Author Topic: Boss Ideas  (Read 1784 times)

liauyuancheng

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Boss Ideas
« on: March 22, 2013, 10:03:17 am »
I had some ideas for boss fights, here goes:

- There could be white and black clocks around the arena, if the boss steps on a white clock, time travels faster and the timer for the boss fight decreases very quickly. If the boss steps on a black clock, time travels slower and the time for the boss fight decreases slowly.

- At low hp, the boss could constantly push heroes away with tornadoes or something. Only ranged attacks would work here.

- Boss could also force one hero to teleport to a random location in the arena.

- Boss could also mind-control one hero to do random stuff like moving aimlessly, jumping up and down or even forcing a hero to attack other heroes.

- Boss can summon black pools of oil that slows movement and attack speed and suck heroes into the pool, dealing damage per second.

- Boss could also have damage reflect aura, whereby any dmg done to the boss will be felt by the source of dmg.

- Also can make boss temporarily magic or physically immune.

- Boss could cast a spell that reduces all hp and mana of all heroes to 1.

- Boss can hook heroes to itself, swap itself with a hero, drag a hero around the map or even jump or hook towards a hero to stun and deal damage in an AOE.

- Boss could trap a hero or all heroes and to escape, one must spam left and right buttons quickly. If not, the affected heroes will die.

- Boss could give a debuff to all heroes of different colours. Then the boss can change in colour and only the hero with the debuff of the same colour as the boss can deal full damage to it. The rest will heal the boss if they attack the boss.

- Boss could transform into something (inferno perhaps) and chases a hero around the map for short while. If the boss hits the hero in this way, the hero instantly dies. And the path the boss takes will be burning, dealing dmg per sec to anyone nearby.

- Boss can teleport randomly around the map, and if it teleports behind a hero, the hero must immediately escape. If not, the subsequent attack by the boss is OHKO.

- Boss can cast potion lock, whereby no heroes can use any potions. Or it can cast negation of regeneration, so all healing spells and potions or passive regeneration will not work.

- Boss can stack a debuff on heroes that deal extra bonus damage based on the number of debuffs placed.

- Boss can summon a massive snowball/fireball that travels across the arena and OHKO anyone on its way.

- Every attack of the boss can knock the target hero backwards.

- Boss can cast a debuff on a hero such that any healing done on the hero damages the hero instead.

- Boss can go underground or dig upwards to reappear on a location, instantly OHKO anyone there. Or boss can leap and land on a location, instantly OHKO anyone there.

- The heroes in the arena can suffer damage based on current/max hp per sec for the duration of the boss fight.

- The boss can have a big aura around it. If the heroes are in the aura, they do 100% of the damage physically and magically and their potions, healing spells and items work 100%. If the heroes are out of the aura, they will be damaged based on current/max hp per sec until they enter the aura again. And their physical and magical damage, as well as their potions, healing spells and items will only be 10% effective.  This aura can become smaller in size as time goes by and/or with the decrease of the boss hp.

- For each death of a hero, the boss can become stronger, increasing attack, attack speed, movement speed, hp, hp regen and armor.

- Boss can start from max attack speed or very high damage and with each successful attack, the attack speed/damage decreases.

- There could be rocks bombarding the arena during the boss fight, which the heroes must avoid, or they will be severely injured or OHKOed. They can increase in number, speed and size as time goes by and/or with the decrease of the boss hp.

- There could be traps laid on the arena, if a hero steps on it, he his trapped for a duration, unable to move, cast spells or attack.

- There could be a debuff that reverses the movement of the hero. When I click the hero to move right, the hero will move left instead.

- Boss can summon rocks hovering at a location. After X seconds, the rocks will drop, OHKO anyone below.

- Boss can shoot a laser across the whole arena, it will hit the first unit encountered and OHKO it.

- Boss can summon totems that indicate where the fire pits will be summoned, which can OHKO anyone.

- Boss can summon units that repeatedly heals him if the units are not pushed away or killed immediately.

- Boss can cast mana shield on himself.

- Boss can summon illusions of himself.

- Boss can sleep or hex heroes.

- Boss can create a tornado underneath a hero, causing the hero to be trapped in the tornado, dealing damage per second and not being able to do anything for several seconds.

- Boss can banish a hero or all heroes into another room where they must kill all monsters inside or find an object to escape. There could be a time limit inside before anyone inside dies.

- Boss can cast a bomb at a hero. If the hero goes too close to other heroes, the bomb will explode, killing all heroes. If the hero goes very close to the boss, then the bomb can be defused.

- Boss can cast a defuff on heroes that deals heavy damage per second on anyone that moves or dont move during the debuff duration.

- Boss can summon carrion swarms that eat at the armor of heroes, dealing damage and decreasing armor, until they are killed.

- Boss can disable hp or/and mana regeneration for the duration of the battle.

- Boss can cast a debuff on a hero that makes other heroes attack the debuffed one for the debuff duration.

- Boss can summon a translucent wall that replicates an illusion of anyone entering it, all under the control of the boss, with 100% damage taken and received.

- Boss can cast a big aura around the hero that decreases their armor periodically while increase its own armor.

- Boss can have a buff that heals itself when dmg is done to it, either physically or magically or both.

