Author Topic: Farm idea  (Read 1578 times)

Aeroblyctos

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Re: Farm idea
« Reply #15 on: April 26, 2013, 03:39:19 am »
And farming theme is where?

hamza_tm

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Re: Farm idea
« Reply #16 on: April 28, 2013, 05:55:39 pm »
This Jaelbird fella needs to chill out. What's with the unconstructive direct criticism? From a completely neutral point of view, reading some of your comments it sounds like you have issues with people.



How 'bout they meet one of the minions of the epic boss, and through miscommunication become one of the minions and are tasked to gather up souls for the epic boss so he can create more minions. And then after X amount of souls, they are tasked to bring it all to a store room; and in there the spell that turned them into a skeleton breaks.

With a spur of the moment decision, they loot as much as they can for the farmers (Phodom) or Himself (Fradz). They would have X amount of time to loot before they are discovered. The store room would contain a bunch of random things, potions, gold, food, chairs, tables, ect.

Then they have to fight their way out freeing as many trapped souls as possible (killing as many minions as possible) within a time limit. But here's the twist, the amount of stuff they looted, slows the down. So all of the random things would have some weight value that would slow them down by X movement speed.

As for rewards, they would vary on different factors. Such as (time to collect X souls * 0.5) = exp, total items looted * 50 = gold, and # of souls freed * 0.05 % bonus gold and exp. Something like that.

Okay, so remove, the last three paragraphs, and the last sentence of the first paragraph.

With the task of gathering souls, they have to go through different puzzles to get each soul.

One can be a maze puzzle, where they have to dodge guards, farmers, ect. And the player would have a limited sight range.

Another could be a logic puzzle. Such as the lucky box puzzle in chapter 1.

And the next one could be like "pick one door" kind of puzzle. So there would be two paths, and one leads to a soul, and the other loops on it's(sends the player back to the start).

Then another could be a jigsaw puzzle. For this they could have been "shrunken" and have to unlock a lock, so they have to push the "pins" into the correct spot.

Personally I think the pick one door kind of puzzle is a bit overused, and isn't really strategic just remembering (or writing down) a long sequence of doors.

The maze puzzle sounds like fun though. Fast reactions and limited sight :)

liauyuancheng

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Re: Farm idea
« Reply #17 on: May 05, 2013, 05:48:26 am »
So is any farm ideas implemented in the game yet?