Items? Start creating some awesome ideas then!
kay. but i don't bother with names, just descriptions like black.
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<activate> for 20 seconds, all spell costs are negated, but received damage is doubled. #mediocre cd
<activate> the user transfers 40% of his max health into a chosen area spot. later he can return to that spot to heal himself for the same amount (ooo, quite absurd isn't it? spooky). #long cd
<activate> balances the health and mana of the user and his chosen target (so i.e. if user has 25% of max health left and target has 75% of max, both are brought to 50%). can also work both ways, so that if your target has less % health left than you, you'll actually lose out. #long cd
<passive> converts all health regeneration into mana regeneration.
<passive> carrier receives bonus damage the less health he has. upon healing, the bonus damage withers away into dust.
<passive> when carrier's health/mana goes below certain amount, some health/mana is transferred into health/mana depending on what the carrier is lacking of.
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