Author Topic: Blood Magic  (Read 1283 times)

liauyuancheng

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Re: Blood Magic
« on: May 05, 2013, 05:47:02 am »
New abilities:

- Continuously drain mana and hp while shooting a long range (decided by aero) laser beam that deals dmg to all enemies close to the beam equals to X (fixed dmg) + % of their max hp. The hero can move and rotate to move and rotate the laser beam. This spell cant be cast if hero has less than 100hp.

- For every X sec intervals ,up to Y sec, physical and magical dmg is increased along with hp and mp regen. The hero does not uses mana to cast spells and is immune to any attacks that stuns or knockbacks him.

- Each spell deals X% more dmg, but costs Y% more mana. Each spell casts ignores Z% of armor value and for every A attacks, there is a B% chance to increase dmg of spells by C% which lasts for D sec and can be stacked infinitely.