Author Topic: Blood Magic  (Read 1290 times)

Jaelbird

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Re: Blood Magic
« on: May 03, 2013, 12:40:39 pm »
Items? Start creating some awesome ideas then!

kay. but i don't bother with names, just descriptions like black.

->>-

<activate> for 20 seconds, all spell costs are negated, but received damage is doubled. #mediocre cd

<activate> the user transfers 40% of his max health into a chosen area spot. later he can return to that spot to heal himself for the same amount (ooo, quite absurd isn't it? spooky). #long cd

<activate> balances the health and mana of the user and his chosen target (so i.e. if user has 25% of max health left and target has 75% of max, both are brought to 50%). can also work both ways, so that if your target has less % health left than you, you'll actually lose out. #long cd

<passive> converts all health regeneration into mana regeneration.

<passive> carrier receives bonus damage the less health he has. upon healing, the bonus damage withers away into dust.

<passive> when carrier's health/mana goes below certain amount, some health/mana is transferred into health/mana depending on what the carrier is lacking of.

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