- Boss could cast a debuff on a hero, causing him to lose hp whenever he moves. Or he could lose mp whenever he moves and when he runs out of mana, he will be stunned for some time.

What do you think? :P

Updated:

- Boss can burn mana of hero for each attack.

- Boss can zap away the health and mana of the hero for each spell the hero casts.

- Boss can cast a buff on itself that causes ONLY critical damage to hit him for a while.

- Boss can become periodically stronger over time, increasing attack, attack speed, movement speed, hp, hp regen and armor, until it is impossible for heroes to defeat it.

- Boss can replicate a hero, acquiring his stats and spells and the boss can use these spells. Last for a while and the boss can change the hero being replicated.

- Boss can place mines around the map that deals large amounts of dmg to any nearby heroes. Mines are invulnerable so it is imperative to kill the boss quickly before the mines cover the whole arena.

- Boss can summon units that approach a hero. If successfully done so, the hero will die instantly with the unit. As the unit moves fast, the heroes must quickly disable and kill the unit.

- Arena can be of slippery ice that makes hero slide quickly when they move. Should they collide with the walls, they will be stunned and damaged for a while.
« Last Edit: May 05, 2013, 06:43:42 am by liauyuancheng »

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Jaelbird

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Re: Boss Ideas
« Reply #1 on: March 22, 2013, 12:30:11 pm »
i think u should paragraph that a lil

when i read it i constantly get confused where i was again

for example add a space every 4 lines or something
"Wohoo, we spent five hundred kay on the ground, isn't that great? I love wasting money."

Doomlord

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Re: Boss Ideas
« Reply #2 on: March 22, 2013, 06:38:56 pm »
^What he said

CoNteMpT

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Re: Boss Ideas
« Reply #3 on: March 27, 2013, 06:53:11 pm »
i think most of those ideas have allready been implemented in similar fashions. most of them dont sound interesting enough to say "oh yes, just what we needed".

THROUGH FIRE, JUSTICE IS SERVED

Aeroblyctos

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Re: Boss Ideas
« Reply #4 on: March 28, 2013, 03:47:51 am »
A lot of boss ideas. I will read these when I start to do chapter 10 bosses. If you have improvements to the existing bosses then you should tell for what.

liauyuancheng

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Re: Boss Ideas
« Reply #5 on: March 31, 2013, 10:17:34 pm »
i think most of those ideas have allready been implemented in similar fashions. most of them dont sound interesting enough to say "oh yes, just what we needed".

I beg to differ; there're some new mechanics I thought of randomly that is not seen in TCO.

A lot of boss ideas. I will read these when I start to do chapter 10 bosses. If you have improvements to the existing bosses then you should tell for what.

I was thinking that you can just base your spells and events for bosses on these ideas if you like and use them in the future. And you can also increase the no. of spells and events, especially for mini bosses and main bosses, base on the suggestions here too.

Jaelbird

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Re: Boss Ideas
« Reply #6 on: April 01, 2013, 02:48:12 am »
theres quite alot similarity in there

i think this would do:

"- Boss could cast a spell that reduces all hp and mana of all heroes to 1."

and it should be called disintegration :D

btw why didnt u mention u had added paragraphs? ninja changes...
"Wohoo, we spent five hundred kay on the ground, isn't that great? I love wasting money."

liauyuancheng

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Re: Boss Ideas
« Reply #7 on: April 01, 2013, 02:51:49 am »
Ohh well now you know I'm a ninja hahaha :)
Disintegration o.o? interesting...
Btw that idea was inspired by another game I played, where a boss will 1/1 your character (means use a spell that leaves u with 1 hp 1 mana) but will not attack you or be attacked for few seconds. During that time, one must quickly use potions (no healing spells anymore!) before the boss attacks you one more time to cause you to die. So this spell forces players to equip and use potions instead of just relying on healing spells.

Jaelbird

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Re: Boss Ideas
« Reply #8 on: April 01, 2013, 03:15:22 am »
funny, i too know of such a boss, except theres no mana so he cant drain it, but other than that its exactly the same ._.
"Wohoo, we spent five hundred kay on the ground, isn't that great? I love wasting money."

Aeroblyctos

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Re: Boss Ideas
« Reply #9 on: April 11, 2013, 02:40:10 am »
Hey I read the ideas again and saw some very good ones.

Thanks a lot for the ideas.

liauyuancheng

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Re: Boss Ideas
« Reply #10 on: April 11, 2013, 09:12:59 am »
Glad to hear that. I'll add more ideas should I think up of more creative spells. :)

Aeroblyctos

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Re: Boss Ideas
« Reply #11 on: April 15, 2013, 05:11:28 am »
Don't put new ideas to the original post instead to a new post.

Jaelbird

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Re: Boss Ideas
« Reply #12 on: April 15, 2013, 05:20:58 am »
^ better do a new thread

called "Boss Ideas V2"
"Wohoo, we spent five hundred kay on the ground, isn't that great? I love wasting money."

Aeroblyctos

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Re: Boss Ideas
« Reply #13 on: April 15, 2013, 05:56:45 am »
^ better do a new thread

called "Boss Ideas V2"
Works too.

liauyuancheng

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Re: Boss Ideas
« Reply #14 on: April 15, 2013, 10:13:10 am »
LOL ok sure when I have new ideas :)