- At the end of the campaign, player will choose primary and secondary bonus. The primary bonus depends of what difficulty the player has just beaten. Secondary will always get for the next game.
-- EASY
- Knowledge - Add all books.
- Gold - Add 100,000 extra gold to your pocket.
- Honor - Add 30 extra Honor to your pocket.
- Game Master - Add 10,000 extra Game Points to your pocket.
--- NORMAL
- Master Thief - You'll always succeed with stealing.
- Master Treasure Hunter - You'll always succeed with digging.
- Master Alchemist - Alchemy level will be 100 from the beginning of game.
--- HARD
- Defensive Combat Master - All Defensive Combat Kings are learnt to your choosen character.
- Offensive Combat Master - All Offensive Combat Kings are learnt to your choosen character.
--- EXTREME
- 3 special lives for each character. These lives works with
**** and in other difficulty are value of 2. They will be used lastly in the order.
- 1 stats per level
- 1 extra ability level per 10 level
--- SECONDARY BONUS (any difficulty)
- Magic lamp - Release immense powerful being "Diablo" to Oelivert. If defeated, a great reward is received.
- Target - Places a target to the ground. If destroyed within 10 second, a reward is gained. Can be used once per chapter.