Author Topic: Boss Fights - Manufactorium  (Read 689 times)

Valkyr

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Boss Fights - Manufactorium
« on: May 13, 2012, 01:30:15 pm »
Well, let's share few ideas concerning boss fights!

In this thread, you're encouraged to share those ideas whelming about in your imagination - Boss fight abilities, the bread n' butter of TCO gaming experience. From a humble passive skill to a yet-to-be-seen boss idea of your own. But carefulness is still a virtue; Be sure to check out not to copy somebody else's idea from the lists below.

For easier classification, though, we ask you to base your ideas on these recommendations:

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Feel free to post your ideas as well as any questions or other feedback.

Boss Ideas
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Spells
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Mini-events
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Events
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Passives
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« Last Edit: May 14, 2012, 11:46:23 am by /=FoX=/-Eragon »

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Valkyr

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Re: Boss Fights - Manufactorium
« Reply #1 on: May 13, 2012, 01:57:21 pm »
Thank you. I'm not a native English speaker.

And yes I know there is such thing. Just made a boss fight based on that concept.


Aeroblyctos

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Re: Boss Fights - Manufactorium
« Reply #2 on: May 14, 2012, 05:06:44 am »
I usually don't seek new bosses, instead I seek ideas to improve the current ones. However, for later chapters that are not yet done there I'll need new mini-bosses(chapter 9 and 10).

I liked some of your ideas like Deathly Harvest, Wailing Souls and Dark Phylactery.

Empower of Deat had potential but it is hard to do because how to actually catch the spell, how fast will it be and what if the bosses are close to each. There must be something more to this such as teleporting the bosses to very far away from each other but even still I believe catching is pretty easy.

Others left like basic spells that I can think by myself.
« Last Edit: May 14, 2012, 05:08:29 am by Aeroblyctos »

Valkyr

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Re: Boss Fights - Manufactorium
« Reply #3 on: May 14, 2012, 10:17:28 am »
Just a question I forgot to ask the last time, were you being literal when you said "let's share ideas", so that others could post ideas here as well?

Yes, one topic for ideas from all ppl. Making more, than one topic would be Nightmare...

Aeroblyctos

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Re: Boss Fights - Manufactorium
« Reply #4 on: May 18, 2012, 10:25:50 am »
Great job with this. Now start to post some nice ideas here!

Here's few passive ideas I just invented:

- Every 1 second increases boss' attack damage by 10%, but when boss attacks the bonus is reset to 0. The tactical element is that player should be attacked all the time. When events, the bonus doesn't increase.
- Every for example three second a skull appears over the boss. When 5 skulls boss gains immense attack bonus and it disappears when boss attacks. The tactical element is that the one who takes the hit must have hit points full or he'll die. Let's say... The attack does 99% damage.
« Last Edit: May 18, 2012, 11:19:14 am by Aeroblyctos »

Doomlord

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Re: Boss Fights - Manufactorium
« Reply #5 on: June 13, 2012, 02:17:59 am »
Topic dead for a month. Closed and un-stickied.