Author Topic: Blood Magic  (Read 1151 times)

Blackdoom59

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Blood Magic
« on: May 03, 2013, 08:42:05 am »
Allright I've been thinking about this and I have played enough dragon age to start a topic about it.
Blood magic should be added in the game , items or spells.Most likely for Galeoth to use them.Some things such as

Steal 500 hp from an ally ,caster gets 750.

For x seconds, spells cost HP instead of MP

Turn 500 hp into 1000 mp

Also offensive matters:
Target  looses 1 point of mana / 5 points of his current health.

All targets in the area suffer the caster's current health as damage + magic damage.

The caster creates a link between himself and the target , All damage the caster recieves , the target will recieve in a tripled ammount , however all damage the target recieves not from this spell will damage the target in an equal ammount until the link ends.(and you should be able to end it yourself.

And it would be awesome if you could call spirits and demons and **** with blood magic.

Anyone else feels the same way or has more ideas?Let me know :).

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Aeroblyctos

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Re: Blood Magic
« Reply #1 on: May 03, 2013, 08:52:21 am »
This is basically playing with stats. I've done this somewhat but definitely not enough.

Phodom creates a fireball and rams it to an enemy, dealing damage. Stuns big enemies for 1 second and deals extra damage based on 1% of target's Max Health. The ability uses 10% of Phodom's Max Health and doesn't require mana to cast.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 6 seconds.
|c00E55BB0Damage is based on Ability Level, Agility and Strength.

This ability is something like this.

Hmm?

Blackdoom59

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Re: Blood Magic
« Reply #2 on: May 03, 2013, 08:55:14 am »
Yes but I mean more dangerous spells , like the ones I have listed.Spells you can die from :)

Aeroblyctos

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Re: Blood Magic
« Reply #3 on: May 03, 2013, 08:59:44 am »
Phodom puts all his strength to slam the ground, dealing damage and sending enemies flying. Each strike also deals damage to Phodom equal to 50% of his maximum Health. Phodom can slam for a total of 5 times.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Damage Is based on Ability Level, Agility and Strength.

Still not enough?

Blackdoom59

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Re: Blood Magic
« Reply #4 on: May 03, 2013, 11:46:40 am »
You're getting at it.Now let's see some items :)

Jaelbird

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Re: Blood Magic
« Reply #5 on: May 03, 2013, 12:09:47 pm »
mmh, spells fit for a sadist, this sounds interesting.

i've always wanted phodom to be a berserker tbh, tanking is boring.
"Wohoo, we spent five hundred kay on the ground, isn't that great? I love wasting money."

Aeroblyctos

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Re: Blood Magic
« Reply #6 on: May 03, 2013, 12:14:53 pm »
Items? Start creating some awesome ideas then!

Jaelbird

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Re: Blood Magic
« Reply #7 on: May 03, 2013, 12:40:39 pm »
Items? Start creating some awesome ideas then!

kay. but i don't bother with names, just descriptions like black.

->>-

<activate> for 20 seconds, all spell costs are negated, but received damage is doubled. #mediocre cd

<activate> the user transfers 40% of his max health into a chosen area spot. later he can return to that spot to heal himself for the same amount (ooo, quite absurd isn't it? spooky). #long cd

<activate> balances the health and mana of the user and his chosen target (so i.e. if user has 25% of max health left and target has 75% of max, both are brought to 50%). can also work both ways, so that if your target has less % health left than you, you'll actually lose out. #long cd

<passive> converts all health regeneration into mana regeneration.

<passive> carrier receives bonus damage the less health he has. upon healing, the bonus damage withers away into dust.

<passive> when carrier's health/mana goes below certain amount, some health/mana is transferred into health/mana depending on what the carrier is lacking of.

-<<-
"Wohoo, we spent five hundred kay on the ground, isn't that great? I love wasting money."

Blackdoom59

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Re: Blood Magic
« Reply #8 on: May 04, 2013, 01:18:10 am »
Items? Start creating some awesome ideas then!

kay. but i don't bother with names, just descriptions like black.

->>-

<activate> for 20 seconds, all spell costs are negated, but received damage is doubled. #mediocre cd

<activate> the user transfers 40% of his max health into a chosen area spot. later he can return to that spot to heal himself for the same amount (ooo, quite absurd isn't it? spooky). #long cd

<activate> balances the health and mana of the user and his chosen target (so i.e. if user has 25% of max health left and target has 75% of max, both are brought to 50%). can also work both ways, so that if your target has less % health left than you, you'll actually lose out. #long cd

<passive> converts all health regeneration into mana regeneration.

<passive> carrier receives bonus damage the less health he has. upon healing, the bonus damage withers away into dust.

<passive> when carrier's health/mana goes below certain amount, some health/mana is transferred into health/mana depending on what the carrier is lacking of.

-<<-

Yeah at least someone understands the true risks that would make this game sick

Active/deactive spell(like mana shield).As long as this mode is active every kill the caster makes gets him some mana while damaging him.

Single target spell(with aoe)-The target recieves a negative buff named blood curse(for about 20 seconds) while all other enemies in 500 aoe near him recieve charged blood(until  main target dies).All the targets with charged blood will attack the target with blood curse as long as he looses x health after the spell is cast.Also if one of the charged blood creatures kills(last hit) the main target , blood curse is automaticly casted on him for another 20 seconds while all alies attack him(and it goes on forever).LONG CD

liauyuancheng

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Re: Blood Magic
« Reply #9 on: May 05, 2013, 05:47:02 am »
New abilities:

- Continuously drain mana and hp while shooting a long range (decided by aero) laser beam that deals dmg to all enemies close to the beam equals to X (fixed dmg) + % of their max hp. The hero can move and rotate to move and rotate the laser beam. This spell cant be cast if hero has less than 100hp.

