Author Topic: Balance espers  (Read 536 times)

Aeroblyctos

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Balance espers
« on: August 24, 2014, 09:34:41 am »
So,

Let's talk about how to balance the espers. Al ideas here right now!

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flomz

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Re: Balance espers
« Reply #1 on: August 24, 2014, 09:48:04 am »
The goal is to avoid situations where people choose the one strongest esper and forget about the others. And to make some espers really useful in some situations.

Main suggestion is to grant frost esper high magic resist and average stats; grant fire esper high health and regeneration and strong but slow (splash?) attack, and grant lightning esper high evasion and armor.

Also each of espers should have one (and only one) of the following: good disable, good minus armor + attack speed slow, silence+manaburn.
« Last Edit: August 24, 2014, 09:52:36 am by flomz »

trihero

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Re: Balance espers
« Reply #2 on: August 24, 2014, 10:09:38 pm »
I honestly think the game is already complicated enough - you have 3 heroes each with what 5-6 skills, then you get to juggle their items and your spellbook has 9 spells in it. On top of that then you have to think about 3 espers, each with 4-5 abilities each? O_o

There are so so many items (even the 4th level synth shop ones) that are not competitive with each other. I think it's safe to just remove the esper combat system (I did enjoy the boss battles, they were very epic). It's too hard to balance and it's had many bugs with trying to keep them in your spellbook, replacing your heroes causes bugs, etc.

Maybe just make it like...any time a hero levels up, they get +2 str if Faerga is under your control, +2 int if Anthanex is under your control, and +2 agi if the wind guy is on your team. Or just +1 if that's too much. This should be a passive thing and not like andenaj which you very awkwardly try to dance around on your heroes (I really hate that system too, I think andenaj is worth changing to make it not so awkward like swapping right before someone levels up =-=).

Aeroblyctos

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Re: Balance espers
« Reply #3 on: August 26, 2014, 01:38:06 am »
Well I won't delete the system. I put great effort to it so that's for sure.

I made some little changes. Let's see in the next version what people think.

trihero

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Re: Balance espers
« Reply #4 on: August 26, 2014, 11:41:28 am »
Ok fair enough. When is release of next version? ^_^

I want to prepare for Chapter 10 but stuff like Andenaj not working means I can't even work on Chapter 1.

Lkintarou

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Re: Balance espers
« Reply #5 on: August 26, 2014, 02:57:47 pm »
LoL. I remember that i always rush the "A Thing" boss to steal the angela belt required for andenaj2 before doing anything to make the most out of it. But yeah, sometimes fighting that elite boss in level 10 is kinda meh~ haha

trihero

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Re: Balance espers
« Reply #6 on: August 26, 2014, 03:11:06 pm »
I really hate the Andenaj system overall; makes leveling heroes very stressful especially when all 3 are together and you're trying to armor swap or separate your heroes right before they level up.

Aeroblyctos

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Re: Balance espers
« Reply #7 on: August 27, 2014, 01:47:19 am »
I really hate the Andenaj system overall; makes leveling heroes very stressful especially when all 3 are together and you're trying to armor swap or separate your heroes right before they level up.
Maybe I should delete that item bonus?

Lkintarou

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Re: Balance espers
« Reply #8 on: August 27, 2014, 09:10:21 am »
Well, that item is a must for phodom to be a tank. Maybe you wouldn't need it in lower difficulties but in the higher ones you defintely must.

My suggestion would be instead of deleting that one. You should atleast make other recipes available for adonja2 and higher to be available. Like for xample. Th orb of nature is only available in chapter 4. Because of that only 1 adenja2 is available and thats the reason why it has to be switch to others hero occasionally. So if you made the other ingredients available. It would be possible to cross out the item switching and make it a less hassle to switch it out with other heroes before leveling up

trihero

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Re: Balance espers
« Reply #9 on: August 27, 2014, 10:15:33 am »
Deleting it is certainly a possibility, although at the end of the day I usually just leave it on Fradz from levels 20-86 or so which is roughly speaking about 6-7 thousand hp to his maximum. That's a LOT to be missing. If deleted then I think compensation in some other area would be necessary.

flomz

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Re: Balance espers
« Reply #10 on: August 29, 2014, 05:08:53 am »
what if andenaj just gave hp bonus based on hero's level?

Aeroblyctos

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Re: Balance espers
« Reply #11 on: August 29, 2014, 05:28:29 am »
Yea it will be something like 5% chance when attacked you gain X amount of health. Also I will remade the special bonus so it will work.