradz turning into a half-dragon.
well, in my imagination he looks like this

and yes, its obviously favoring fradz and the number 7, isnt it?
« Last Edit: March 27, 2013, 09:16:21 pm by CoNteMpT »
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Aeroblyctos

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Re: Final Items ideas
« Reply #23 on: March 28, 2013, 03:51:39 am »
Fradz is a greater dragon not a weak lesser dragon.  ;)

CoNteMpT

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Re: Final Items ideas
« Reply #24 on: March 28, 2013, 06:35:29 am »
yes but you dont SUMMON fradz, you channel the power of fradz through fradz, so that fradz body turns into a human/dragon mix. ofcourse you dont become as strong as the real fradz but as i said, its sort of like an esper with the exception that you keep fradz skillset and items and just get him buffed with dragon power for a short duration.
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Aeroblyctos

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Re: Final Items ideas
« Reply #25 on: April 10, 2013, 01:12:15 am »
Actually I like to keep that the Espers are the only way which can disband the party temporarily. For the uniqueness.

I do like some of the special things you've done. Other problem is that where is such a sword obtained. The item can't have too many 'if'. There's that 488 letter max count.

EDIT: Well actually that is not the reason. I just don't like to play with the dragons. I really don't. I don't want any strange dragon mutations pop up suddenly.
« Last Edit: April 10, 2013, 03:16:42 am by Aeroblyctos »

phasekill

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Re: Final Items ideas
« Reply #26 on: April 10, 2013, 02:07:58 am »
Hey there; just finished 1.9a today and have been having some thoughts about what needs to be done. I find Galeoth and Phodom pulling very much further ahead in terms of DPS and utility than Fradz.

Galoeth because of his insane stuns, he is ranged (allowing to dodge those pesky high DPS boss spells), and he has over 15k spell damage; and i swear this is true, each time i cast a spell it does the damage twice (look at what I posted in bug section).

Phodom because unless i find myself instantly OHKOED, i will never die. The combination of the Jade,Azureus,Maximillian divine and ridiculously high health regen ensures i can just leave Phodom AAing bosses all day long whilst his health remains >75%. His spells do alot of damage and his DoT skills simply are superb, his Phodom Set + the Fire Aura ensure constant damage as long as you can stay alive and close (which he can).

My fradz has great crit damage and very high dodge chance (and basically like 100% lifesteal); but a low health pool (around 8-9k) and can be bursted easily. Furthermore, physical damage seems to have fallen off by this time in the game due to powerful AoE nukes centered on the bosses location meaning squishy melees get blown away and armor values reduce this damage drastically (i crit for around 12k i think).

To counter this i propose the following item :) :

Name: Shaidicar
Stats:
+500 Dmg
+1500 Hp
+50% Crit Dmg
+ 15% Evasion
+50 MS
+20% AS

In Description: Each attacks deals (AGIx2) damage. Everytime the hero dodges an attack or critically strikes the hero retaliates by performing a whirlwind AoE attack which deals the heroes critical strike damage in a medium Aoe around him, this has a cooldown of 1 second.

Active: The hero summons the great energies of this blade throughout them; this energy gathers for four seconds then the hero performs an immensely powerful singular strike against the target (Attack Damage x 500%) (so basically this performs a 5x crit) which cuts straight through armor (unaffected by reduction). Has a 45 second cooldown and each auto attack reduces by one second.