- For every X sec intervals ,up to Y sec, physical and magical dmg is increased along with hp and mp regen. The hero does not uses mana to cast spells and is immune to any attacks that stuns or knockbacks him.

- Each spell deals X% more dmg, but costs Y% more mana. Each spell casts ignores Z% of armor value and for every A attacks, there is a B% chance to increase dmg of spells by C% which lasts for D sec and can be stacked infinitely.

Jaelbird

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Re: Blood Magic
« Reply #10 on: May 05, 2013, 07:34:59 am »
- Continuously drain mana and hp while shooting a long range (decided by aero) laser beam that deals dmg to all enemies close to the beam equals to X (fixed dmg) + % of their max hp. The hero can move and rotate to move and rotate the laser beam. This spell cant be cast if hero has less than 100hp.

freakin laser beamz!!

it sounds cool, probably would be cool, but i doubt it'd make it since it's not campaign-themed.
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Aeroblyctos

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Re: Blood Magic
« Reply #11 on: May 25, 2013, 05:57:59 am »
The problem is that currently nearly no one is even using Headbutt so I don't believe many would use abilities that has negative effects.

Ancient Mob

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Re: Blood Magic
« Reply #12 on: May 25, 2013, 04:11:11 pm »
Quote
Allright I've been thinking about this and I have played enough dragon age to start a topic about it.
Blood magic should be added in the game , items or spells.Most likely for Galeoth to use them.Some things such as
Great idea !! But I wonder do we have slots for another type of spells like these...? Because we already have 9 spells on one character.

Quote
Steal 500 hp from an ally ,caster gets 750.
I think its weak, as compared to other heal skill we have & even if we make it strong, the ally from whom we are stealing hp, has to cast heal on himself. So why not he just cast heal on ally..!

Quote
For x seconds, spells cost HP instead of MP

Turn 500 hp into 1000 mp
this can't be a ability, As idk what will be the improvement of this ability over 19 levels..? & in case of item, its not much usefull as every char has heal, so I use this item I use heal & the cycle goes on...instead of this one can use amulet of mana maybe ..?

Quote
Also offensive matters:
Target  looses 1 point of mana / 5 points of his current health.
An item !

Quote
All targets in the area suffer the caster's current health as damage + magic damage.
I think its too much powerfull even for ultimate ability. As Phodom can cross 10k hp easily.

Quote
The caster creates a link between himself and the target , All damage the caster recieves , the target will recieve in a tripled ammount , however all damage the target recieves not from this spell will damage the target in an equal ammount until the link ends.(and you should be able to end it yourself.
An item !
Phodom puts all his strength to slam the ground, dealing damage and sending enemies flying. Each strike also deals damage to Phodom equal to 50% of his maximum Health. Phodom can slam for a total of 5 times.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Damage Is based on Ability Level, Agility and Strength.

Still not enough?
ok so what if i use following & then i use this ultimate skill ..?
-aerial armor
-rikhano's armor
-miracle sheild ::)
Quote
<activate> the user transfers 40% of his max health into a chosen area spot. later he can return to that spot to heal himself for the same amount (ooo, quite absurd isn't it? spooky). #long cd
YES ! this can be done i think.

Quote
<activate> balances the health and mana of the user and his chosen target (so i.e. if user has 25% of max health left and target has 75% of max, both are brought to 50%). can also work both ways, so that if your target has less % health left than you, you'll actually lose out. #long cd
tb's sunder  ;)
Quote
<passive> carrier receives bonus damage the less health he has. upon healing, the bonus damage withers away into dust.
Perfect ! there should be a item like this. just like bone armor.
Quote
Active/deactive spell(like mana shield).As long as this mode is active every kill the caster makes gets him some mana while damaging him.

Single target spell(with aoe)-The target recieves a negative buff named blood curse(for about 20 seconds) while all other enemies in 500 aoe near him recieve charged blood(until  main target dies).All the targets with charged blood will attack the target with blood curse as long as he looses x health after the spell is cast.Also if one of the charged blood creatures kills(last hit) the main target , blood curse is automaticly casted on him for another 20 seconds while all alies attack him(and it goes on forever).LONG CD
i think we already have powerfull aoe spells with which can just kill all enemy in aoe, & what will be the improvement in this spell over levels? & we won't be able to use it in single battles, unlike other aoe spells, just to inflict more damage.
Quote
New abilities:

- Continuously drain mana and hp while shooting a long range (decided by aero) laser beam that deals dmg to all enemies close to the beam equals to X (fixed dmg) + % of their max hp. The hero can move and rotate to move and rotate the laser beam. This spell cant be cast if hero has less than 100hp.
similar to spining death ?

Quote
- For every X sec intervals ,up to Y sec, physical and magical dmg is increased along with hp and mp regen. The hero does not uses mana to cast spells and is immune to any attacks that stuns or knockbacks him.

- Each spell deals X% more dmg, but costs Y% more mana. Each spell casts ignores Z% of armor value and for every A attacks, there is a B% chance to increase dmg of spells by C% which lasts for D sec and can be stacked infinitely
both of them are OP ! & The char which will have these will be OP then other two, maybe these can be introduced as combat kings ? but i think there is no slot for more combat king  :-\
Quote
The problem is that currently nearly no one is even using Headbutt so I don't believe many would use abilities that has negative effects.
no no headbutt is very nice skill actually, but i think some items with these abilities can be easily exploited.
« Last Edit: May 26, 2013, 05:09:02 am by Ancient Mob »