Poll

What should be used to rebalance these abilities?

Invulnerability
5 (50%)
100% Evasion
5 (50%)
Nothing i.e keep them that way
0 (0%)
I had another option (post it below)
0 (0%)

Total Members Voted: 10

Author Topic: Campaign Skills Rebalance #1 - Teleport Strike and Flash Strike Vulnerability  (Read 932 times)

Doomlord

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Currently members reported that the new Teleport Strike and Flash Strike are too risky to cast because the old invulnerability is gone. This thread is created with the purpose of collecting options on what should be done to fix this. Vote in the poll and state your reason(s) clearly.
« Last Edit: August 19, 2012, 04:00:17 am by Doomlord »

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Normandy 1944

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« Last Edit: August 20, 2012, 09:45:54 am by Normandy 1944 »

hamza_tm

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Risking a life adds to the fun, except when you are trying not to die due to no fault of your own.

A game where an expected action may randomly result in death is not a good game, and I am sure everyone agrees that using flash strike/teleport strike should be expected in a boss battle (or otherwise)

Doomlord

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So currently it is a tie in the poll. If there is no tiebreaker vote then we would have to use a coin to decide the improvement factor for the skills.

Normandy 1944

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As I tried explaining earlier, if it was either invulnerability or evasion, I would pick evasion hands down...
« Last Edit: August 22, 2012, 01:21:06 am by Normandy 1944 »

Blackdoom59

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If it's 100% evasion go on with a spell block.

Doomlord

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Another tie. Okay it seems like we need a coin.

Aeroblyctos

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Hey.

After checking the results and hearing opinions I think it's best to give evasion. Because if full invulnerable, the enemies will simply run away doing nothing. If evasion is 100% the enemies will fight and attack Fradz, but won't deal any damage except spells.

This also makes the spell a little more tactical.

Shinokyofu

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Hey.

After checking the results and hearing opinions I think it's best to give evasion. Because if full invulnerable, the enemies will simply run away doing nothing. If evasion is 100% the enemies will fight and attack Fradz, but won't deal any damage except spells.

This also makes the spell a little more tactical.
You have a point, i've voted for invulnerability, but now that i think about it:
1. Fradz is moving REALLY fast so avoiding the enemies would be a piece of cake, in another words, it would be good since it keeps the coherence.
2.Like Aero said above. It would be very good(even a little OP) since Fradz could take all the hits without taking damage. Skills could kill it though, but i don't think that's wrong...

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Doomlord

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Changes made. Topic closed.